This topic contains 51 replies, has 29 voices, and was last updated by  32assassin 2 weeks, 3 days ago.

Viewing 12 posts - 41 through 52 (of 52 total)
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  • #95280
     STAT 
    Participant
    MemberContributor

    For the “washed Playfield”, i changed Material on Playfield to “None”,
    i don’t know if this is the correct Way to do that, but then it is clean and good Colors.

    Here are my FS POV Settings and Physic Settings, try it, but of Course, shouldn’t be the Best,
    whatever someone have personal Taste.
    But i Looking on some Youtube Videos, otherwise you can’s stop the first “downrolling Ball”.
    I also changed Flipper End Angles to 65/-65

    Thanks again 32assassin, all is working now :good:  … esp. i did some changes, everyone can try.

    Attachments:
    #95340
     Scotty VH 
    Moderator
    ModeratorMember

    The change of material on the playfield changed the washed out look for me.  Thanks STAT.  For anyone that needs help locating where to do this, it is in the Options for the Table.  Some screenshots are included.

    UPDATE:  I actually recommend changing the material on the Playfield not to “None” because this makes things that are supposed to be white pinkish, and everything else have a pinkish hue.  I used Material = “Plastic White”, and I think it looks pretty good (the whites are bright white).

     

    Attachments:
    #95381
     exodus_cl 
    Participant

    thanks for the playfield fix guys!!!

    #95453
     Sven34 
    Participant
    Member

    Thanks for new Update.  :good:

    #95454
     Pinbolt 
    Participant
    Member

    Thank you STAT for your settings. I use your vpp only.

    Without your vpp the table works perfect and this your vpp.

    I got a script error if I shot the middle ramp over the house.

    Line 1 :

    Das Objekt unterstützt die Eigenschaft oder Methode nicht:

    The object does not support the property or method:

    mExitKicker.enabled

     

    PLease help

    #95811
     Jeremy 
    Participant

    Great table. I am playing this one a lot. My question isn’t with the technical aspect but rather gameplay. I can get to Save the President, but I don’t know how to trigger the mode.  Ideas?

    #95815
     Jeremy 
    Participant

    Actually there is one technical thing I’ve just noticed.  Sometimes the left ramp doesn’t register a hit and I noticed that when this happens the little swinging gate on the ramp isn’t moving.

    #95914
     32assassin 
    Participant
    Member

    this should not matter, but I lowered the physical (hidden) gate from 60 to 50.

    only reason for the trigger to miss is if the ball is traveling too fast.

    if this is still happening I will replace the gate with a trigger.

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    2 users thanked author for this post.
    #96915
     sifusun 
    Participant

    :yahoo: THX !!!!!!!!!!!! :yahoo:

    #102294
     spookyMoulder 
    Participant

    great pinball also a good tv show,  :good:   thank you for making this.

    #123086
     CarnyPriest 
    Participant
    Member

    this should not matter, but I lowered the physical (hidden) gate from 60 to 50.

    only reason for the trigger to miss is if the ball is traveling too fast.

    if this is still happening I will replace the gate with a trigger.

    Yeah, I changed the gate at sw14 but sometimes this still doesn’t register a hit. Weird.

    #123276
     32assassin 
    Participant
    Member

    I checked the table and the only possible problem I saw is that I had duplicate gates for sw14 and sw58,  but they should not be a problem as they are not coded to anything

    I deleted the duplicate gates and changed sw14 to a star trigger to see if we can get a more accurate reading.

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

Viewing 12 posts - 41 through 52 (of 52 total)

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