I just played this in the latest release of VPX and I have quite a bit of physics tweaks to make. I noticed the ball is really riding the rubbers strangely. Look for a new version this weekend, probably with similar physics to Metallica as well. It should play a bit faster too. I’ll see if I can figure out what’s causing stutter for some users as well.
I’ve been tweeking VPX for the past two days and have ST playing pretty well now. How about this weirdness, I get stutter if I turn OFF the PF reflections, opposite of everyone else. With them on it plays nice and smooth, off and it’s choppy as can be. The Anistotropic filtering caused me oddball problems as well. Ball reflections are always on no matter what. Can’t solve the in/outlane strange bounce behavior though. No rhyme or reason to it, sometimes it’s there sometimes it’s not. Another strange behavior I’m having is the things that are supposed to free up graphics, like texture compression, are actually making the game play worse! I’ve tweeked everything to death and I can say my PM5 and 9.9 games have never looked or played better, it was smooth before, now it’s like liquid metal smooth;)
VPX is still basically in it’s infancy, I can see a lot of changes coming up very soon.
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