- This topic has 31 replies, 18 voices, and was last updated 3 years, 10 months ago by Thalamus.
-
AuthorPosts
-
August 1, 2020 at 8:50 am #193601
https://vpinball.com/VPBdownloads/blackwater-100-bally-1988/
VPX Conversion by: Goldchicco & 32assassin
vp9 table by: Sindbad
Special Thanks to :
32assassin for helping me with this conversion and for sharing his passion, knowledge and time.
Thank you to:
Sindbad for the vp9 version and for giving the OK to proceed with this project.
This table is a vp9 conversion and carried over well known issues from that release. I decided – after long thinking – to share it anyway with the community, so consider it as a “TAKE IT OR LEAVE IT” release.
This table can be used as blueprint for a new completely rebuild, feel free to Mod or share any improvements.
Hope you enjoy it the way it is and please leave constructive feedback or comments in the support topic and will try to make it better.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Yes without approval
You need to login in order to like this post: click here
Total of 45 users thanked author for this post. Here are last 20 listed.
August 1, 2020 at 9:51 am #193613Wow nice surprise. Played this table once in the Neuwied Flippermuseum in Germany. Was lot of fun. Love trying this one out! THANKS!!!
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 10:13 am #193615You are unbelievable! Not expected this so fast. Thank you! And thank you for 32assassin too!
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 10:25 am #193617Thanks again to Goldchicco and 32assassin for bringing another VP9 over to vpx. You are doing the community a great service and it is much appreciated. Thanks to Sinbad for the VP9 table.
Hi my name is Barry and I'm a virtual pinball addict.
Hi my name is Barry and I'm a virtual pinball addict.
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 10:57 am #193618Thank you so much for bringing these tables to life !!!
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 11:24 am #193622Great VPX version. Thank you so much Goldchicco and 32assassin.
Special thanks to Sinbad for the first VP version .
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 12:28 pm #193629Thanks so much Goldchicco. My VPT database file is getting pretty small with all of these great VPX conversions.
You are a machine !!!
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 1:58 pm #193637What a cool table. That launch sequence really makes it feel like motocross. Thank you Goldchicco for converting this great table.
I have an issue though which I’m wondering if anybody else has. Is anyone not getting collision on this triangle shaped area on the upper playfield? As if the collision is set to the lower playfield.
I selected the object Rubber009 and set its height from 25 to 80. Also set the Hit Height to 80 and that seemed to do the trick for me.
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 2:46 pm #193641You are killing it with all these conversions! Nice work, Thank you!
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 2:50 pm #193642I’m also getting the ball stuck in the small area seen circled in red:
I saw that there’s a rubber object (rubber001) that might be the issue so I moved it off the table. Unfortunately, the problem still occurred.
On layer 11 is an object called Wall99. I lowered the Top Height to 90 (thinking it was sticking up too high into the area above) and that seemed to do the trick.
I’ve never played this table before so I’m not sure if my adjustments are screwing things up so take these all as a grain of salt. For example, what is the purpose of rubber001? Should I move it back?
At any rate, this is a very cool table. I was finally able to get the ball around to the lower left section but I haven’t been able to get the ball thru the white gate in the lower right corner . . . yet . . .
You need to login in order to like this post: click here
August 1, 2020 at 3:03 pm #193644One more minor adjustment to prevent the ball from getting stuck up there . . .
Layer 11, object Wall53. I changed the Top Height to 110 (thinking it was sticking up too high). Now I haven’t gotten the ball stuck up on that upper ledge. Hope I didn’t screw anything up.
[Edit1] And Layer 10, object Wall51. Also changed Top Height to 110.
[Edit2] And Layer 11, object Wall112. Set Top Height to 114.
You need to login in order to like this post: click here
August 1, 2020 at 3:07 pm #193645me too
You need to login in order to like this post: click here
August 1, 2020 at 3:34 pm #193651Hope you all read the description, if not please do it.
This table is a vp9 conversion and carried over well known issues from that release. I decided – after long thinking – to share it anyway with the community, so consider it as a “TAKE IT OR LEAVE IT” release.
This table can be used as blueprint for a new completely rebuild, feel free to Mod or share any improvements.
Hope you enjoy it the way it is
Table is free to mod.
You need to login in order to like this post: click here
2 users thanked author for this post.
August 1, 2020 at 4:04 pm #193661Thank you Goldchicco. I take it ;)
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 4:19 pm #193663One more adjustment.
I found that the kicker below would always shoot the ball to the left flipper and the ball would bounce right back into the kicker.
On layer 7, sw17. I set the Scatter Angle to 10 to prevent this.
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 4:34 pm #193665At the end of the day I’ll add all together and release 1.1 tomorrow
You need to login in order to like this post: click here
1 user thanked author for this post.
August 1, 2020 at 4:44 pm #193667I edited my previous post: 10 was better than 5 for that kicker.
Also currently trying to test out lessor slopes to slow the ball down a bit.
You need to login in order to like this post: click here
August 2, 2020 at 2:32 am #193716Hello Goldchicco, lots of releases from you lately, many thanks for that! Just one question: I play desktop and noticed that most of your releases don’t have backgrounds. Are you planning to add them in the future?
You need to login in order to like this post: click here
1 user thanked author for this post.
August 2, 2020 at 8:16 am #193742I will take care of the Desktop users in my future releases
You need to login in order to like this post: click here
August 2, 2020 at 8:18 am #193743I will take care of the Desktop users in my future releases
That sounds like you are going to kill us;-) But I know what you mean, and I’ll follow your future releases. Keep up the good work!
You need to login in order to like this post: click here
1 user thanked author for this post.
-
AuthorPosts
Forums are currently locked.