March 19, 2019 at 4:43 pm #118669
I guess you guys should visit the gopinball.com forum and say thank you to ravarcade. He just did a pretty great thing for you guys:
If it possible for you and you love this (which you do I guess), please donate.
You need to login in order to like this post: click hereMarch 19, 2019 at 6:13 pm #118690TerryRedModerator@terryred
If anyone would have done it…it would have been ravarcade….
…more info here.
You need to login in order to like this post: click hereMarch 19, 2019 at 6:54 pm #118693themotherbrainParticipant@themotherbrain
This is incredible! The shit just got real! I already have the kinect 2, but wasn’t using FP since the jaws and motu conversions. I can’t wait to get this going!
You need to login in order to like this post: click hereMarch 19, 2019 at 11:44 pm #118751roccodimarcoParticipant@roccodimarco
This may be a stupid question, but would BAM slow down or cause stutter on tables? Right now I have to disable reflections or I will get stuttering. I would have to imagine this will also dig into speed?
You need to login in order to like this post: click hereMarch 20, 2019 at 12:13 am #118775ThalamusModerator@thalamus
Speed, image quality etc. I know it is still early from BAM on VP, so maybe it gets a bit better. You see chunks of artifacts/oddities in the video. Most evident is maybe the ball drop a up right of right flipper. Guess I expressed what I feel for it over at vpf.
You need to login in order to like this post: click hereMarch 20, 2019 at 12:00 pm #118852The LoaferParticipant@theloafer
This is a mod of the port of VPVR, so the opengl renderer is required. As we know from the VR port, it’s not near done yet so any limitations of that port are going to show up in this one. SO what does this mean? Hope the OpenGL update keeps improving as well as the eventual migration to DX11 or DX12 which will probably allow similar features.
You need to login in order to like this post: click hereMay 19, 2019 at 8:47 pm #128904DCrosbyParticipant@dcrosby
I’m having some issues, on my version the table is all skinny and it’s not really worth pursuing, on FP it works, but on VP it’s not playable.
Any ideas what I’m missing I tried to scale the table did nothing…
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1 user thanked author for this post.May 29, 2019 at 7:42 am #129927funeralParticipant@funeral
There is no way as far as I’m aware for resizing the table currently using the BAM mod. I’ve tried myself and the usual way of resizing does nothing. I asked Rav (creator) about this (on the future pinball forum) who stated he’s created this mod to allow the VPX creators to assist with implemenation of BAM and doesn’t want to modify VPX with his own resizing options.
It would be great to have a truly on-the-fly way of resizing the table like there is with Future Pinball. If anyone has any updates on BAM being fully implemented in VPX anytime soon, I’d L.O.V.E. to hear about it :) It looks great in VPX!
You need to login in order to like this post: click hereMay 29, 2019 at 7:53 am #129930
Get in touch with Caligula here: https://www.vpforums.org/index.php?showtopic=38417&page=34#entry429318
He is the VPVR (where is BAM is implemented) developer, maybe he can do something for you.
You need to login in order to like this post: click hereJune 3, 2019 at 8:55 am #130645funeralParticipant@funeral
Thankyou – I’ve posed the question but under the impression that Caligula is very busy with implementing/improving VPVR at the moment, which is very understandable! It’s amazing work <3
I did get the update that VPVR now has the BAM option so Rav’s modified version is no longer required (VPVR has a tick box for BAM useage) and this works great, but you still cannot alter the X/Y/Z of the table at present :)
You need to login in order to like this post: click hereJune 10, 2019 at 4:24 pm #131600
OK, didnt know that. I bet this is a feature in future.
You need to login in order to like this post: click hereJanuary 15, 2020 at 2:29 pm #158717dinodinoParticipant@dinodino
I know this thread is a bit stale, but I’m late to the game in trying BAM for VPX. I’m having the exact same issue that @dcrosby describes and shows in the video with the tables running but looking very skinny (thus making every table unplayable).
Was a solution ever found to be able to properly scale the tables?
Thanks in advance for any feedback!
You need to login in order to like this post: click hereJanuary 15, 2020 at 3:37 pm #158725
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