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January 10, 2020 at 6:28 am #157705
Is somebody already successfully configure pinup popper to be run with VR headset.
Do you know if it would possible to port this to VR natively or the only possibility would be use open vr and obs ?
It would be a true game changer know that some dedicated room are popping all around and that we can easily adjust any table to VR?
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January 10, 2020 at 1:39 pm #157767Is somebody already successfully configure pinup popper to be run with VR headset.
Do you know if it would possible to port this to VR natively or the only possibility would be use open vr and obs ?
It would be a true game changer know that some dedicated room are popping all around and that we can easily adjust any table to VR?
I use Pinup Popper in Oculus Desktop on my cabinet. Works perfect. I launch normal tables and they appear as they do on their screens. So you can have the playfield / backglass / dmd screens all appear in their own VR windows that you see in Oculus home. The only issue is Oculus Desktop doesn’t let you rotate the playfield screen, so a landscape setup in a cabinet won’t look right.
I also luach Future Pinball-Bam OpenVR tables (using OpenComposite instead of SteamVR) directly from Popper and it works perfect. Works as a full VR table like it normally would. When I exit, it goes back to Popper on Oculus Desktop.
VPVR I haven’t tried from a front-end yet.
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July 1, 2020 at 1:08 am #189200Hi Terry, Just wondering if you have had a go at getting VPVR launching through popper, I have been trying but i haven’t managed to get it to work yet. If you have had success would love to see your emulator Launch and close script.
Brett.
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