I think it’s also worth mentioning that with the latest release a bug with the shader that caused strange shadowing effects, especially on models that utilise normal bump maps was fixed. So previously depending on the position of the model on the table, the environment map and how complex the geometry was or if it used a normal bump map as well would cause strange bad looking shadows on the mesh. I’d noticed this for some time but wasn’t really sure if it was a bug or if it was just a draw back on VP’s capability. The bug only really became obvious to me recently once I started spinning my trex model in VP to test the lighting and I noticed that the normal maps I worked so hard to project on to my low poly model were making it look extra bad.
Long story short, I sent Toxie the wip and explained the issue and it was fixed so now animated models look good and now normal maps actually work as they should….making animated models especially like the Trex look awesome.
You need to login in order to like this post: click here