This topic contains 76 replies, has 19 voices, and was last updated by  danijela 7 months, 3 weeks ago.

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  • #53901
     Sliderpoint 
    Participant
    MemberContributor

    Started this conversion a while back.  It’s based on the PM5 from GTXJoe.  Nice job he did with so few resources to go from.

    It’s missing some lighting detail and spotlight details, but I just wanted to get all the objects in place.  It has the same lack of resource issues that Joe had, but it’s fully playable, but needs a lot of finishing (Hulk model anyone..?)

    It’s here for those that want to help finish it up. I know I asked CK to see what he could dig up and Diamonik from VPU was wanting to contribute.  Download and re-upload changes to this thread please (or link if the file gets too big to attach).

    -Mike

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    #53910
     Sliderpoint 
    Participant
    MemberContributor

    Here is a screenshot. oh and the flasher caps came from Diner, shhh don’t tell Flupper.

    dtss

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    #53915
     CarnyPriest 
    Participant
    Member

    Maybe combine efforts with Diamonik’s WIP?

    Avengers Stern VPX wip

     

    #53929
     Sliderpoint 
    Participant
    MemberContributor

    Maybe combine efforts with Diamonik’s WIP?

    Mine is quite a bit farther along than his, but he is going to combine his stuff to mine + more.  So… yeah we’re on it.

    -Mike

    #53932
     TNT2 
    Participant
    Member

    Very excited for this. Thanks Mike.  :good:

    #53943
     Sliderpoint 
    Participant
    MemberContributor

    So I must have been messing with physics.  I noticed the plunger is weak.  set release speed/mech strength to 130-140 should be good.

    Edit: also, if you don’t run the colorized Rom stuff, just take the ‘c’ off the ROM name in the script.

    #53946
     TNT2 
    Participant
    Member

    Off to a good start. I noticed the ball was dropping quite fast and the slope was set to 7. I haven’t played the real table but I am thinking it should be in the 6.2-6.5 range?

    I was having issues with the colorized ROM but the regular pro works fine for me.

    #53947
     Sliderpoint 
    Participant
    MemberContributor

    Yeah, there is clearly a mix-mash of different physics things going on and it plays pretty wonky.  Will give the lower slope a shot.

    -Mike

    #53948
     randr 
    Keymaster
    ModeratorMember

    is there a wip demo somewhere? or am i miss understanding? This vP table always was hard to tell whats going on between playfield and sling plastics just hard to tell them apart in vp9/physmod versions

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #53949
     Sliderpoint 
    Participant
    MemberContributor

    File is attached to first post.

    1 user thanked author for this post.
    #53980
     diemonik 
    Participant

    I still say , Great work Mike , I been testing gameplay and lighting and hard to find good textures for this one , but I will send you my updates before posting for you approval … Thanks SliderPoint :yahoo:

    #54010
     Andypc 
    Participant
    Member

    :yahoo: Great work so far. Feedback around the full screen settings / issues. I used the following setting, but they are far from perfect as if the Inclination is set to less than 3 Hulks head starts to disappear behind the back wall.

    Inclination:  3, FoV: 30, Layback: 72, XY: 270, Xscale: 1.04, Yscale: 1.46, Zscale: 1, X offset 10, Y offset : 0, Z offset 40.

    With these setting there is still a gap either side of the apron, but the back of the table is starting to go off screen. Also the plunger doesn’t seem to be correctly lined up.  Please fully test full screen as well a desktop before release. :good:

    Also compared to the VP9 PM5 Version the back wall seems way to big in full screen and squashes the rest of the table.

    #54014
     Neofr45 
    Participant

    very great job and look png for the tess cube visual :good:

    #54047
     robwaade 
    Participant
    Member

    :yahoo: looks awesome plays great :mail: plunger a little weak/strength. really good detail on the table :yahoo:

    #54139
     Neofr45 
    Participant

    I will try to redo the playfield with more detail I will share here when I would finish  :mail:

    #54154
     Neofr45 
    Participant

    Hi Playfield finish, I hope you like it, it is top level detail and all the lights are redone, I also made the way for the Hawkeye ramp :good:  

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    #54161
     TNT2 
    Participant
    Member

    An LE/premium version would be great!

    #54177
     freneticamnesic 
    Moderator
    vipModeratorMember

    Neat can’t wait

    Punch it!

    #54207
     Thalamus 
    Moderator
    ContributorMemberModerator

    Ran Laurent’ image through Nvidia Gameworks Upscaler. No work on my behalf, so all credits to Laurent if this looks any better.
    Unfortunately at work right now – so I can’t really try this out myself.

    Edit : Updated to latest version.

    Attachments:
    #54212
     Neofr45 
    Participant

    Sorry I put a new version of the playfield, I forgot two lights
    The captain’s blucher and a light on the hawkeye passage
    :good:

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