Also, you can make the tesseract spin smoothly very easily, but the “posts” won’t because they’re not part of the primitive. If someone with 3D skills can update the primitive or make another primitive for the posts, we could make the VP posts hidden all the time and get a perfectly smooth spinning tesseract.
For the time being I’ve updated the below lines in SpinTimer_Timer. I find it less objectionable than the jerky animation. I left the base following the posts, it seems to look better that way.
curPos = Int((lampPosition * colLampPoles.Count) / 360)
cube.ObjRotZ = -lampPosition – 12 ‘-curPos*10 ‘ Move above IF condition below to move smoothly.
cubeb.ObjRotZ = -lampPosition – 12 ‘-curPos*10
If curPos <> lampLastPos Then
tessbase.ObjRotZ = -curPos * 10 – 12 ‘ -lampPosition – 12
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