- This topic has 78 replies, 5 voices, and was last updated 3 years, 3 months ago by JR.
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November 23, 2018 at 11:44 pm #104816
Just had a chance to play this and I must say it’s a really fun and well done table. This is going to get a lot of play around here for sure.
Thanks for sharing your work!
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November 24, 2018 at 5:51 am #104833Thanks Bord, all perfect.Â
(If for some reason u update the table, please take a look at the left ramp wall, cause I see some minor clipping over the prim, easy fixed moving the wall points a little to the right, and the ramp still works fine I think.)
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November 24, 2018 at 8:13 pm #104897In FSS, almost done but not quite.
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November 25, 2018 at 5:19 am #104908I wonder, no one got the Situation as i described before ?
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November 25, 2018 at 7:17 am #104915You need to login in order to like this post: click here
November 25, 2018 at 7:17 am #104917I wonder, no one got the Situation as i described before ?
Nope I cannot repeat that bug..
edit: do you remember if the ball was moving fast or slowly when entering that area?
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November 25, 2018 at 7:36 am #104919I wonder, no one got the Situation as i described before ?
I also had a ball stuck here. Not able to free it with nudging. The ball can get around the kicker on the front side of it. Just needs a wall to prevent this. Table is pretty perfect to me otherwise. Very fun to play.
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November 25, 2018 at 8:56 am #104927@STAT & @markrock , is it during a multi-ball or, obtaining a multi-ball(in other words a ball is in the ball lock on second level), or any other time where no ball is locked? I understand your wall solution, but it may not be that, but rather a functionality issue, because I just can’t get it stuck up in their, no matter how many balls I throw at it, and what ever speed I throw a ball at.
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November 25, 2018 at 9:27 am #104928I don’t think it was during multiball for me. Though I don’t remember 100%. I think it was a very weak hit that just kind of rolled up in there and settled behind the wall. A fluke because it did only happen 1 time in quite a few plays. And I can not remember if a ball was locked or not.
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November 25, 2018 at 9:37 am #104930Well I have setup my flipper debugging mechanism, and tested that area against at least 300-400 ball shots of varying speeds, and I cannot get it to latch onto whatever it is hooking up onto for you guys.
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November 25, 2018 at 10:37 am #104939If i remember correctly, it was only 1 Ball, with “normal” Speed.
Thanks for testing Hanz … i hope, i have a few Coins for some Games later …You need to login in order to like this post: click here
November 25, 2018 at 11:15 am #104943Great looking and playing table.
And like alredy mentioned by Ben, the way the ball enters the upper playfield is awesome!! Or how the ball goes back when it was too weak.
Realer than the real thing, which I played yesterday for one game. :)
Thanks Bord! and all involved.You need to login in order to like this post: click here
November 25, 2018 at 12:24 pm #104957Thanks guys for all the troubleshooting. I had never seen anything like STAT’s issue during dozens of test games. However, after saving in 10.5 (I built it in 10.6) and releasing the game I have been able to recreate it a couple times. Not exactly sure what the problem is. It seems like the physics of one of the ramps in that area isn’t functioning as it is assigned in the VPX editor. I’m going to tinker around over the next few days and replace the elements in the area in question. Hoping to have an update by week’s end.
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November 25, 2018 at 6:49 pm #104999Fantastic job guys. Absolutely stunning work here. ***** Five stars.  Â
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November 25, 2018 at 6:56 pm #105000I love the little spinner rod moving tansz with the spinner;) That’s an impressive amount of detail.
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November 26, 2018 at 2:45 am #105015Also one of my “played in my Youth – so an absolutely Favorite”
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November 27, 2018 at 4:21 pm #105164wow! Â
excellent recreation of this great classic.
good job, bord and congratulations.ÂYou need to login in order to like this post: click here
December 9, 2018 at 11:00 am #1061671.0.1 uploaded with a fix for the ball stuck issue.
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December 10, 2018 at 3:07 pm #106280The table plays like the original. a very nice implementation. Why did you choose green instead of red for the magnasave arrows?
They should also flicker as soon as you trigger them.
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December 10, 2018 at 3:39 pm #106300The table plays like the original. a very nice implementation. Why did you choose green instead of red for the magnasave arrows?
They should also flicker as soon as you trigger them.
Thanks! Glad you are enjoying it. The insert color was an error on my part. It will get fixed eventually. Not sure about the flickering. That is ROM controlled, although I may be able to change it a little by changing the fade speed.
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