November 27, 2015 at 9:49 am #16826randrKeymaster@randrJune 19, 2016 at 2:22 pm #31888
i think the left ramp, where is the “Banshee” lit, doesnt any action … Fren, please can you take a look at this ?
You need to login in order to like this post: click hereJune 19, 2016 at 4:07 pm #31894
What do you mean? Like trigger doesn’t register?
You need to login in order to like this post: click hereJune 20, 2016 at 2:38 am #31906
Yes, the one VP9 and PM5 shows me Actions in DMD …
You need to login in order to like this post: click hereJuly 28, 2016 at 12:54 pm #33987LTAParticipant@luvthatapex
I noticed that Avatar LE works in vpinmame (unlike the other LE games that have extra boards). The only thing missing if you run the avr_120h rom is the NAVI BALL (which is the white ceramic ball from TZ). Is there any way to add this? I think that would be very cool. :good
You need to login in order to like this post: click hereJuly 28, 2016 at 4:53 pm #33996
Can’t you? In VPX you can define ball mass and stuff like that. Where does the ball come from? Is it in the normal ball rotation or does it kick out of somewhere else? I’m not too familiar with this game as it is but something like that should be easy enough to add, with ball ids and custom mass etc…
Besides that, the LEs normally have different solenoids/more solenoids, so it’s probably not as simple as the rom just working. For instance, the metallica LE rom works just fine for me. I just can’t do anything with the non-emulated hardware…
You need to login in order to like this post: click hereJuly 28, 2016 at 9:36 pm #34004LTAParticipant@luvthatapex
So far it looks like the NAVI ball is simply a powerball that is detected upon regular pulse from the trough. When its detected at the start of the ball, all hits are 2x. Unlike all of the other LE models it doesn’t appear that Avatar has AUX boards or anything different from the PRO, so I think it should be easy to add. I will look into it further.
You need to login in order to like this post: click hereAugust 1, 2016 at 8:35 pm #34156
that should be easy enough to add I think LTA? I was never good at ballid stuff though so I am probably not the guy to try it :)
STAT, I fixed left ramp please try it now! Sorry it’s taken a year to update :)
You need to login in order to like this post: click hereAugust 1, 2016 at 8:49 pm #34159randrKeymaster@randr
Thanks for the update!
You need to login in order to like this post: click hereAugust 3, 2016 at 12:17 am #34196nateParticipant@nodzebra
shit if i knew you werent aware of that left ramp trigger?!? ( i think the shot next to it registered it if i remember) I just figured you knew and i didnt want to nag at you cause the day i noticed it when i got online to find you and message you there was like 4 posts you made telling people “to fucking do something your god damn self you might like it, it feels fuckin amazing” and “you have the same fuckin tools i do try using them” or “if you dont like the table lighting get a better fuckin monitor” now those arent verbatim quotes but im pretty sure they are sstill pretty accurate lol. i was like shitttttt i dont wanna play avatar THAT BAD…probably be too frickin dark to see the ball anyway.!!… thanks for the update!! whats up with futurama trek did i imagine that when i was nodding out drooling loaded or was that something really happening???
You need to login in order to like this post: click hereAugust 6, 2016 at 2:05 am #34314Ben Logan2Participant@benlogan2
Thanks for the update, Fren. We have an avatar here in town at the movie theatre. Tilts if you look at it funny, stuck balls behind pop bumpers, and routed playfield. I still throw quarters at, since it’s worth 50 cents even in its poor condition.
Your table plays awesome. What a contrast to the beast here in town! Totally appreciated. Looks beautiful.
You need to login in order to like this post: click hereAugust 16, 2016 at 1:01 am #34734Ben Logan2Participant@benlogan2
Played this one for a few hours again tonight. Thanks again for the fun, Fren!
You need to login in order to like this post: click hereAugust 20, 2016 at 6:16 am #34886skpManiacParticipant@skpmaniac
Nice work on the update, the ball seems more fluid now :)
You need to login in order to like this post: click hereAugust 20, 2016 at 11:08 pm #34943TNT2Participant@tnt2
Did you tweak the ramps Fren? They look really good.
You need to login in order to like this post: click hereAugust 28, 2016 at 11:42 am #35300wrd1972Participant@wrd1972
Can you please tell me what to change in the script to have the GI “ON” when the table starts. I do this to have a lit viseo for PinballX.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
You need to login in order to like this post: click hereDecember 18, 2016 at 7:27 am #44011ripleyyyParticipant@ripleyyy
nobody has prob while hitting the EYWA captive ball ? this shot register only time to time, even if its a direct & good shot… !?
You need to login in order to like this post: click hereAugust 30, 2017 at 3:12 am #62596August 30, 2017 at 9:21 am #62611CarnyPriestParticipant@carnypriest
@Stat, looks pretty good. If you have the text, font, and images (Word, Photoshop or whatever you used), I can drop this into a vector-based template with Stern copyright and correct part number, resize it, and export as swf. I’ve done dozens of these in Illustrator.
You need to login in order to like this post: click hereAugust 30, 2017 at 9:22 am #62612August 30, 2017 at 9:24 am #62614
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