May 8, 2017 at 8:04 pm
#53764
Most tables don’t even use the same method of managing their physics. Nearly all flipper options can be adjusted in script, but the ball mass / low table friction needs changes to object friction and elasticity, and that has to be done manually.
One important note if you want to go down that road though: Ballmass is not supported as a physics option in the editor. Ballmass needs to be declared in the script, and any script usage of “.createball” needs to be changed to “.CreateSizedBallWithMass BallSize, BallMass”.
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