Black Sheep Squadron (Astro 1979)

Viewing 4 posts - 41 through 44 (of 44 total)
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  • #58743
    HauntFreaks
    Moderator
      @hauntfreaks
      vipContributorMember

      yeah that would be odd since the primitive kicker and arm are just visual and not collidable …
      and when I added this I didn’t adjust the kicker at all…. looks like it set to the stock physics

      #58744
      HauntFreaks
      Moderator
        @hauntfreaks
        vipContributorMember

        there is something going on…. on my test it is only going into the kicker the first time, and passes over the kicker every time after that…  thats really weird…

        #58745
        Updon
        Participant
          @posty90

          That’s probably it I was hitting it once then it pretty much wouldn’t hit makes sense, I even tried making the kicker hole bigger and it still wouldn’t hit other than the first time

          #58746
          BorgDog
          Participant
            @borgdog
            MemberContributorvip

            I’m guessing it has something to do with me animating it, have to change how the saucer is setup to do the animation and it appears somehow to disable the kicker.. I’m looking for where I messed up…

            edit:  new version sent via pm updon, should be fixed

          Viewing 4 posts - 41 through 44 (of 44 total)

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