Black Knight (Williams 1980)

Viewing 20 posts - 21 through 40 (of 79 total)
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  • #104816
    Scooby
    Participant
      @scooby
      Member

      Just had a chance to play this and I must say it’s a really fun and well done table. This is going to get a lot of play around here for sure.

      Thanks for sharing your work!

      #104833
      Draifet
      Participant
        @draifet
        Member

        Thanks Bord, all perfect.  :heart:

        (If for some reason u update the table, please take a look at the left ramp wall, cause I see some minor clipping over the prim, easy fixed moving the wall points a little to the right, and the ramp still works fine I think.)

        #104897
        arconovum
        Participant
          @nicholaschristopher
          MemberContributor

          In FSS, almost done but not quite.

           

          Black Knight Shadows Day Clipboard-4

          1 user thanked author for this post.
          #104908
          STAT
          Participant
            @stefanaustria
            MemberContributor

            I wonder, no one got the Situation as i described before ? :unsure:

            #104915
            arconovum
            Participant
              @nicholaschristopher
              MemberContributor

              :good:

              #104917
              arconovum
              Participant
                @nicholaschristopher
                MemberContributor

                I wonder, no one got the Situation as i described before ? :unsure:

                Nope I cannot repeat that bug..

                edit: do you remember if the ball was moving fast or slowly when entering that area?

                #104919
                markrock76
                Participant
                  @markrock76
                  Member

                  I wonder, no one got the Situation as i described before ? :unsure:

                  I also had a ball stuck here.  Not able to free it with nudging.  The ball can get around the kicker on the front side of it.  Just needs a wall to prevent this.  Table is pretty perfect to me otherwise.  Very fun to play.

                  1 user thanked author for this post.
                  #104927
                  arconovum
                  Participant
                    @nicholaschristopher
                    MemberContributor

                    @STAT & @markrock , is it during a multi-ball or, obtaining a multi-ball(in other words a ball is in the ball lock on second level), or any other time where no ball is locked?  I understand your wall solution, but it may not be that, but rather a functionality issue, because I just can’t get it stuck up in their, no matter how many balls I throw at it, and what ever speed I throw a ball at.

                     

                    #104928
                    markrock76
                    Participant
                      @markrock76
                      Member

                      I don’t think it was during multiball for me.  Though I don’t remember 100%.  I think it was a very weak hit that just kind of rolled up in there and settled behind the wall.  A fluke because it did only happen 1 time in quite a few plays.  And I can not remember if a ball was locked or not.

                      #104930
                      arconovum
                      Participant
                        @nicholaschristopher
                        MemberContributor

                        Well I have setup my flipper debugging mechanism, and tested that area against at least 300-400 ball shots of varying speeds, and I cannot get it to latch onto whatever it is hooking up onto for you guys.

                         

                        Clipboard-1

                        #104939
                        STAT
                        Participant
                          @stefanaustria
                          MemberContributor

                          If i remember correctly, it was only 1 Ball, with “normal” Speed.
                          Thanks for testing Hanz … i hope, i have a few Coins for some Games later …

                          #104943
                          Mark70
                          Participant
                            @mark70
                            Member

                            Great looking and playing table.
                            And like alredy mentioned by Ben, the way the ball enters the upper playfield is awesome!! Or how the ball goes back when it was too weak.
                            Realer than the real thing, which I played yesterday for one game. :)
                            Thanks Bord! and all involved.

                            #104957
                            bord
                            Moderator
                              @bord
                              MembervipContributorModerator

                              Thanks guys for all the troubleshooting. I had never seen anything like STAT’s issue during dozens of test games. However, after saving in 10.5 (I built it in 10.6) and releasing the game I have been able to recreate it a couple times. Not exactly sure what the problem is. It seems like the physics of one of the ramps in that area isn’t functioning as it is assigned in the VPX editor. I’m going to tinker around over the next few days and replace the elements in the area in question. Hoping to have an update by week’s end.

                              #104999
                              3rdaxis
                              Participant
                                @3rdaxis
                                MemberContributor

                                Fantastic job guys. Absolutely stunning work here. ***** Five stars.    :good:

                                1 user thanked author for this post.
                                #105000
                                3rdaxis
                                Participant
                                  @3rdaxis
                                  MemberContributor

                                  I love the little spinner rod moving tansz with the spinner;) That’s an impressive amount of detail.

                                  #105015
                                  STAT
                                  Participant
                                    @stefanaustria
                                    MemberContributor

                                    Also one of my “played in my Youth – so an absolutely Favorite” :good:

                                    #105164
                                    Micronaut
                                    Participant
                                      @micronaut
                                      Member

                                      wow!   :yahoo:
                                      excellent recreation of this great classic. :good:
                                      good job, bord and congratulations.  :bye:

                                      #106167
                                      bord
                                      Moderator
                                        @bord
                                        MembervipContributorModerator

                                        1.0.1 uploaded with a fix for the ball stuck issue.

                                        4 users thanked author for this post.
                                        #106280
                                        giovanni1966
                                        Participant
                                          @giovanni1966
                                          Member

                                          The table plays like the original. a very nice implementation. Why did you choose green instead of red for the magnasave arrows?

                                          They should also flicker as soon as you trigger them.

                                          #106300
                                          bord
                                          Moderator
                                            @bord
                                            MembervipContributorModerator

                                            The table plays like the original. a very nice implementation. Why did you choose green instead of red for the magnasave arrows?

                                            They should also flicker as soon as you trigger them.

                                            Thanks! Glad you are enjoying it. The insert color was an error on my part. It will get fixed eventually. Not sure about the flickering. That is ROM controlled, although I may be able to change it a little by changing the fade speed.

                                          Viewing 20 posts - 21 through 40 (of 79 total)

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