I did not do a free hand redraw, I traced the plastics from this image that has the “true top view”.
I traced the shape of the plastics, saved a svg file and imported the svg file into blender
I did a “Smart Unwrap” after the primitive was built to get the textures
the actual primitives line up with the PF image
here is a table with the
primitives I built.
svg files I imported into blender
psd files and textures
https://www.dropbox.com/s/lofxf7lkxmwogus/1.zip?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0
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