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Viewing 20 posts - 1 through 20 (of 85 total)
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  • #187883
    Unclewilly
    Participant
    @unclewilly

    1. mod by ClarkKent

    based on unclewilly and nunzio version

     

    Clark's changelog:

     

    *) added scanned playfield (high resolution Cruse scan)

     

    *) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)

     

    *) added scanned apron decals

     

    *) repostitioned every single object to be aligned with the scanned playfield

     

    *) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos

     

    *) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects

     

    *) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)

     

    *) redesigned the main plastic ramp to have the full functionality and looks of the real ramp

     

    *) new dancer and animation from Flupper

     

    *) added several new sound samples

     

    *) adjusted physics

     

    *) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices

     

    *) this construction should be as close as possible to the real thing, down to each screw

     

    *) thanx to everybody who was helping in this projec

     

    unclewilly added alien lock mirror animation

    Total of 55 users thanked author for this post. Here are last 20 listed.
    #187896
    RYSr (Rich)
    Participant
    @rysr
    Member

    Thanks, I can’t wait to see it.

    I tried to load it and it crashed VPX then I tried to just open it in the editor and it crashed and the it closed VP completel. I tried to re-download it same thing. Do you need VPX 10.7 to run this? I’m still running v10/6 final and pretty recent VPM.no crash dmp or txt file created. I also tried to download from VPF same problem..

    V2.4.1 fixed the issue, running now and with backglass. Will have to see if it will run in VR later…

     

    • This reply was modified 5 months, 1 week ago by RYSr (Rich).
    • This reply was modified 5 months, 1 week ago by RYSr (Rich).
    #187897
    DeathInc
    Participant
    @deathincclan
    Member

    Keep getting “out of memory error”.  This same thing happened with the WWF V10 until STAT fixed it..

    Any Ideas??

    #187898
    sousda1
    Participant
    @sousda1

    This crashes when i load as well, VPX 10.6

    #187900
    sale
    Participant
    @starac

    Also  crashes with version 10.7

    #187902
    JR
    Participant
    @jfr1
    Member

    Running it on 6.  Looks nice!!  Very black lighty!  But can’t get any of my back glasses to work.

    Thanks for the Capcom love!!

    #187904
    hotpepper
    Participant
    @hotpepper

    I also got the “out of memory” error :(

    #187908
    Pinbolt
    Participant
    @pinbolt
    Member

    Thanks for the table.

    Running under VP6, with a crash after loadung.

    #187913
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    On my Desktop – Yes
    Cab – No —  out of memory Then crashes

    #187915
    xantari
    Participant
    @xantari

    Crash when loading the table from 10.6 …. On my desktop (didn’t try cab as it’s covered in plastic due to basement work)

    #187918
    Mr_H
    Participant
    @jhopwood
    Member

    Yeah I get it crashing too. VPX 10.6 on desktop atm.

     

    #187921
    kcpinhead
    Participant
    @kcpinhead

    I got it to work by only running in exclusive fullscreen, it wouldnt run for me in windowed mode.

     

    #187922
    LynnInDenver
    Participant
    @lynnindenver
    Member

    Yeah, looks like those animation textures. I had to rescale them to 2048×2048 instead of 4096×4096 to get my six month old desktop computer to open the file at anything other then Low End PC settings.

    Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
    Head Proprietor of Pisces Pinball, a VPX table developer.
    Lead Technician of MC Chase Amusements, a private arcade in our home basement.

    1 user thanked author for this post.
    #187923
    randr
    Keymaster
    @randr
    ModeratorMember

    Thanks boss @unclewilly

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    1 user thanked author for this post.
    #187925
    kcpinhead
    Participant
    @kcpinhead

    Yeah, looks like those animation textures. I had to rescale them to 2048×2048 instead of 4096×4096 to get my six month old desktop computer to open the file at anything other then Low End PC settings.

    Did you resize all the 4096×4096 files?

    #187947
    Jalei
    Participant
    @jalei

    I wonder how they tested this table for release, vsync on, crashes at 50 fps

    #187952
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thank you UW, Flupper and Clark. I’ve been curious to see when the crowd funded resources would arrive. Guess I got the answer now. :good: Will be interesting to see if this table crashes for me too. Pretty sure it is a easy fix if not. Weather been a bit better the last couple of weeks so I haven’t played much. Feel the urge now so this came at a perfect time.

    #187953
    Unclewilly
    Participant
    @unclewilly

    I’ll upload an update today with the textures all knocked down.  Just woke up.

    It runs smooth for me.

    4 users thanked author for this post.
    #187960
    Slydog43
    Participant
    @slydog43
    Member

    wow, great news.  I am lucky enough to have a BBB in my collection and am wondering if you want to sell the set of plastics?  Please PM me, thanks

     

    #187965
    Unclewilly
    Participant
    @unclewilly

    should work for all now.  see changelog

    4 users thanked author for this post.
Viewing 20 posts - 1 through 20 (of 85 total)
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