Bad Girls (Gottlieb 1988)

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  • #86360
    32assassin
    Participant
      @32assassin

      https://vpinball.com/VPBdownloads/bad-girls-gottlieb-1988/

      this is a strip and rebuild of Bodydumps VP9 table,

      Big thank you to him and his 4096 px playfield redraw. it was actually over 6000 but I had to scale it down.

      I included an all white bumper cap in the image manager.

      this is a Gottlieb table more then likely the default credit key is 3.

      their are a few code issues,  non related to actual game play.

      their are 7 relays on this table,  I have no idea what

      relay A or relay C do,  the manual just says Trip and Solids/strips

      relay B and Relay T control  sequential light generating aux boards.

      I added this boards based on a very basic code using the blink pattern in the lights.  the lights next to the drop targets are working

      if you go to layer 7 you will see the flashers and lights I added.  I could not get the backwall lights to work. if anyone likes to redo my code, one that uses Jps fade routines would be preferred. I’m not to worried about not adding them given that they are not necessary for game play.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      Total of 22 users thanked author for this post. Here are last 20 listed.
      #86367
      randr
      Keymaster
        @randr

        Thanks 32 :good:

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        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
        for IOS and Android

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        #86369
        Drybonz
        Participant
          @drybonz

          Classic 80’s.    :good:

          #86371
          giovanni1966
          Participant
            @giovanni1966

            Thx for the nice table. There is an script error in row  383 while hitting the vari-target.

            #86404
            STAT
            Participant
              @stefanaustria

              … like this …

              Attachments:
              #86406
              STAT
              Participant
                @stefanaustria

                Here is my POV File, FS optimized …

                Attachments:
                #86410
                STAT
                Participant
                  @stefanaustria

                  I tried to uncoment 383 and 384, then you can “Play” but Triggers going Always to the end.
                  Shouldn’t be “dCos” a VB Math Function ?  :unsure:
                  Not really a Fix … i think 32assassin will check it soon … thanks in Advance … a really cool Table, love it :good:

                  Edit:

                  383 ActiveBall.VelY = ActiveBall.VelY + 1.13 ‘ or VariResist ?
                  384 ActiveBall.VelX = ActiveBall.VelX – 1.13 ‘ or 1.44 at both ?

                  Why 1.13 = cos(15) * 1.5 (VariResist) OR deg cos(15) * 1.5 = 1.44

                  But i think, it isn’t big different, if you use “VariResist” for the + and -, because 1.5 and 1.x, near the same for Ball Vel i think!

                  #86441
                  Udderdude
                  Participant
                    @udderdude

                    I may have found the missing math functions (they are not built-in).  I added these to the table’s script and no error when hitting the vari-target.

                    Function dsin(angle)
                    '
                    ' Calculates the sine of an angle given in degrees
                    '
                    dsin = Sin(angle * 3.14159 / 180)
                    End Function

                    Function dcos(angle)
                    '
                    ' Calculates the cosine of an angle given in degrees
                    '
                    dcos = Cos(angle * 3.14159 / 180)
                    End Function

                    2 users thanked author for this post.
                    #86514
                    STAT
                    Participant
                      @stefanaustria

                      Thanks, but i wonder, why the Function, because it could be just the result’s only, Script Need this only two-times.
                      Whatever, thanks 32assassin and thanks Udderdude.

                      #86533
                      Micronaut
                      Participant
                        @micronaut

                        very cool.

                        thanks 32assassin.

                        #86536
                        senseless
                        Participant
                          @senseless

                          Man I love these Gottlieb/Premier tables from that era. Looks and plays very good, thanks 32!

                          Reminds me tables like Victory and Genesis. I think these deserve their own playlist :).

                          #86605
                          HauntFreaks
                          Moderator
                            @hauntfreaks

                            can someone post there working script that fixes the target issue…. the whole script please… thanks

                            anyone that has ever followed me know, I hate these photo BG, also some hideous broads and this might be the biggest offender
                            even the girl art on the PF looks like a 5yr old drew it…. so of course as a purest, I will need this horrible looking classic
                            BUT as something can leave something like this alone…. I started a “makeover” kit for it…
                            I want to point out I’m NO fan of Anime, to me its really bad cheap cartoons….ANYWAY…. since the ART fit where I needed it to … anime it is….

                            #86643
                            HauntFreaks
                            Moderator
                              @hauntfreaks

                              I may have found the missing math functions (they are not built-in). I added these to the table’s script and no error when hitting the vari-target.

                              Function dsin(angle)

                              '

                              ' Calculates the sine of an angle given in degrees

                              '

                              dsin = Sin(angle * 3.14159 / 180)

                              End Function

                              Function dcos(angle)

                              '

                              ' Calculates the cosine of an angle given in degrees

                              '

                              dcos = Cos(angle * 3.14159 / 180)

                              End Function

                              I’m to dumb to know where to add your fixes…. can you place them in the script below and post…

                              '**********************************************************************************************************
                               'VariTarget
                              '**********************************************************************************************************
                              
                               Dim VariResist,VariDir:VariResist = 1.5
                               Sub VariTriggers_Hit(idx)
                              	If ActiveBall.VelY < -1 Then
                              		If idx > 0 Then VariTriggers(idx-1).enabled = 0
                              		ActiveBall.VelY = ActiveBall.VelY + (dCos(15)*VariResist)
                              		ActiveBall.VelX = ActiveBall.VelX - (dSin(15)*VariResist)
                              		VariDir = 1:VariTimer.enabled = 1
                              		Vari.rotx = idx + 1
                              	End If
                               End Sub
                              
                               Sub VariTriggers_UnHit(idx)
                              	VariDir = 0
                               End Sub
                              
                               Sub VariTimer_Timer
                                 Dim VPos(2)
                              	Select Case VariDir
                              		Case 0,1
                              			VPos(0) = (Vari.rotx - 3)\6 : VPos(1) = (VPos(0)*6) + 3 : VPos(2) = VPos(0)
                              			If vari.rotx > 2 Then VPos(2) = VPos(0)+1
                              			Select Case VPos(2)
                              				Case 1
                              					Controller.Switch(2)=1
                              	
                              				Case 3
                              					Controller.Switch(2)=1
                              					Controller.Switch(12)=1
                              
                              				Case 5
                              					Controller.Switch(2)=1
                              					Controller.Switch(12)=1
                              					Controller.Switch(22)=1
                              
                              				Case 6
                              					Controller.Switch(2)=1
                              					Controller.Switch(12)=1
                              					Controller.Switch(22)=1
                              					Controller.Switch(32)=1
                              
                              			End Select
                              			If VariDir = 0 Then
                              				If Vari.rotx > VPos(1) Then Vari.rotx = Vari.rotx - 1:VariTriggers(vari.rotx).enabled = 1
                              				If Vari.rotx = VPos(1) Then me.enabled = 0:Exit Sub
                              			End If
                              		Case -1
                              			If VariDir = -1 Then
                              				If Vari.rotx > 6 Then
                              					Vari.rotx = Vari.rotx - 7
                              				ElseIf Vari.rotx > 0 Then
                              					Vari.rotx = 0:PlaySound "metalhit2"
                              				End If
                              				If Vari.rotx = 0 Then VariDir = 0:me.enabled = 0:Exit Sub
                              			End If
                              	End Select
                               End Sub
                              		 
                               Sub SolVariReset
                                 Dim x
                              	Controller.Switch(32)=0
                              	Controller.Switch(22)=0
                              	Controller.Switch(12)=0
                              	Controller.Switch(2)=0
                              
                              	For each x in VariTriggers:x.enabled = 1:Next
                              	VariDir = -1:VariTimer.enabled = 1
                               End Sub
                              #86644
                              32assassin
                              Participant
                                @32assassin

                                version 1.0.1 already has the fix

                                see a table you like help me find the resources so that I can finish it
                                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                see a table you like help me find the resources so that I can finish it
                                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                1 user thanked author for this post.
                                #86764
                                vanlocke
                                Participant
                                  @vanlocke

                                  Hi. I like this table, cause I love bad girls and I was a teenager in the 80’s, so I’m good with the artwork. But the gameplay isn’t so good. I find the ball is going too fast, draining more than it should. I really don’t want to be the pain in the ass, and I have no skill to improve that. This recreation looks very fine but maybe needs physics adjustements. I like assassin32 work and hope it won’t be bad interpreted

                                  #93241
                                  Thalamus
                                  Moderator
                                    @thalamus

                                    Thanks for the update 32 !

                                    #130737
                                    roccodimarco
                                    Participant
                                      @roccodimarco

                                      Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.

                                      I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment.  Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.

                                      #130743
                                      Thalamus
                                      Moderator
                                        @thalamus

                                        In most cases. Adjusting the plunger is kind of a need to do pr. cab. Here is a tip on how to do it and for you, who want to adjust the strength to make the skill shot easier I would suggest adjusting Mech Plunger Adjust.

                                        https://vpinball.com/wiki/visual-pinball-knowledge-base/plunger-adjustments/

                                        #130822
                                        Bladeof
                                        Participant
                                          @bladeof

                                          Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.

                                          I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment.  Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.


                                          @roccodimarco
                                          , I don’t think the skillshot works correctly even if you hit it right. I changed the plunger settings and tried around 50 plunges, hitting only 2 of them correct to not go through the gate and roll back over the trigger, nothing happened on 1 shot and I received points on the other shot but the 8-ball did not drop, and lock light did not light. I then inserted a wall in front of the gate ensuring the ball would travel back down onto the trigger with same results.

                                          #130832
                                          roccodimarco
                                          Participant
                                            @roccodimarco

                                            Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.

                                            I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment.  Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.



                                            @roccodimarco
                                            , I don’t think the skillshot works correctly even if you hit it right. I changed the plunger settings and tried around 50 plunges, hitting only 2 of them correct to not go through the gate and roll back over the trigger, nothing happened on 1 shot and I received points on the other shot but the 8-ball did not drop, and lock light did not light. I then inserted a wall in front of the gate ensuring the ball would travel back down onto the trigger with same results.

                                            I agree. I did the wall by the gate as well last night and I could get the points but the lock light did not light and the eight ball target remained up. I wasn’t sure so I was going to go back tonight and double check, but seeing how you did the same tests as I did last night, it appears that the skill shot on this table does indeed not work 100%. Seeing how you can get the points sometimes it appears to be 50% however.

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