hey Xenonph
I dont know about the F1 table made long ago, I didnt make it, I have only made 4 tables , elvis , tommy, jurassic park and fishtales. As mentioned these tables are cutting edge and the latter two do not support dx9 even. Dx9 is ancient in computer gaming/ shading years, i think the next version of Unity will dump dx9 support entirely as well.
Everything is bundled in the installer for the game to work with no external dependencies. The installer will install the latest vpinmame and register the dll and set the paths in the registry etc. It will prompt you to choose a directory for this to be installed , i normally use the same one i made for the game.
Sadly this does mess up the paths for those who already have vpinmame installed and set up prior to this. The problem is that if you use visual pinball after installing my game and it loads the other vpm, the paths will be wrong in vpm. They all share paths sadly this is not local to the object and all versions of vpm will look to the same place in the registry for the paths. it is a catch 22 for me, because i just want my game to run without asking the user to tinker with anything. Many dont even know what visual pinball or vpinmame even is. I manage to achieve this by setting the paths in the installer.
perhaps down the line if somebody could tell me where to look in the registry for if vpm is installed and what version and also what directory , i could test for this and then skip this step
I use Unity engine but this is not related to unit3d or any other sim, it is my own. There is sadly a bug in Unity for using dual shift and ctrl keys so currently it only works as expected with a game pad. I have reported the issue to unity and the QA team did test and have confirmed the issue, how long we will have to wait for a fix now i dont know. At first it was the shift keys , so i had to move my flipper code to the control keys. Now it is that as well so im stuck. they do fire, just not at the same time ;(
these two tables are based on the first two tables but i did a major over haul of many components. The menu system uses sqlite now so all values are in a database stored locally per game.
Anyway thanks for the kind words, i dont own a cabinet (real or virtual ) ,im not aware of any cabinet tweaks that could/should be added. I just play on a desktop.
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