Austin Powers (Stern 2001)

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  • #153005
    Thalamus
    Moderator
      @thalamus
      ContributorMemberModerator

      @32assassin : mband both balls ended up in the right corner. Looked like they didn’t like the first bend – but, won’t swear on it.

      https://photos.google.com/photo/AF1QipNRObQ90tHSkWTAH5_oCm84o2pSn6uZyHM6MaHN

      As you see, the no toys version. Did not investigate if the other.

      #153057
      32assassin
      Participant
        @32assassin
        Member

        getting a 404  on your link

         

        see a table you like help me find the resources so that I can finish it
        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

        #153071
        Thalamus
        Moderator
          @thalamus
          ContributorMemberModerator

          Ok – this one then ? https://www.dropbox.com/s/tnqn3gmq4qfzh80/20191130_191944.jpg?dl=0

          #153077
          32assassin
          Participant
            @32assassin
            Member

            the  ball is getting stuck in places it should not get stuck on

            I added a hidden 100 height wall on layer 2,  for orbit and plunger shots.

            I got the balls tuck in the same place with a Right Ramp shot.  so I increase the physical ramp walls to 100

            for all the ramp entrances

            I also added a ramp roof to the Right ramp (layer 8).

             

            I added the primitive wire gates to the previous version but forgot to hide the physical gates.

             

            Only the NO toys table was updated.

            see a table you like help me find the resources so that I can finish it
            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

            #153236
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              https://www.dropbox.com/s/5j20xbl9hkvaepn/20191203_012033.jpg?dl=0

              Seems fine to me now. I managed to provoke a lost ball indicated above. Looked like it came from where the arrow indicates, but, I didn’t find anything that it actually collidable there. Jumped over toilet and ended up on the left. I just wonder, was it maybe sw23 ? Hard to say.

              BUT, this was after I had played it for a while without issues, and just for the hell of it giving it 6k strong flippers to really provoke the table. Don’t think it is going to happen with regular flippers.

              #153280
              32assassin
              Participant
                @32assassin
                Member

                same thing happened to me but in another place,  a crazy ball bounce that ended behind a rubber.

                I increased the height of all the hidden walls that where not beneath a ramp  and set the scatter angle to 0

                increased the physical ramp walls to 120

                both files where updated.

                 

                see a table you like help me find the resources so that I can finish it
                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                #153284
                JR
                Participant
                  @jfr1
                  Member

                  So go back and download the prior dropbox files?

                  #153923
                  visualpinballfan
                  Participant
                    @johndo

                    hey there guys.  djrobx has been working on this table too.  I used it and its a fairly good upgrade!

                    I asked if you guys are collaborating.  he said you are welcome to add to his work.

                    https://drive.google.com/file/d/1yvDhMHjMn6OrbrDcSNcmyGI0H0QPR9E6/view?fbclid=IwAR0BbxZpl7qI0tGJeySEN6vLDpGUtAc4a5icmM1aWnfMeXEcDnlFfD4JH90

                    #153928
                    32assassin
                    Participant
                      @32assassin
                      Member

                      I’m not sure what physical object changes he has done so I don’t know what to take from his table

                      and I made to many to add my stuff to his.

                      the only thing I was able tot take from his table was

                      updated mini me code

                      Dome updates.

                      I tried to take his Primitive animation  updates Laser/Dr Evil

                      but I’m not familiar with his cvpmMyMech   call

                      I use cvpmMech.

                       

                      Both tables have been updated,     the NO Toys table will error out because it has the updated  Primitive animation code.

                      I’m not sure what needs to be changed in order to fix that.

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      #199271
                      Arrestis
                      Participant
                        @arrestis

                        Hi all this table is awesome, just one question how can i setup the fire button to work on my lockdown bar? I can see stuff in the script but cant make it work, any help will be apreciated.

                        #199290
                        Thalamus
                        Moderator
                          @thalamus
                          ContributorMemberModerator

                          @arrestis : Do you have any tables where it is working already ? If so, please point me in the right direction and I’m sure I’ll figure it out for you.

                          #199294
                          32assassin
                          Participant
                            @32assassin
                            Member

                            the fire button is the ” LockBar/Fire”  button in your VP key settings

                            Capture

                            Open a table that has a working Lockdown button  to see the variable name its using

                            or

                            open the VPMkeys.vbs and it will give you variable names you can user when you map your buttons

                            don’t copy and past this code to other tables as the rom ID will change from table to table

                            add a second line in the   Keydown and keyup  calls

                            Keydown

                            If keycode =  Fire1 Then Controller.Switch(53)=1

                            Keyup

                            If keycode =  Fire1 Then Controller.Switch(53)=0

                            (make sure you are pressing the menu key or map it to another key but if this does not work use Fire2)

                             

                            once you identified the correct  variable name  you can map all your tables that use a plunger button to your fire button by

                            changing (or adding a second line )  to the plunger switch call

                            If keycode = plungerkey then Controller.Switch(Plunger swich ID)=1

                            to

                            If keycode = “FireBUtton”  then Controller.Switch(Plunger switch ID)=1

                             

                            and you wil be able to use the fire button as a plunger button

                            You then can eliminate the need for a plunger button

                             

                            see a table you like help me find the resources so that I can finish it
                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                            #212037
                            Conehead
                            Participant
                              @conehead

                              Here’s a stupid question…where’s the scoreboard?

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