- This topic has 76 replies, 19 voices, and was last updated 5 years, 9 months ago by danijela.
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May 12, 2017 at 9:37 am #53901
Started this conversion a while back. It’s based on the PM5 from GTXJoe. Nice job he did with so few resources to go from.
It’s missing some lighting detail and spotlight details, but I just wanted to get all the objects in place. It has the same lack of resource issues that Joe had, but it’s fully playable, but needs a lot of finishing (Hulk model anyone..?)
It’s here for those that want to help finish it up. I know I asked CK to see what he could dig up and Diamonik from VPU was wanting to contribute. Download and re-upload changes to this thread please (or link if the file gets too big to attach).
-Mike
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May 12, 2017 at 10:05 am #53910Here is a screenshot. oh and the flasher caps came from Diner, shhh don’t tell Flupper.
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May 12, 2017 at 11:29 am #53915May 12, 2017 at 12:17 pm #53929Maybe combine efforts with Diamonik’s WIP?
Mine is quite a bit farther along than his, but he is going to combine his stuff to mine + more. So… yeah we’re on it.
-Mike
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May 12, 2017 at 1:36 pm #53932Very excited for this. Thanks Mike.
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May 12, 2017 at 2:10 pm #53943So I must have been messing with physics. I noticed the plunger is weak. set release speed/mech strength to 130-140 should be good.
Edit: also, if you don’t run the colorized Rom stuff, just take the ‘c’ off the ROM name in the script.
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May 12, 2017 at 3:15 pm #53946Off to a good start. I noticed the ball was dropping quite fast and the slope was set to 7. I haven’t played the real table but I am thinking it should be in the 6.2-6.5 range?
I was having issues with the colorized ROM but the regular pro works fine for me.
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May 12, 2017 at 3:18 pm #53947Yeah, there is clearly a mix-mash of different physics things going on and it plays pretty wonky. Will give the lower slope a shot.
-Mike
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May 12, 2017 at 4:15 pm #53948is there a wip demo somewhere? or am i miss understanding? This vP table always was hard to tell whats going on between playfield and sling plastics just hard to tell them apart in vp9/physmod versions
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 12, 2017 at 4:48 pm #53949File is attached to first post.
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May 13, 2017 at 6:36 am #53980I still say , Great work Mike , I been testing gameplay and lighting and hard to find good textures for this one , but I will send you my updates before posting for you approval … Thanks SliderPoint
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May 13, 2017 at 3:14 pm #54010Great work so far. Feedback around the full screen settings / issues. I used the following setting, but they are far from perfect as if the Inclination is set to less than 3 Hulks head starts to disappear behind the back wall.
Inclination: 3, FoV: 30, Layback: 72, XY: 270, Xscale: 1.04, Yscale: 1.46, Zscale: 1, X offset 10, Y offset : 0, Z offset 40.
With these setting there is still a gap either side of the apron, but the back of the table is starting to go off screen. Also the plunger doesn’t seem to be correctly lined up. Please fully test full screen as well a desktop before release.
Also compared to the VP9 PM5 Version the back wall seems way to big in full screen and squashes the rest of the table.
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May 13, 2017 at 8:27 pm #54014very great job and look png for the tess cube visual
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May 14, 2017 at 5:33 am #54047looks awesome plays great plunger a little weak/strength. really good detail on the table
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May 15, 2017 at 10:58 am #54139I will try to redo the playfield with more detail I will share here when I would finish
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May 15, 2017 at 7:50 pm #54154Hi Playfield finish, I hope you like it, it is top level detail and all the lights are redone, I also made the way for the Hawkeye ramp
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May 15, 2017 at 8:16 pm #54161An LE/premium version would be great!
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May 15, 2017 at 9:02 pm #54177May 16, 2017 at 1:11 am #54207Ran Laurent’ image through Nvidia Gameworks Upscaler. No work on my behalf, so all credits to Laurent if this looks any better.
Unfortunately at work right now – so I can’t really try this out myself.Edit : Updated to latest version.
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May 16, 2017 at 3:32 am #54212Sorry I put a new version of the playfield, I forgot two lights
The captain’s blucher and a light on the hawkeye passageAttachments:
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