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Viewing 20 posts - 21 through 40 (of 60 total)
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  • #55830
    blackvulcan3
    Participant
    @blackvulcan3
    Member

    Hey all, struggling to find a backglass for this. Anyone got a link to a nice one?

    EDIT – Disregard gents, I went to the VPA FB page and used the link to find one. VPU obviously doesn’t like searching with only 2 characters.

    http://vpuniverse.com/forums/files/file/2438-24-stern-2009/

     

    #60208
    Recycler
    Participant
    @resycler666

    After hours of killing wrapped men and saving the president I can say this table looks very good and has great physics. No game play breaking bugs, only thing that I noticed is that extra ball does not light up at all, but works none the less. GREAT table

    #66473
    TNT2
    Participant
    @tnt2
    Member

    Thanks for the update Assassin. The HD cards are always a great touch.

    #66478
    TNT2
    Participant
    @tnt2
    Member

    One thing I am noticing in the most recent version. I am seeing a light grey hue over the table that I didn’t have in version 1.1. I am using one of the 10.4 betas but not the latest. Any ideas what it could be? I can post screenshots if that would help.

    #66484
    32assassin
    Participant
    @32assassin
    Member

    the materials for 10.4 have been updated,  they don’t seem to play well with some of the environment mappings.

    if you wan’t a quick fix,

    export the materials from  version 1.1

    delete all the materials form version 1.2 and import the materials from version 1.1

    version 1.1 is using tutenvironment and 1.2 is using the default environment for this same reason.

    I tested the environment mapping from XmenLE (I think its from XmenLE –>environment3blur4)  and it seems to have  a better look with the current 10.4 materials.

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    4 users thanked author for this post.
    #66494
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thanks for the update 32assassin.

    #66495
    Sven34
    Participant
    @sven34
    Member

    thank you so much 32assassin for 24  :good:

    #66500
    randr
    Keymaster
    @randr
    ModeratorMember

    Oh nice thanks for the update

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #66533
    Pinbolt
    Participant
    @pinbolt
    Member

    Cool, thanks for the update.

    #66555
    senseless
    Participant
    @senseless
    Member

    Plays really nice and got myself a new highscore. Thanks 32 for the update :)!

    #66793
    Andypc
    Participant
    @andypc
    Member

    The Apron graphics are all warped since 1.2 and don’t look right in full screen.

    #66802
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    And I though it was just 32 being pissed off at the table – kind of like it :whistle:

    #66810
    32assassin
    Participant
    @32assassin
    Member

    The Apron graphics are all warped since 1.2 and don’t look right in full screen.

    I actually noticed that same problem when I added a primitive texture to my Avengers VPX table.  I’m not sure why that is happening.

    export the apron image,  you will see that their is nothing wrong with it.

    The only thing I can think is that their is something wrong with the primitive I used.

    Stern Apron

    Or I need to make the center decal smaller.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #94732
    Wob76
    Participant
    @wob76

    Hi,

    Great work as always a32, I noticed a few lamps not working. The Sub UpdateLamps() is missing entries for lamps for Extra Ball Lamp (l58) and the 3 right side target lamps (l14, l15, l16), adding those to the list makes them function.

    Wob

    #95225
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Thanks for the Info, Wob, and thank you for the Update, 32assassin.
    24 is a really nice Table … i wonder, without a Hauntglass ;)

    #95231
    STAT
    Participant
    @stefanaustria
    MemberContributor

    if you shoot in the Safehouse, there is no Action, Ball Looks like he is away …
    And Playfield Looks a bit “Grey” … Bumpers haven’t a “Height” in FS View …
    And i feel, there are some Physic’s changed ? … i had a very good Flipper Settings, can give it to you later …

    Attachments:
    #95235
    32assassin
    Participant
    @32assassin
    Member

    this is a full VP 10.5 rebuild I copied all the components to a blank 10.5 template

    only the friction and elasticity of objects where updated

    most if not of all of the sam bumpers are flat disks, their is no depth to them

    their is a full material and lighting settings rebuild with new GI lights,  you might need to scale down the day night bar to your liking

    I will see if I  flock up in the safehouse.

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #95239
    senseless
    Participant
    @senseless
    Member

    Thanks for the update. It seems like the playfield etc is a bit washed out since version 1.2 and during play I got a script error and the table bailed out on me.

    Is the 1.2 still available for download so I can compare?

     

     

    #95243
    32assassin
    Participant
    @32assassin
    Member

    this is what I get for not fully testing the table before uploading

    apparently the gates in layer 2 fucked allot of my switch names

    kicker in safe house should be sw3 currently sw15

    spinner should be sw10

    one of the drop targets is also wrong should be sw11 not sw12

     

    updated version is up,  make sure kicker in safe house is named sw3, to make sure you have the working version

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    4 users thanked author for this post.
    #95278
    artyfarty
    Participant
    @artyfarty

    Hi I’m getting the “washed out playfield” with 2.0.

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