Like…do you have a “Flipper” sound…that doesn’t sound at all like it does in the game, but it gives more of a specific “tone” that gives a much better “thud”.
Currently we are mostly using the commonly shared sounds. Some are better than others, and sometimes in our SSF mods, we swap sounds out.
Kai Cherry over on FB has gotten good results from using low frequency synthesis to augment inaudible low frequency sounds. This provides more feel from the exciters without necessarily changing the way the sample sounds.
I definitely think that it would be a good idea to spend some time looking at the sound library and maybe creating a collection of SSF-recomended/enhanced sound samples for table authors to use.
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