July 12, 2017 at 2:44 pm
#58730
So onto the next phase of FSS tables which is Day Night light transitions without over-lit or under-lit issues, nor any lighting anomalies such as overburn. This is so players can set the tables to Day or Night whatever the preference, and not have to worry about it not looking proper. The lighting is not linear, its more of a bell curve, intensifying quickly and settling into an almost shallow linear increase, which explains why the light “seems” to not change a whole lot in the 4 last frames.
The top row of images are with the table inactive, and the bottom row are active.
Youtube video showing bad Cats and Star Trek TNG, using the same algorithm and data, showing the same results.
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