good job on the diynamic shadows at the left drop targets. I did something similar for fathom and I guess you also had to mess around with so many light states, because of all possible combinations.
I propose a new object in VPX, which would simplify that: “LightShadow” basically some shape like a light, which affects one ot more lights, but makes this area UNLIGHTED, so cuts out the light there. Then we would only have to switch that object on and off in the script, depending on the drop target state. What do you think, bord?
Example: for 3 drop tagets, I needed 8 (2x2x2) different lights for each of the two lamps behind them, makes 16, which is my personal limit before becoming silly…
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