Reply To: Star Wars by Data East

#57491
32assassin
Participant
    @32assassin

    I am uploading scans now to a folder called “Star Wars Data East June 2017 Plastic scans – 01” If you are going to redraw these please let me have them so I can print my own replacement plastics in the future When I get some money I will buy new plastics for the cracked ones, some of the plastics I cant scan because they are riveted together and I do not have the type of rivets used to re-rivet them back

    I will have to remove the white background and repair the images I will send them to you when I’m done.  it will be a while I got HQ scans of Big Buck hunter plastics.

     

    For unwapping in blender give “project from view” a try. I have been having really good luck with it. I trace all of my plastics in blender in view 7 on the number pad (it shows an imported background image) Then using Project From View, it does an exact unwrap of the top of the plastic. Using smart unwrap I was getting the same distorted plastics you mentioned, but doing it this way they have all turned out great.

    I tried the method “project from view”,  but I must be doing something wrong because the sides do not appear on the textures.  when the images are built,  their is no depth to the plastic primitives.

    the good news is that I figured out my problem.

    it turns out,  the default texture size in blender is 1024by1024.   My images where blown up to 3000.  Something had to give.

    You can import the 3000 size  image into the UV editor  window in Blender,  this was correcting the height but not the width.

    the problem was that blender un-wraps the front and back side of the plastic and was fitting it in the original image

    An original image that was big enough to only fit a the original  shape of the image.

    The height of the texture was correct but the width was distorted.  this was happening because I cropped the canvas size of the image.

    to fix this make sure that the canvas size of the image you import into the UV editor is big enough to fit  the front,  back side  and edges of the primitive you are building.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

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