Bad Cats (Williams 1989) VPin Workshop

Viewing 20 posts - 21 through 40 (of 50 total)
  • Author
    Posts
  • #203872
    Pytzamarama
    Participant
      @pytzamarama

      Thank you very much!

      One question: How can I rorate and move the scoreboard?

      I have just one display and the scoreboard is taking much of me left table space

       

      thank you again

      #203873
      senseless
      Participant
        @senseless
        Member

        What a beauty!

        #203884
        marie
        Participant
          @marie
          Member

          Looks and plays splendid. Thanks all involved!

          #203890
          3rdaxis
          Participant
            @3rdaxis
            MemberContributor

            Great work guys. Plays and looks like a dream. Top shelf table.

            #203904
            Bob Albright
            Participant
              @bobalbright
              Member

              Thanks for the update! Does anyone else find this table to be extremely hard to get a good score on?

              "And in the end, the love you take is equal to the love you make"

              #203968
              jogrady7
              Participant
                @jogrady7

                Seafood….. Yeah!
                Loved this game in the wild, loved the original VPX version.  This version looks like a real beauty, unfortunately for me, seems to have a lag response on the flippers, I didn’t see in the original VPX version.  I feel stupid for asking, but how can I fix that?  Thanks all

                #203990
                Rockme
                Participant
                  @rockme

                  Wow! This is beautiful! You really raise the bar now for upcoming tables!! Thanks a lot! :yahoo:

                  #203994
                  BazzaLB
                  Participant
                    @bazzalb

                    Really appreciate these releases that include VR option. A trend I hope continues. Great release. Thanks!

                    #204020
                    rothbauerw
                    Moderator
                      @rothbauerw
                      ModeratorContributorMembervip

                      Thanks for the great work guys!  Your contributions are truly appreciated.

                      Gave it a few games and absolutely love it!  Physics feel great!

                      Current Project: Perpetual updates of VPX physics.

                      #204025
                      timblo
                      Participant
                        @timblo

                        Hello a great table

                        however, I have different-sounding pinball finger up noises as if they are from two different tables.
                        But is there only one noise in the sound manager? strange

                        #204031
                        Manolo / ICE
                        Participant
                          @kamerik
                          Member

                          Thanks for the table, it looks really great ! Ball rolling sound a bit too loud, but im glad it’s there.

                          But set the sound to 1000 or 2000 works fine ;)

                          Thanks team

                          #204033
                          crashb4
                          Participant
                            @crashb4

                            Thank you to the entire list of those who have developed this table over the years. We appreciate your efforts and willingness to share.

                            #204038
                            JediWizard
                            Participant
                              @jediwizard
                              Member

                              This looks and plays great. Thanks to all those involved! :good: :good: :good:

                              Health is Wealth:Knowledge is Power

                              #204047
                              iaakki
                              Participant
                                @iaakki

                                Thanks for the great work guys! Your contributions are truly appreciated.

                                Gave it a few games and absolutely love it! Physics feel great!

                                I did some additional tweaks on top of your flips code. I added a compensation for script latency for live catch check and a feature that makes live catch more dynamic. Meaning that the live catch can give you slight bounce when not exact. I left it as a debug print too, so you can check how exact your live catch was.

                                Experimenting with this kind of physics is great as it makes playability closer to real pinballs. Some people say these flips feels slow when comparing to plain fastflips. I think it just makes input lag more noticeable, as flips have inertia now. Or could there be some other script latency thing that could be compensated?

                                #204060
                                rothbauerw
                                Moderator
                                  @rothbauerw
                                  ModeratorContributorMembervip

                                  Thanks for the great work guys! Your contributions are truly appreciated.

                                  Gave it a few games and absolutely love it! Physics feel great!

                                  I did some additional tweaks on top of your flips code. I added a compensation for script latency for live catch check and a feature that makes live catch more dynamic. Meaning that the live catch can give you slight bounce when not exact. I left it as a debug print too, so you can check how exact your live catch was.

                                  Experimenting with this kind of physics is great as it makes playability closer to real pinballs. Some people say these flips feels slow when comparing to plain fastflips. I think it just makes input lag more noticeable, as flips have inertia now. Or could there be some other script latency thing that could be compensated?

                                  It’s awesome you’re playing around and working to improve what’s there!  Keep it up.

                                  I don’t think there is any additional script lag.  High coil ramp up does slow the acceleration of the flipper some. Compared to a fast flip without coil ramp up, it will feel slower. But in my opinion, it is more like real pinball with the higher coil ramp up.

                                  I think the way you have it now is very much like real pinball. I’ve been able to easily translate my flipper skills from VPX with these settings to real pinball. For me, that’s the true test!

                                  Current Project: Perpetual updates of VPX physics.

                                  #204122
                                  bryhud
                                  Participant
                                    @bryhud

                                    Can anyone share their POV settings for this?

                                    Thanks

                                    #204170
                                    ragano
                                    Participant
                                      @ragano

                                      hi, there no pov for this version…how can i fit the 100% screen on side? it seems  that needs a pov file

                                      #204172
                                      Peter222
                                      Participant
                                        @swietlikowa
                                        Member

                                        Can anyone share their POV settings for this?

                                        Thanks

                                        <fullscreen>
                                        <inclination>2.800005</inclination>
                                        <fov>21.999985</fov>
                                        <layback>81.199753</layback>
                                        <rotation>270.000000</rotation>
                                        <xscale>0.828002</xscale>
                                        <yscale>1.034001</yscale>
                                        <zscale>1.000000</zscale>
                                        <xoffset>76.000031</xoffset>
                                        <yoffset>0.000000</yoffset>
                                        <zoffset>-500.000000</zoffset>
                                        </fullscreen>

                                        #204386
                                        iaakki
                                        Participant
                                          @iaakki

                                          Note also that there is the CabinetMode option that makes it easier to fit the table for desired POV. When you set CabinetMode to 1, the side rails are removed and side blade height is doubled to hide black background visibility on sides. Of course if 2x sideblades is not enough for you, you can test even higher values in table options sub.

                                          On some vpin cabinets one might want the table to be more narrow on top, so that it looks proper from your view angle. Round objects may appear stretched from top, but totally round from players perspective. IMO POV setting for cabinet depends a lot from the angle of your PF monitor and yet again it is a personal preference. I’d say it is best for you to experiment with it and occasionally test real cabinets to understand what you are supposed to see.

                                          #204388
                                          ragano
                                          Participant
                                            @ragano

                                            16024961625803673119747808643387

                                            The table is very nice, but i get this error after some minutes playing. Where is the problem?

                                             

                                            1 user thanked author for this post.
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