Currently, there are 0 users and 0 guests visiting this topic.
Viewing 10 posts - 41 through 50 (of 50 total)
  • Author
    Posts
  • #204467
    jogrady7
    Participant
    @jogrady7

    The flipper lag I’m experiencing makes this version unplayable.  Going back to version 1

    #204468
    Peter222
    Participant
    @swietlikowa
    Member

    Of course, my POV works in cabinet mode.

    #204502
    iaakki
    Participant
    @iaakki

    16024961625803673119747808643387

    The table is very nice, but i get this error after some minutes playing. Where is the problem?

    Good finding! This is from legacy code side that we have broken accidentally. I’m already preparing a fix version that has this problem solved. We haven’t been able to reproduce this in our various systems, but replacing this sub at line 1429 should fix it:

    Sub SolGION(enabled)
        FlippersEnabled = Enabled
        If enabled then
            GIActive=1:SolGI 1
        else
            GIActive=0:SolGI 0
            if leftflipper.startangle > leftflipper.endangle Then
                if leftflipper.currentangle < leftflipper.startangle then leftflipper.rotatetostart : end if
            elseif leftflipper.startangle < leftflipper.endangle Then
                if leftflipper.currentangle > leftflipper.startangle then leftflipper.rotatetostart : end If
            end If
            if rightflipper.startangle > rightflipper.endangle Then
                if rightflipper.currentangle < rightflipper.startangle then rightflipper.rotatetostart : end if
            elseif rightflipper.startangle < rightflipper.endangle Then
                if rightflipper.currentangle > rightflipper.startangle then rightflipper.rotatetostart : end If
            end If
        end if
     End Sub

     

    1 user thanked author for this post.
    #204540
    iaakki
    Participant
    @iaakki

    The flipper lag I’m experiencing makes this version unplayable. Going back to version 1

    Hi, You could try experimenting with the flipper physics parameters. NFozzy flips brings some slowness as they make flippers to work in similar manner as in real cabinets. The script alters some parameters on fly too. I tested these values on another table we are modifying, and they felt a bit faster. Tap passes and Live catch worked pretty well, so they are not that far off althoug being totally different. We probably bring this as a script option:

    flipper_physics_javier

    #204631
    Haohmaru
    Participant
    @lacsusz

    Hi, Sorry for the following dummy question. First of all, this table is a pure beauty, a work of Art! Congratulations and thanks for your time and efforts! The difficulty I am having is that I can’t properly “aim” with the flippers, the ball is going rather left or right versus the direction I want it to go to. I don’t have any “lag” as mentioned here, yet, this is the only table where I experience this problem, e.g. version 1.0 of Bad Cats works fine as well. What am I doing wrong?

    #204644
    iaakki
    Participant
    @iaakki

    Hi, Sorry for the following dummy question. First of all, this table is a pure beauty, a work of Art! Congratulations and thanks for your time and efforts! The difficulty I am having is that I can’t properly “aim” with the flippers, the ball is going rather left or right versus the direction I want it to go to. I don’t have any “lag” as mentioned here, yet, this is the only table where I experience this problem, e.g. version 1.0 of Bad Cats works fine as well. What am I doing wrong?

    This version of Bad Cats uses nFozzy physics, that makes flips to work more like in real cabinet. There is a coil ramp up, which makes it possible to shoot with less power too. Shooting is different than in table using FastFlips, that is in use in most of the tables. It may take time to adapt to these flips; similar way that it takes time to adapt to shoot in real cabinet. And each real cabinet has different feeling too, so one needs to play few rounds, before being able to shoot consistently to wanted targets when swapping cabinets in Arcade place. :)

    1 user thanked author for this post.
    #205343
    dielated
    Participant
    @dielated

    Such a great game to play and look at *.* cant wait to show this table off!

    1 user thanked author for this post.
    #205377
    vpinballer123
    Participant
    @vpinballer123

    hi everyone,

    table plays super, but I get a black playfield :(

    I also get the black playfield using x-men, walking dead and some other tables.

    Using the setting with F5, everything seems fine and visible, but after starting the games the playfield disappears.

    I also tried to fix the image and even replace it. Still black.

    Could anybody tell me what I am doing wrong, please?

    Thanks for your support and all these fantastic tables.

    #205383
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    hi everyone,

    table plays super, but I get a black playfield :(

    I also get the black playfield using x-men, walking dead and some other tables.

    Using the setting with F5, everything seems fine and visible, but after starting the games the playfield disappears.

    I also tried to fix the image and even replace it. Still black.

    Could anybody tell me what I am doing wrong, please?

    Thanks for your support and all these fantastic tables.

    What version of vpx do you have?

    Current Project: Perpetual updates of VPX physics.

    #212957
    FekeFez
    Participant
    @fekefez

    Thanks for this awesome table! Actually the first time I play this ever, and even my two cats like it haha!

Viewing 10 posts - 41 through 50 (of 50 total)
  • You must be logged in to reply to this topic.

©2021 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW