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May 26, 2018 at 3:50 pm #86360
https://vpinball.com/VPBdownloads/bad-girls-gottlieb-1988/
this is a strip and rebuild of Bodydumps VP9 table,
Big thank you to him and his 4096 px playfield redraw. it was actually over 6000 but I had to scale it down.
I included an all white bumper cap in the image manager.
this is a Gottlieb table more then likely the default credit key is 3.
their are a few code issues, non related to actual game play.
their are 7 relays on this table, I have no idea what
relay A or relay C do, the manual just says Trip and Solids/strips
relay B and Relay T control sequential light generating aux boards.
I added this boards based on a very basic code using the blink pattern in the lights. the lights next to the drop targets are working
if you go to layer 7 you will see the flashers and lights I added. I could not get the backwall lights to work. if anyone likes to redo my code, one that uses Jps fade routines would be preferred. I’m not to worried about not adding them given that they are not necessary for game play.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 26, 2018 at 4:51 pm #86367Thanks 32
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 26, 2018 at 5:04 pm #86369Classic 80’s.
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May 26, 2018 at 6:10 pm #86371Thx for the nice table. There is an script error in row 383 while hitting the vari-target.
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May 27, 2018 at 3:24 am #86404May 27, 2018 at 3:25 am #86406Here is my POV File, FS optimized …
Attachments:
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May 27, 2018 at 3:56 am #86410I tried to uncoment 383 and 384, then you can “Play” but Triggers going Always to the end.
Shouldn’t be “dCos” a VB Math Function ?
Not really a Fix … i think 32assassin will check it soon … thanks in Advance … a really cool Table, love itEdit:
383 ActiveBall.VelY = ActiveBall.VelY + 1.13 ‘ or VariResist ?
384 ActiveBall.VelX = ActiveBall.VelX – 1.13 ‘ or 1.44 at both ?Why 1.13 = cos(15) * 1.5 (VariResist) OR deg cos(15) * 1.5 = 1.44
But i think, it isn’t big different, if you use “VariResist” for the + and -, because 1.5 and 1.x, near the same for Ball Vel i think!
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May 27, 2018 at 8:06 am #86441I may have found the missing math functions (they are not built-in). I added these to the table’s script and no error when hitting the vari-target.
Function dsin(angle)
'
' Calculates the sine of an angle given in degrees
'
dsin = Sin(angle * 3.14159 / 180)
End Function
Function dcos(angle)
'
' Calculates the cosine of an angle given in degrees
'
dcos = Cos(angle * 3.14159 / 180)
End Function
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May 27, 2018 at 4:14 pm #86514Thanks, but i wonder, why the Function, because it could be just the result’s only, Script Need this only two-times.
Whatever, thanks 32assassin and thanks Udderdude.You need to login in order to like this post: click here
May 28, 2018 at 8:09 am #86533May 28, 2018 at 10:51 am #86536Man I love these Gottlieb/Premier tables from that era. Looks and plays very good, thanks 32!
Reminds me tables like Victory and Genesis. I think these deserve their own playlist :).
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May 28, 2018 at 3:20 pm #86605can someone post there working script that fixes the target issue…. the whole script please… thanks
anyone that has ever followed me know, I hate these photo BG, also some hideous broads and this might be the biggest offender
even the girl art on the PF looks like a 5yr old drew it…. so of course as a purest, I will need this horrible looking classic
BUT as something can leave something like this alone…. I started a “makeover” kit for it…
I want to point out I’m NO fan of Anime, to me its really bad cheap cartoons….ANYWAY…. since the ART fit where I needed it to … anime it is….
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May 29, 2018 at 12:37 am #86643I may have found the missing math functions (they are not built-in). I added these to the table’s script and no error when hitting the vari-target.
Function dsin(angle)
'
' Calculates the sine of an angle given in degrees
'
dsin = Sin(angle * 3.14159 / 180)
End Function
Function dcos(angle)
'
' Calculates the cosine of an angle given in degrees
'
dcos = Cos(angle * 3.14159 / 180)
End Function
I’m to dumb to know where to add your fixes…. can you place them in the script below and post…
'********************************************************************************************************** 'VariTarget '********************************************************************************************************** Dim VariResist,VariDir:VariResist = 1.5 Sub VariTriggers_Hit(idx) If ActiveBall.VelY < -1 Then If idx > 0 Then VariTriggers(idx-1).enabled = 0 ActiveBall.VelY = ActiveBall.VelY + (dCos(15)*VariResist) ActiveBall.VelX = ActiveBall.VelX - (dSin(15)*VariResist) VariDir = 1:VariTimer.enabled = 1 Vari.rotx = idx + 1 End If End Sub Sub VariTriggers_UnHit(idx) VariDir = 0 End Sub Sub VariTimer_Timer Dim VPos(2) Select Case VariDir Case 0,1 VPos(0) = (Vari.rotx - 3)\6 : VPos(1) = (VPos(0)*6) + 3 : VPos(2) = VPos(0) If vari.rotx > 2 Then VPos(2) = VPos(0)+1 Select Case VPos(2) Case 1 Controller.Switch(2)=1 Case 3 Controller.Switch(2)=1 Controller.Switch(12)=1 Case 5 Controller.Switch(2)=1 Controller.Switch(12)=1 Controller.Switch(22)=1 Case 6 Controller.Switch(2)=1 Controller.Switch(12)=1 Controller.Switch(22)=1 Controller.Switch(32)=1 End Select If VariDir = 0 Then If Vari.rotx > VPos(1) Then Vari.rotx = Vari.rotx - 1:VariTriggers(vari.rotx).enabled = 1 If Vari.rotx = VPos(1) Then me.enabled = 0:Exit Sub End If Case -1 If VariDir = -1 Then If Vari.rotx > 6 Then Vari.rotx = Vari.rotx - 7 ElseIf Vari.rotx > 0 Then Vari.rotx = 0:PlaySound "metalhit2" End If If Vari.rotx = 0 Then VariDir = 0:me.enabled = 0:Exit Sub End If End Select End Sub Sub SolVariReset Dim x Controller.Switch(32)=0 Controller.Switch(22)=0 Controller.Switch(12)=0 Controller.Switch(2)=0 For each x in VariTriggers:x.enabled = 1:Next VariDir = -1:VariTimer.enabled = 1 End Sub
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May 29, 2018 at 12:39 am #86644version 1.0.1 already has the fix
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
May 30, 2018 at 3:44 pm #86764Hi. I like this table, cause I love bad girls and I was a teenager in the 80’s, so I’m good with the artwork. But the gameplay isn’t so good. I find the ball is going too fast, draining more than it should. I really don’t want to be the pain in the ass, and I have no skill to improve that. This recreation looks very fine but maybe needs physics adjustements. I like assassin32 work and hope it won’t be bad interpreted
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July 23, 2018 at 1:44 am #93241Thanks for the update 32 !
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June 4, 2019 at 12:09 am #130737Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.
I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment. Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.
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June 4, 2019 at 1:57 am #130743In most cases. Adjusting the plunger is kind of a need to do pr. cab. Here is a tip on how to do it and for you, who want to adjust the strength to make the skill shot easier I would suggest adjusting Mech Plunger Adjust.
https://vpinball.com/wiki/visual-pinball-knowledge-base/plunger-adjustments/
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June 4, 2019 at 6:29 pm #130822Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.
I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment. Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.
@roccodimarco, I don’t think the skillshot works correctly even if you hit it right. I changed the plunger settings and tried around 50 plunges, hitting only 2 of them correct to not go through the gate and roll back over the trigger, nothing happened on 1 shot and I received points on the other shot but the 8-ball did not drop, and lock light did not light. I then inserted a wall in front of the gate ensuring the ball would travel back down onto the trigger with same results.You need to login in order to like this post: click here
June 4, 2019 at 7:23 pm #130832Man I tried all night to hit the skill shot on this table. I don’t think it’s possible in its current state. I may be wrong though, but I’m order to hit the shot, the ball has to be hit just hard enough to come out the rails but not go through the gate. Doing so will activate the trigger twice. Giving you 130,000 points and cause the eight all to drop and make the lock ball light lit.
I was able to have the ball come out the rails soft enough to hit the trigger, not go through the gate but I don’t think it’s possible for the trigger to be hit twice at the moment. Again maybe I’m wrong, but after about 20 tries of just plunger shots I was unable to successfully hit the skill shot once.
@roccodimarco, I don’t think the skillshot works correctly even if you hit it right. I changed the plunger settings and tried around 50 plunges, hitting only 2 of them correct to not go through the gate and roll back over the trigger, nothing happened on 1 shot and I received points on the other shot but the 8-ball did not drop, and lock light did not light. I then inserted a wall in front of the gate ensuring the ball would travel back down onto the trigger with same results.I agree. I did the wall by the gate as well last night and I could get the points but the lock light did not light and the eight ball target remained up. I wasn’t sure so I was going to go back tonight and double check, but seeing how you did the same tests as I did last night, it appears that the skill shot on this table does indeed not work 100%. Seeing how you can get the points sometimes it appears to be 50% however.
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