Austin Powers (Stern 2001)

Viewing 20 posts - 21 through 40 (of 53 total)
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  • #55577
    TNT2
    Participant
      @tnt2

      I noticed after multiball the ball rolling sound seemed to be stuck in a loop.

      I am still using VPX 10.2 though.

      #55597
      RustyCardores
      Moderator
        @rustycardores

        I’m trying to remember… I think for me the game still ended as usual, while the ball rolling sound was going on, so that would rule out a hidden stuck ball somewhere wouldn’t it.

        #55604
        RustyCardores
        Moderator
          @rustycardores

          Total number of balls in the rolling sound script is only at 3, yet there are more in play during multiball.  I just upped mine to 5 and played a multiball then with no issue.

          Am I right remembering that the total number of balls listed in the rolling sound script, should be one more than the actual number of balls?  I seem to have a recollection of JP mentioning that ages ago…. if so, perhaps I should up mine 6, as I definitely saw 5 during multiball just then.

          1 user thanked author for this post.
          #55621
          STAT
          Participant
            @stefanaustria

            Really cool, i more dislike it unter VP9/PM5 but now it is in another Spotlight :)
            btw. Light, some at Multiball and others are really very bright ;)

            #55887
            rotrax
            Participant
              @rotrax

              hi very funny table plays well.. thx

              two minor details I noticed. Ball get sometimes stuck behind the bumper above Austin. In mojo multi ball mode, the ball is not auto fired from the lane..

              hope this helps.

              #55985
              ckpin
              Participant
                @ckpin

                Fab … would even say shag-a-delic, but except for the movie never heard anyone say it (even in the 70’s).  Thanks; it’s a fun table to play.  Experienced the rolling sound issue; will try the rustycardores fix.  

                #56077
                WED21
                Participant
                  @wed21

                  Great looking table! I also had the rolling ball issue during multiball but changing the amount of balls in the script helped. I have also lost the ball several times on the left side around the MOJO area. The last thing is, I’ve hit Mini-Me a few solid times and the ball bounces directly off him and right back between the flippers. Hope this helps!!!

                  #56091
                  Scottacus
                  Participant
                    @scottacus

                    Great table, really fun to play and even better than the VP9 table!

                    There are two places on the table that I’ve gotten balls stuck in odd areas.  One is up in the time machine area just to the left of the time machine entrance ramp.  In multiball a ball went up the ramp and somehow got under the time machine mechanism.  The must have been something that opened up and let the ball in during multiball.  I could roll the ball around inside of the cover by the time machine but could not get it out.

                    I also got a ball stuck under the left side cover next to the Mini-me ramp.  I could roll this ball around under the cover by bumping the table and eventually I was able to get it to come out.  Again this happened during multiball so I didn’t see exactly how the ball got under there but I think it was from somewhere further up the table on the left.

                    There must be a couple of ball paths that need to be blocked up?

                    #56416
                    DJRobX
                    Moderator
                      @djrobx

                      Very nice upgrade from the Vp9 version that I play often!

                      Agree with Randr, for whatever reason I enjoy the VP version more than the real ones I’ve tried.    It’s just a bit more shagadelic and colorful, especially now with the VPX effects.

                       

                      #56875
                      Thalamus
                      Moderator
                        @thalamus

                        Thank you very much for the update Javier and Ninuzzu !
                        Will have a go at it tonight.

                        #59176
                        Sven34
                        Participant
                          @sven34

                          Thank you very much Javier and Ninuzzu  for Austin Powers, nice but crazy. I love this table :good:

                          #68322
                          korbin
                          Participant
                            @korbin

                            My favorite table right now. Played many hours. Figured out that pressing both Flippers at the same time fires the Laser.

                            Found 2 bugs – 1) The ball can leave the table on the left side wall, below the yellow bulb (below mini-me).  Scottacus was describing this above.  I’ve done it a number of times, even without multiball and is easily repeatable.  Once the ball is lost, I’ve had to reset the table.

                            2) The ball can get stuck on the Drill ramp (on the curve, right above the red bulb) there is a little bit of a sink there and the ball can settle on the clear ramp. A large nudge (so large you will TILT the table) can free it.  That ramp is hard to make as the ball usually falls back.  If it does make it, it either flies through or it barely makes it up the ramp and gets stuck in the sink hole.

                            Still a great table. Many thanks for the hard work making it!

                            #131541
                            Jeremy
                            Participant
                              @malachi666

                              Any chance this table is getting updated at all?  I too have the issue of balls leaving the table.. usually when i am on a high scoring run .. :(  That being said I have experimented with adding walls, but I wondering if it it being caused by some collision physics though.  I notice that when the ball hits a wall it sometimes jumps back.  Thoughts?

                              #152406
                              yrplace18
                              Participant
                                @yrplace18

                                When the ball gets shot into “time machine” it just stays there and nothing happens……..Anyone know how I can fix that ?

                                 

                                Thanks

                                #152631
                                32assassin
                                Participant
                                  @32assassin

                                  try this  (I have yet to play a single game on it)  so its up to you to test it

                                  Still need to do a few things to it but they are cosmetic;  table should be fully playable.

                                  -add primitive gates (ramps); the current ones are too small.

                                  -don’t like the current Domes  may or may not add Fluppers domes

                                  the only problem I can think of is that I removed all the “Height Walls”   that where located at lower left corner.

                                  and moved all the objects that where using those walls.  I might of missed one or two.

                                   

                                  https://www.dropbox.com/s/jbsk1j11g0v7de5/Austin%20Powers%20%28Stern%202001%29.vpx?dl=0

                                   

                                  I imported all the components to a 10.6 blank table  given that I wanted to add a primitive PF

                                  and the default (generic) VPX sounds.

                                  the scoop  and code for the scoop have been changed.

                                  toilet kicker code has been modified

                                  the physical ramps have been modified

                                  more primitives added

                                  new ramp textures

                                  height of metal ramps have been modified

                                  among other things I forgot.

                                  see a table you like help me find the resources so that I can finish it
                                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                  see a table you like help me find the resources so that I can finish it
                                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                  #152635
                                  Thalamus
                                  Moderator
                                    @thalamus

                                    Took me about a minute and second shot to spiral before the ball got lost somewhere.

                                    #152653
                                    32assassin
                                    Participant
                                      @32assassin

                                      here is a version with the non essential (toys) primitives removed

                                      https://www.dropbox.com/s/t24mfionr0u8br4/Austin%20Powers%20%28Stern%202001%29NO%20TOYS.vpx?dl=0

                                      you should have a clear view on where the ball gets stuck/lost.

                                       

                                      I played a few games

                                      scoop worked

                                      their was no drain sound –> fixed that

                                      lowered the Ramp Roof (Spiral shot)  (layer 8)  to 130

                                      made multiple shots to the Time Machine spiral and the ball came out

                                      one of the shots the Magnet activated and the ball was stopped on the pink visible ramp.

                                      I need to figure out how to use multiple triggers for the magnet.

                                      toilet works

                                       

                                      edit

                                      Ball does get suck here with magnet use,  but a nudge will make the ball move

                                      I lowered Ramp292 height to 55

                                      an 80 to 55 slope should be good enough to make the ball roll

                                      Capture

                                       

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      #152669
                                      JR
                                      Participant
                                        @jfr1

                                        This looks fantastic!  Air-balled a ball off the laser beam ramp and got stuck behind the toilet.  Couldn’t nudge it out of there…but it was kinda cool!  And, you don’t have to remove top glass to get back playing ;)  Thanks for updating this 32!  Looking forward to the finished product.  Also hoping you’re still working on Breakshot.  I went through the different tables you put out there of that for testing.  But my set-up and ability don’t really lend themselves for serious feedback.  Hope it’s still in your queue.

                                        #152737
                                        wrd1972
                                        Participant
                                          @wrd1972

                                          I would like to do an update on this one. But just don’t know when it would happen.

                                          My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                          40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                          My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                          40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                          #152907
                                          32assassin
                                          Participant
                                            @32assassin

                                            both tables have been updated

                                            I added “roofs” to the plastics (layer 8)  it should keep the ball from falling

                                            into the pockets where the ball can  get stuck  from a Laser shot.

                                            I also deleted the metal drain guide primitive I made and replaced them

                                            with a more accurate clear plastic drain guide.

                                            see a table you like help me find the resources so that I can finish it
                                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                            see a table you like help me find the resources so that I can finish it
                                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                          Viewing 20 posts - 21 through 40 (of 53 total)

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