Reply To: AC/DC LE

#52601
ninuzzu
Participant
    @ninuzzu

    I finished all the mods.

    I also think I found a nice solution with the bell:
    I use a real ball for the collision, the Newton ball. Then I move this ball in the script and , surprisingly, the ball that collides with the newton ball, changes the collision. This can’t be made using primitives, because the physics do not interact with a moving primitive, while they do (I just discovered it yesterday) with a moving ball. I think this is the closest method to simulate the pendulum collision in VP.
    Look at this video, it will demonstrate what I’ve just discovered:

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