Reply To: The Addams Family (Bally 1992)

#47182
Sliderpoint
Participant
    @sliderpoint

    I think this is definitely related to VPM and/or the core scripting.   But as a solution you can do this, add the flipper1 rotation to the SolRFlipper sub. and comment it out of the SolURFlipper sub.   Like this:

    Sub SolRFlipper(Enabled)
    If Enabled Then
    RightFlipper.RotateToEnd
    Flipper1.RotateToEnd
    PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, 0.05, 0.05
    Else
    RightFlipper.RotateToStart
    Flipper1.RotateToStart
    PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .4, 0.05, 0.05
    End If
    End Sub

    Sub SolURFlipper(Enabled)
    If Enabled Then
    ‘ Flipper1.RotateToEnd
    ‘ PlaySound SoundFX(“fx_flipperup”), 0, 1, 0.05, 0.05
    Else
    ‘ Flipper1.RotateToStart
    ‘ PlaySound SoundFX(“fx_flipperdown”), 0, 1, 0.05, 0.05
    End If
    End Sub

    You can also do the same thing with Flipper2, but you can’t comment it out of SolULFlipper sub or the thing flips won’t work. Like this:

    Sub SolLFlipper(Enabled)
    If Enabled Then
    LeftFlipper.RotateToEnd
    Flipper2.RotateToEnd
    PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, -0.05, 0.05
    Else
    LeftFlipper.RotateToStart
    Flipper2.RotateToStart
    PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .4, -0.05, 0.05
    End If
    End Sub

    The only odd thing that I can think is that when you get the auto flip at ball drain it will include the upper right flipper.  So not really a big deal.  But this should remove the lag difference between the upper and lower flippers.

    -Mike

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