This topic contains 21 replies, has 14 voices, and was last updated by  roccodimarco 1 month, 2 weeks ago.

Viewing 20 posts - 1 through 20 (of 22 total)
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  • #86360
     32assassin 
    Participant
    Member

    this is a strip and rebuild of Bodydumps VP9 table,

    Big thank you to him and his 4096 px playfield redraw. it was actually over 6000 but I had to scale it down.

    I included an all white bumper cap in the image manager.

    this is a Gottlieb table more then likely the default credit key is 3.

    their are a few code issues,  non related to actual game play.

    their are 7 relays on this table,  I have no idea what

    relay A or relay C do,  the manual just says Trip and Solids/strips

    relay B and Relay T control  sequential light generating aux boards.

    I added this boards based on a very basic code using the blink pattern in the lights.  the lights next to the drop targets are working

    if you go to layer 7 you will see the flashers and lights I added.  I could not get the backwall lights to work. if anyone likes to redo my code, one that uses Jps fade routines would be preferred. I'm not to worried about not adding them given that they are not necessary for game play.

    14 users thanked author for this post.
    #86367
     randr 
    Keymaster
    ModeratorMember

    Thanks 32 :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #86369
     Drybonz 
    Participant
    Member

    Classic 80’s.    :good:

    #86371
     giovanni1966 
    Participant

    Thx for the nice table. There is an script error in row  383 while hitting the vari-target.

    #86404
     STAT 
    Participant
    MemberContributor

    … like this …

    Attachments:
    #86406
     STAT 
    Participant
    MemberContributor

    Here is my POV File, FS optimized …

    Attachments:
    #86410
     STAT 
    Participant
    MemberContributor

    I tried to uncoment 383 and 384, then you can “Play” but Triggers going Always to the end.
    Shouldn’t be “dCos” a VB Math Function ?  :unsure:
    Not really a Fix … i think 32assassin will check it soon … thanks in Advance … a really cool Table, love it :good:

    Edit:

    383 ActiveBall.VelY = ActiveBall.VelY + 1.13 ‘ or VariResist ?
    384 ActiveBall.VelX = ActiveBall.VelX – 1.13 ‘ or 1.44 at both ?

    Why 1.13 = cos(15) * 1.5 (VariResist) OR deg cos(15) * 1.5 = 1.44

    But i think, it isn’t big different, if you use “VariResist” for the + and -, because 1.5 and 1.x, near the same for Ball Vel i think!

    #86441
     Udderdude 
    Participant

    I may have found the missing math functions (they are not built-in).  I added these to the table’s script and no error when hitting the vari-target.

    Function dsin(angle)
    '
    ' Calculates the sine of an angle given in degrees
    '
    dsin = Sin(angle * 3.14159 / 180)
    End Function

    Function dcos(angle)
    '
    ' Calculates the cosine of an angle given in degrees
    '
    dcos = Cos(angle * 3.14159 / 180)
    End Function

    2 users thanked author for this post.
    #86514
     STAT 
    Participant
    MemberContributor

    Thanks, but i wonder, why the Function, because it could be just the result’s only, Script Need this only two-times.
    Whatever, thanks 32assassin and thanks Udderdude.

    #86533
     Micronaut 
    Participant
    Member

    very cool.

    thanks 32assassin.

    #86536
     senseless 
    Participant
    Member

    Man I love these Gottlieb/Premier tables from that era. Looks and plays very good, thanks 32!

    Reminds me tables like Victory and Genesis. I think these deserve their own playlist :).

    #86605
     HauntFreaks 
    Moderator
    vipContributorMember

    can someone post there working script that fixes the target issue…. the whole script please… thanks

    anyone that has ever followed me know, I hate these photo BG, also some hideous broads and this might be the biggest offender
    even the girl art on the PF looks like a 5yr old drew it…. so of course as a purest, I will need this horrible looking classic
    BUT as something can leave something like this alone…. I started a “makeover” kit for it…
    I want to point out I’m NO fan of Anime, to me its really bad cheap cartoons….ANYWAY…. since the ART fit where I needed it to … anime it is….

    #86643
     HauntFreaks 
    Moderator
    vipContributorMember

    I may have found the missing math functions (they are not built-in). I added these to the table’s script and no error when hitting the vari-target.

    Function dsin(angle)

    '

    ' Calculates the sine of an angle given in degrees

    '

    dsin = Sin(angle * 3.14159 / 180)

    End Function

    Function dcos(angle)

    '

    ' Calculates the cosine of an angle given in degrees

    '

    dcos = Cos(angle * 3.14159 / 180)

    End Function

    I’m to dumb to know where to add your fixes…. can you place them in the script below and post…

    '**********************************************************************************************************
     'VariTarget
    '**********************************************************************************************************
    
     Dim VariResist,VariDir:VariResist = 1.5
     Sub VariTriggers_Hit(idx)
    	If ActiveBall.VelY < -1 Then
    		If idx > 0 Then VariTriggers(idx-1).enabled = 0
    		ActiveBall.VelY = ActiveBall.VelY + (dCos(15)*VariResist)
    		ActiveBall.VelX = ActiveBall.VelX - (dSin(15)*VariResist)
    		VariDir = 1:VariTimer.enabled = 1
    		Vari.rotx = idx + 1
    	End If
     End Sub
    
     Sub VariTriggers_UnHit(idx)
    	VariDir = 0
     End Sub
    
     Sub VariTimer_Timer
       Dim VPos(2)
    	Select Case VariDir
    		Case 0,1
    			VPos(0) = (Vari.rotx - 3)\6 : VPos(1) = (VPos(0)*6) + 3 : VPos(2) = VPos(0)
    			If vari.rotx > 2 Then VPos(2) = VPos(0)+1
    			Select Case VPos(2)
    				Case 1
    					Controller.Switch(2)=1
    	
    				Case 3
    					Controller.Switch(2)=1
    					Controller.Switch(12)=1
    
    				Case 5
    					Controller.Switch(2)=1
    					Controller.Switch(12)=1
    					Controller.Switch(22)=1
    
    				Case 6
    					Controller.Switch(2)=1
    					Controller.Switch(12)=1
    					Controller.Switch(22)=1
    					Controller.Switch(32)=1
    
    			End Select
    			If VariDir = 0 Then
    				If Vari.rotx > VPos(1) Then Vari.rotx = Vari.rotx - 1:VariTriggers(vari.rotx).enabled = 1
    				If Vari.rotx = VPos(1) Then me.enabled = 0:Exit Sub
    			End If
    		Case -1
    			If VariDir = -1 Then
    				If Vari.rotx > 6 Then
    					Vari.rotx = Vari.rotx - 7
    				ElseIf Vari.rotx > 0 Then
    					Vari.rotx = 0:PlaySound "metalhit2"
    				End If
    				If Vari.rotx = 0 Then VariDir = 0:me.enabled = 0:Exit Sub
    			End If
    	End Select
     End Sub
    		 
     Sub SolVariReset
       Dim x
    	Controller.Switch(32)=0
    	Controller.Switch(22)=0
    	Controller.Switch(12)=0
    	Controller.Switch(2)=0
    
    	For each x in VariTriggers:x.enabled = 1:Next
    	VariDir = -1:VariTimer.enabled = 1
     End Sub
    #86644
     32assassin 
    Participant
    Member

    version 1.0.1 already has the fix

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #86764
     vanlocke 
    Participant

    Hi. I like this table, cause I love bad girls and I was a teenager in the 80’s, so I’m good with the artwork. But the gameplay isn’t so good. I find the ball is going too fast, draining more than it should. I really don’t want to be the pain in the ass, and I have no skill to improve that. This recreation looks very fine but maybe needs physics adjustements. I like assassin32 work and hope it won’t be bad interpreted

    #93241
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thanks for the update 32 !

    #130737
     roccodimarco 
    Participant
    Member

    Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.

    I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment.  Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.

    #130743
     Thalamus 
    Moderator
    ContributorMemberModerator

    In most cases. Adjusting the plunger is kind of a need to do pr. cab. Here is a tip on how to do it and for you, who want to adjust the strength to make the skill shot easier I would suggest adjusting Mech Plunger Adjust.

    https://vpinball.com/wiki/visual-pinball-knowledge-base/plunger-adjustments/

    #130822
     Bladeof 
    Participant
    Member

    Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.

    I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment.  Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.

    @roccodimarco, I don’t think the skillshot works correctly even if you hit it right. I changed the plunger settings and tried around 50 plunges, hitting only 2 of them correct to not go through the gate and roll back over the trigger, nothing happened on 1 shot and I received points on the other shot but the 8-ball did not drop, and lock light did not light. I then inserted a wall in front of the gate ensuring the ball would travel back down onto the trigger with same results.

    #130832
     roccodimarco 
    Participant
    Member

    Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.

    I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment.  Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.

    @roccodimarco, I don’t think the skillshot works correctly even if you hit it right. I changed the plunger settings and tried around 50 plunges, hitting only 2 of them correct to not go through the gate and roll back over the trigger, nothing happened on 1 shot and I received points on the other shot but the 8-ball did not drop, and lock light did not light. I then inserted a wall in front of the gate ensuring the ball would travel back down onto the trigger with same results.

    I agree. I did the wall by the gate as well last night and I could get the points but the lock light did not light and the eight ball target remained up. I wasn’t sure so I was going to go back tonight and double check, but seeing how you did the same tests as I did last night, it appears that the skill shot on this table does indeed not work 100%. Seeing how you can get the points sometimes it appears to be 50% however.

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