Is the stutter reported in the max script / physics latency in the f11 debug info? Or is it stuttering when lights flash on? If it’s either of the former it could be bad collision geometry, latter could be low memory. Might be an easy fix.
I checked F11 and the FPS is stable for a lot of the table (tested on Metallica Premium and LE versions in VPX). Â Unfortunately, I get a lot of stutter on the right side of the table and during multiball. It stutters when the ball is launched from the plunger, when it’s shot up and around the right ramp (this has the most stutter) and around the right side of the table (up towards where the ball drops to the top bumpers).
I can’t tell if it’s happening during lights flashing, but I believe so. It could also be collision geometry as you mentioned. I just don’t know how to make adjustments in order to fix the ball stutter. Any help with figuring this out would be appreciated!
Thanks!
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