Thank you for this info!!
Maybe it does have something to do with hardware incompatibilty, but I don’t know enough about that to comment on it.
Glad the table works for you, but I can’t help but wonder why the FastFlips are not working for you.
Do any other tables that use this new built in Fast Flips script work for you?
You can try this yourself if you are using the new VPX10.4 version.
On most tables you will only have to change “UseSolenoids=2” and that will make table automatically use the FastFlippers script thats built in to 10.4.
For this table it was UseSolenoids=19, because it is a Hankin table. Most others will need to be UseSolenoids=2.
That and make sure table has vpmInit Me after the Sub Table1_Init line in script.
Can you try this on another table to see if FastFlips script is working for you?
Here is what it says on the VP10.4 download page found here..
http://www.vpforums.org/index.php?app=downloads&showfile=11572
- – Integrated FastFlips, (new object vpmFlips): Low latency flipper response for games with pre-solid state flippers
- – Ensure ‘vpmInit me’ is called in the table init section
- – UseSolenoids = 2 enables and auto sets the game-on solenoid (based on GameOnSolenoid in the system .vbs script)
This should be working for you, as I have not heard of any incompatibilty issues (Except for you.) with the FastFlips script by NFozzy.
Is this working for others? Appreciate the info as I would like for this to work for all.
EDIT:
You can see where I asked NFozzy how to get FastFlips working on this table here…
http://www.vpforums.org/index.php?showtopic=38651&page=5#entry397102
and I upgraded this table shortly after learning how to add this FastFlips to table script.
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