Make sure you add the script update for the flippers as well.
In the Editor
Create a new timer call EOSTimer
Timer Enabled Checked
Timer Interval 1
In the Script
dim defaultEOS,EOSAngle,EOSTorque
defaulteos = leftflipper.eostorque ‘Assumes you’re using the same EOSTorque for all flippers
EOSAngle = 3 ‘I use 3, but a range of 3-6 should be ok
EOSTorque = 0.9 ‘I use 0.9 or 0.8, too low of a value and the flippers tend to get sloppy/springy and can fling the ball on a high velocity strike
Sub EOSTimer_Timer()
‘ For each flipper on the table add one of the following replacing FlipperName with the name of the Flipper in the editor
‘ If flipper start angle is > flipper end angle
If FlipperName.CurrentAngle < FlipperName.EndAngle + EOSAngle Then
FlipperName.eostorque = EOSTorque
Else
FlipperName.eostorque = defaultEOS
End If
‘ If flipper start angle is < flipper end angle
If FlipperName.CurrentAngle > FlipperName.EndAngle – EOSAngle Then
FlipperName.eostorque = EOSTorque
Else
FlipperName.eostorque = defaultEOS
End If
End Sub
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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