Ball stuck on Indianapolis 500 table

Viewing 20 posts - 1 through 20 (of 24 total)
  • Author
    Posts
  • #120423
    Genesis38
    Participant
      @genesis38
      Member

      IMG_20190327_203600Hey fellows,

      Having an issue with Indianapolis 500 table and the ball getting stuck behind one of the ramps posts, please see attached photo. Is this something that I can fix on my own, meaning changing the angle of the playfield or a small change in editor?

      Thanks in advance

      #120425
      randr
      Keymaster
        @randr
        ModeratorMember

        :-) No pic attached

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        #120426
        Genesis38
        Participant
          @genesis38
          Member

          It is now ?

          #120429
          randr
          Keymaster
            @randr
            ModeratorMember

            I just played a few games and not seeing issue. Btw what a great build.

            your zscale at 1 in backglass/pov?

            B441D969-CBD3-47B9-B6E8-7B09B45C2168

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            1 user thanked author for this post.
            #120430
            Genesis38
            Participant
              @genesis38
              Member

              Thanks randr, appreciate the help my friend. I believe Z scale is set at 1 but I’ll go look again. Happens every game I play ?

              #120604
              Genesis38
              Participant
                @genesis38
                Member

                Checked Z scale and is set to 1. I’ll try your backdrop settings tonight and play a few games to see if the problem persists. May be my POV settings.

                #121384
                Genesis38
                Participant
                  @genesis38
                  Member

                  Just wanted to report since changing my POV settings to match the ones randr posted, I’ve had no issues.

                  Thank you sir ?

                  <!–more–>

                  #121388
                  bord
                  Moderator
                    @bord
                    MembervipContributorModerator

                    Good to know. I was getting balls stuck there regularly yesterday with the POV from the original upload.

                    #121390
                    rgarriott
                    Participant
                      @rgarriott
                      Member

                      I have an issue with the ball coming off the right top flipper to the left ball lock. Once it gets locked it doesnt do anything from that point. The table will cycle through all solenoids but thats about it.

                      Ill have to check the Z parameter to see if it’s something other then 1.

                      8A48045F-8C1F-4FE3-94B4-1A6E70B02B46

                      #129369
                      remy
                      Participant
                        @remy

                        Hello i have the same problem as Bord : the ball regularly stuck next to the ramp

                        #129378
                        STAT
                        Participant
                          @stefanaustria
                          MemberContributor

                          Hello i have the same problem as Bord : the ball regularly stuck next to the ramp

                          Use the POV Setting from randr a few Post above!

                          #130201
                          rothbauerw
                          Moderator
                            @rothbauerw
                            ModeratorContributorMembervip

                            I remembered this thread so I took a look at this table today.  I have the same pov settings as @randr and I was seeing an occasional stuck ball just like the others.  I don’t see how changing the pov would make any difference.  Upon further testing, I can see there’s something funky going on with the ramp wall.  I’ve never seen anything like it before, but the right wall lets the ball pass right through it after you get about a half inch past the opening.  I added a 200 vp unit high wall along the right side of the ramp to fix the issue.

                            Current Project: Perpetual updates of VPX physics.

                            1 user thanked author for this post.
                            #130203
                            bord
                            Moderator
                              @bord
                              MembervipContributorModerator

                              Thanks! The gremlins must have been busy on this one. I had given up playing this one as I couldn’t get through a full game.

                              #130204
                              Genesis38
                              Participant
                                @genesis38
                                Member

                                Is it fairly easy to add the wall? Never did it before.

                                Thank you.

                                 

                                #130221
                                bord
                                Moderator
                                  @bord
                                  MembervipContributorModerator

                                  nevermind

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                                  #130224
                                  randr
                                  Keymaster
                                    @randr
                                    ModeratorMember

                                    CRAZY! Never had the ball get stuck but looks like roth has found the issue and @bord has explained it very well i would say. Must have been driving some people nuts!

                                    Thanks @rothbauerw

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                                    Messing with the VPinball app and push notifications.
                                    So if you haven't downloaded app yet what are you waiting for!?
                                    for IOS and Android

                                    ********************************************************

                                    #130225
                                    bord
                                    Moderator
                                      @bord
                                      MembervipContributorModerator

                                      I retracted my explanation because it wasn’t 100% correct. The normals of the ramp wall and covers aren’t facing the way you’d want them if you were building a collidable mesh but VP physics still uses the faces. In my experience VP physics sometimes has trouble with face normals pointing the wrong direction but it is hit or miss.

                                      #130227
                                      bord
                                      Moderator
                                        @bord
                                        MembervipContributorModerator

                                        Try using this low poly mesh ramp instead of Ramp7, Roof3, Ramp 9 and Ramp 11. Just set it to invisible and match the physics settings to ramp 9. LMK if it fixes the problem.

                                        https://drive.google.com/open?id=1kL4awZd_Kj0FWxiWYFuE7jHyxtpAbvwJ

                                        x,y,z = 0,0,0

                                        scale = 100

                                        [tested new version of the file as working – uploaded 8:15PM CST]

                                        #130228
                                        Genesis38
                                        Participant
                                          @genesis38
                                          Member

                                          Bord, thank you for the help. I have no clue what I’m doing lol. but I’ll give it a try ?

                                          #130351
                                          Bladeof
                                          Participant
                                            @bladeof
                                            Member

                                            If memory serves, Indy 500 was built in vpx 10.4, in following the 10.5 beta thread at the time, I think there were some ramp changes that were done in 10.5 that affected ramps of some tables built in earlier versions that required a table update by the author to fix. I think examples of this were the getaway and jurassic park tables that were updated to their current versions to fix this issue (again if I’m remembering right). Don’t know if this is the cause of this ramp issue, but thought I would put it out there in case someone wants to research it.

                                            1 user thanked author for this post.
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