- This topic has 49 replies, 38 voices, and was last updated 3 years, 4 months ago by FekeFez.
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October 9, 2020 at 4:18 am #203872
Thank you very much!
One question: How can I rorate and move the scoreboard?
I have just one display and the scoreboard is taking much of me left table space
thank you again
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October 9, 2020 at 4:19 am #203873What a beauty!
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October 9, 2020 at 5:14 am #203884Looks and plays splendid. Thanks all involved!
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October 9, 2020 at 7:56 am #203890Great work guys. Plays and looks like a dream. Top shelf table.
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October 9, 2020 at 9:40 am #203904Thanks for the update! Does anyone else find this table to be extremely hard to get a good score on?
"And in the end, the love you take is equal to the love you make"
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October 9, 2020 at 1:52 pm #203968Seafood….. Yeah!
Loved this game in the wild, loved the original VPX version. This version looks like a real beauty, unfortunately for me, seems to have a lag response on the flippers, I didn’t see in the original VPX version. I feel stupid for asking, but how can I fix that? Thanks allYou need to login in order to like this post: click here
October 9, 2020 at 5:59 pm #203990Wow! This is beautiful! You really raise the bar now for upcoming tables!! Thanks a lot!
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October 9, 2020 at 6:31 pm #203994Really appreciate these releases that include VR option. A trend I hope continues. Great release. Thanks!
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October 9, 2020 at 10:49 pm #204020Thanks for the great work guys! Your contributions are truly appreciated.
Gave it a few games and absolutely love it! Physics feel great!
Current Project: Perpetual updates of VPX physics.
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October 10, 2020 at 2:39 am #204025Hello a great table
however, I have different-sounding pinball finger up noises as if they are from two different tables.
But is there only one noise in the sound manager? strangeYou need to login in order to like this post: click here
October 10, 2020 at 5:29 am #204031Thanks for the table, it looks really great ! Ball rolling sound a bit too loud, but im glad it’s there.
But set the sound to 1000 or 2000 works fine ;)
Thanks team
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October 10, 2020 at 6:13 am #204033Thank you to the entire list of those who have developed this table over the years. We appreciate your efforts and willingness to share.
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October 10, 2020 at 8:44 am #204038This looks and plays great. Thanks to all those involved!
Health is Wealth:Knowledge is Power
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October 10, 2020 at 9:42 am #204047Thanks for the great work guys! Your contributions are truly appreciated.
Gave it a few games and absolutely love it! Physics feel great!
I did some additional tweaks on top of your flips code. I added a compensation for script latency for live catch check and a feature that makes live catch more dynamic. Meaning that the live catch can give you slight bounce when not exact. I left it as a debug print too, so you can check how exact your live catch was.
Experimenting with this kind of physics is great as it makes playability closer to real pinballs. Some people say these flips feels slow when comparing to plain fastflips. I think it just makes input lag more noticeable, as flips have inertia now. Or could there be some other script latency thing that could be compensated?
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October 10, 2020 at 10:57 am #204060Thanks for the great work guys! Your contributions are truly appreciated.
Gave it a few games and absolutely love it! Physics feel great!
I did some additional tweaks on top of your flips code. I added a compensation for script latency for live catch check and a feature that makes live catch more dynamic. Meaning that the live catch can give you slight bounce when not exact. I left it as a debug print too, so you can check how exact your live catch was.
Experimenting with this kind of physics is great as it makes playability closer to real pinballs. Some people say these flips feels slow when comparing to plain fastflips. I think it just makes input lag more noticeable, as flips have inertia now. Or could there be some other script latency thing that could be compensated?
It’s awesome you’re playing around and working to improve what’s there! Keep it up.
I don’t think there is any additional script lag. High coil ramp up does slow the acceleration of the flipper some. Compared to a fast flip without coil ramp up, it will feel slower. But in my opinion, it is more like real pinball with the higher coil ramp up.
I think the way you have it now is very much like real pinball. I’ve been able to easily translate my flipper skills from VPX with these settings to real pinball. For me, that’s the true test!
Current Project: Perpetual updates of VPX physics.
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October 10, 2020 at 5:20 pm #204122Can anyone share their POV settings for this?
Thanks
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October 11, 2020 at 4:52 am #204170hi, there no pov for this version…how can i fit the 100% screen on side? it seems that needs a pov file
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October 11, 2020 at 6:23 am #204172Can anyone share their POV settings for this?
Thanks
<fullscreen>
<inclination>2.800005</inclination>
<fov>21.999985</fov>
<layback>81.199753</layback>
<rotation>270.000000</rotation>
<xscale>0.828002</xscale>
<yscale>1.034001</yscale>
<zscale>1.000000</zscale>
<xoffset>76.000031</xoffset>
<yoffset>0.000000</yoffset>
<zoffset>-500.000000</zoffset>
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October 12, 2020 at 1:40 am #204386Note also that there is the CabinetMode option that makes it easier to fit the table for desired POV. When you set CabinetMode to 1, the side rails are removed and side blade height is doubled to hide black background visibility on sides. Of course if 2x sideblades is not enough for you, you can test even higher values in table options sub.
On some vpin cabinets one might want the table to be more narrow on top, so that it looks proper from your view angle. Round objects may appear stretched from top, but totally round from players perspective. IMO POV setting for cabinet depends a lot from the angle of your PF monitor and yet again it is a personal preference. I’d say it is best for you to experiment with it and occasionally test real cabinets to understand what you are supposed to see.
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October 12, 2020 at 4:52 am #204388The table is very nice, but i get this error after some minutes playing. Where is the problem?
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