April 21, 2017 at 5:14 pm
#52601
I finished all the mods.
I also think I found a nice solution with the bell:
I use a real ball for the collision, the Newton ball. Then I move this ball in the script and , surprisingly, the ball that collides with the newton ball, changes the collision. This can’t be made using primitives, because the physics do not interact with a moving primitive, while they do (I just discovered it yesterday) with a moving ball. I think this is the closest method to simulate the pendulum collision in VP.
Look at this video, it will demonstrate what I’ve just discovered:
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