Reply To: Metallica Pro (Stern 2013)

#9159
freneticamnesic
Moderator
    @freneticamnesic

    Fren and team, fantastic job on this table. I love the artwork on it, and you did a good job with some of the pro mods to give it a custom authentic feel.

    My buddy has this table and the thing I remember most about playing his is that “shiiink” sound when the ball rolls up the left and right ramps. It seems to be missing here. I hear a similar sound when the ball exits the ramps and goes over the inlane rollovers. Maybe that sound could be added to the ramps as well. Just a thought. Also the lower half of the ramps look almost black vs. stainless steel. Not sure if its’ just my viewing angle, or my TV setup.
    Either way, the table is great. Thanks for your hard work.

    About the ramp sound, I know it, it’s a satisfying sound. When I was adding the rail sounds I debated doing something with the ramp entrance as well but I already have trouble sometimes with balls registering triggers, I worried that a ball halfway up the ramp would continue to sound like it was moving on the ramp when it would actually go back down to the flippers. At least, that’s using the method I know… I haven’t messed with stopsound much yet so I’m sure there’s a simple enough way to do it. It’s on my list

    The black of the ramps is one of the drawbacks of how I do the lighting on these tables. For some reason a flat metal piece gets no light reflection, in my thinking it’s either overall lighting I’m not happy with or some dark ramps… Sopranos does this too, it’s just one tradeoff I had. I can change the material to lighten it up but it doesn’t look as good, in my opinion…

    You actually might be happy with this though, select the ramp primitives (Primitive97 and Primitive99) and change the material from Metal .8 to Metal with an image, this solves it – though I’m not happy with the ramp mapping here. If I can find a better way to map the ramp texture (and an overall better ramp texture) I’ll switch to this in the future, but the current ramp mesh is not ideal for this.

    Odd on the ball… haven’t seen that one yet. You must have got some good speed on the ball going up the ramp. I might put a bit more friction on the top of the ramp to keep that from happening. I like the way the ball gets up the ramp but it would be fine to slow it down once it’s up there

    Punch it!

    Punch it!

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