Reply To: Funhouse (Williams 1990)

#53764
nFozzy
Participant
    @nfozzy

    Most tables don’t even use the same method of managing their physics. Nearly all flipper options can be adjusted in script, but the ball mass / low table friction needs changes to object friction and elasticity, and that has to be done manually.

    One important note if you want to go down that road though: Ballmass is not supported as a physics option in the editor. Ballmass needs to be declared in the script, and any script usage of “.createball” needs to be changed to “.CreateSizedBallWithMass BallSize, BallMass”.

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