Reply To: Big Bang Bar vpx beta

Phil Docker

    In the past on a couple of games that had loud ball sounds, I extracted the ball sounds from the games library as .WAV files. Put them into Adobe Audition (Audacity will do the same job) – and physically reduced the volume in the individual files.
    Then re-imported them one by one.

    It is time consuming doing it this way.

    In VPX you can turn the ROM volume and other sounds volume up separately. But I am pretty sure this is common for all games.

    It is a shame nobody put a ‘mixing desk’ module in VPX programming so volumes can be changed on each game, but it is not really a major problem. Maybe I will put a suggestion in to VPforums.


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