This topic has 23 replies, 10 voices, and was last updated 6 months ago by Thalamus.

Currently, there are 0 users and 1 guest visiting this topic.
Viewing 4 posts - 21 through 24 (of 24 total)
  • Author
    Posts
  • #130353
     rothbauerw
    Participant
    ContributorMembervip

    If memory serves, Indy 500 was built in vpx 10.4, in following the 10.5 beta thread at the time, I think there were some ramp changes that were done in 10.5 that affected ramps of some tables built in earlier versions that required a table update by the author to fix. I think examples of this were the getaway and jurassic park tables that were updated to their current versions to fix this issue (again if I’m remembering right). Don’t know if this is the cause of this ramp issue, but thought I would put it out there in case someone wants to research it.

    You are correct that there was an issue with ramps.  While it may be related, this seems to be a completely different behavior than what happening on those other tables you mentioned.  I those cases, the ramp walls became collidable where they weren’t previously.  In this case, the ramp wall is not collidable the way it should be.  It’s really kinda weird.

    Current Project: Perpetual updates of VPX physics.

    #130536
     Thalamus
    Moderator
    ContributorMemberModerator

    @bord : implemented your new ramps. Don’t know how many games it takes before the problem should arise. Been a while since I played it last so idk. With your ramps though. I had no problems, so I guess they stay :good:

    Thank you !

    #131667
     naeromagus
    Participant
    Member

    @bord Who you kindly tell me how i can import this into the table. i tried looking but had no luck.

    Thanks bord

    #131672
     Thalamus
    Moderator
    ContributorMemberModerator

    This is an old video from Fren that shows how to convert FP to VP. In the process he creates and imports an obj file.

    That is basically what you need to do, and to make sure that those values bord provided is set for the primitive’ properties. Dark wrote some words about it in the wiki too.

    https://vpinball.com/wiki/visual-pinball-knowledge-base/primitive/

    1 user thanked author for this post.
Viewing 4 posts - 21 through 24 (of 24 total)

You must be logged in to reply to this topic.

©2019 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account