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  • #193601
    Goldchicco
    Participant
    @goldchicco

    VPX Conversion by: Goldchicco & 32assassin

    vp9 table by: Sindbad

     

    Special Thanks to :

    32assassin for helping me with this conversion and for sharing his passion, knowledge and time.

     

    Thank you to:

    Sindbad for the vp9 version and for giving the OK to proceed with this project.

    This table is a vp9 conversion and carried over well known issues from that release. I decided - after long thinking - to share it anyway with the community, so  consider  it as a "TAKE IT OR LEAVE IT" release.

    This table can be used as blueprint for a new completely rebuild, feel free to Mod or share any improvements.

    Hope you enjoy it the way it is and please leave constructive feedback or comments in the support topic and will try to make it better.

     

    All Logos, Copyrights and Trademarks are property of their respective owners.

    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    Permission to Mod: Yes without approval

    Total of 41 users thanked author for this post. Here are last 20 listed.
    #193613
    marie
    Participant
    @marie
    Member

    Wow nice surprise. Played this table once in the Neuwied Flippermuseum in Germany. Was lot of fun. Love trying this one out! THANKS!!!

    • This reply was modified 2 months, 3 weeks ago by marie.
    1 user thanked author for this post.
    #193615
    sheltemke
    Participant
    @sheltemke
    Member

    You are unbelievable! Not expected this so fast. Thank you! :yahoo: And thank you for 32assassin too!

    • This reply was modified 2 months, 3 weeks ago by sheltemke.
    1 user thanked author for this post.
    #193617
    Badazzwi
    Participant
    @badazzwi
    Member

    Thanks again to Goldchicco and 32assassin for bringing another VP9 over to vpx. You are doing the community a great service and it is much appreciated. Thanks to Sinbad for the VP9 table.

    Hi my name is Barry and I'm a virtual pinball addict.

    1 user thanked author for this post.
    #193618
    Bendo
    Participant
    @bendo
    Member

    Thank you so much for bringing these tables to life !!!

    1 user thanked author for this post.
    #193622
    Pinbolt
    Participant
    @pinbolt
    Member

    Great VPX version. Thank you so much Goldchicco and 32assassin.

    Special thanks to Sinbad for the first VP version .

    1 user thanked author for this post.
    #193629
    Naboodiver
    Participant
    @naboodiver

    Thanks so much  Goldchicco.     My VPT database file is getting pretty small with all of these great VPX conversions.

    You are a machine !!!

    1 user thanked author for this post.
    #193637
    elvinu
    Participant
    @elvinu
    Member

    What a cool table.  That launch sequence really makes it feel like motocross.  Thank you Goldchicco for converting this great table.

    I have an issue though which I’m wondering if anybody else has.  Is anyone not getting collision on this triangle shaped area on the upper playfield?  As if the collision is set to the lower playfield.

    test

    I selected the object Rubber009 and set its height from 25 to 80.  Also set the Hit Height to 80 and that seemed to do the trick for me.

    1 user thanked author for this post.
    #193641
    Shark’s Mouth
    Participant
    @impatientoverlord

    You are killing it with all these conversions! Nice work, Thank you!

    1 user thanked author for this post.
    #193642
    elvinu
    Participant
    @elvinu
    Member

    I’m also  getting the ball stuck in the small area seen circled in red:

    test2

    I saw that there’s a rubber object (rubber001) that might be the issue so I moved it off the table.  Unfortunately, the problem still occurred.

    On layer 11 is an object called Wall99.  I lowered the Top Height to 90 (thinking it was sticking up too high into the area above) and that seemed to do the trick.

    I’ve never played this table before so I’m not sure if my adjustments are screwing things up so take these all as a grain of salt.  For example, what is the purpose of rubber001?  Should I move it back?

    At any rate, this is a very cool table.  I was finally able to get the ball around to the lower left section but I haven’t been able to get the ball thru the white gate in the lower right corner . . . yet . . .

    #193644
    elvinu
    Participant
    @elvinu
    Member

    One more minor adjustment to prevent the ball from getting stuck up there . . .

    Layer 11, object Wall53.  I changed the Top Height to 110 (thinking it was sticking up too high).  Now I haven’t gotten the ball stuck up on that upper ledge.  Hope I didn’t screw anything up.

    [Edit1] And Layer 10, object Wall51.  Also changed Top Height to 110.

    [Edit2] And Layer 11, object Wall112.  Set Top Height to 114.

    • This reply was modified 2 months, 3 weeks ago by elvinu.
    • This reply was modified 2 months, 3 weeks ago by elvinu.
    #193645
    Shark’s Mouth
    Participant
    @impatientoverlord

    20200801_145613me too

    #193651
    Goldchicco
    Participant
    @goldchicco

    Hope you all read the description, if not please do it.

    This table is a vp9 conversion and carried over well known issues from that release. I decided – after long thinking – to share it anyway with the community, so  consider  it as a “TAKE IT OR LEAVE IT” release.

    This table can be used as blueprint for a new completely rebuild, feel free to Mod or share any improvements.

    Hope you enjoy it the way it is

     

    Table is free to mod.

     

     

    • This reply was modified 2 months, 3 weeks ago by Goldchicco.
    2 users thanked author for this post.
    #193661
    Manolo / ICE
    Participant
    @kamerik
    Member

    Thank you Goldchicco. I take it ;)

     

    1 user thanked author for this post.
    #193663
    elvinu
    Participant
    @elvinu
    Member

    One more adjustment.

    I found that the kicker below would always shoot the ball to the left flipper and the ball would bounce right back into the kicker.

    test3

    On layer 7, sw17.  I set the Scatter Angle to 10 to prevent this.

    • This reply was modified 2 months, 3 weeks ago by elvinu.
    1 user thanked author for this post.
    #193665
    Goldchicco
    Participant
    @goldchicco

    At the end of the day I’ll add all together and release 1.1 tomorrow :good:

    1 user thanked author for this post.
    #193667
    elvinu
    Participant
    @elvinu
    Member

    I edited my previous post: 10 was better than 5 for that kicker.

    Also currently trying to test out lessor slopes to slow the ball down a bit.

    #193716
    RetroMan
    Participant
    @retroman

    Hello Goldchicco, lots of releases from you lately, many thanks for that! Just one question: I play desktop and noticed that most of your releases don’t have backgrounds. Are you planning to add them in the future?

    1 user thanked author for this post.
    #193742
    Goldchicco
    Participant
    @goldchicco

    @Retroman

    I will take care of the Desktop users in my future releases

    #193743
    RetroMan
    Participant
    @retroman

    @Retroman

    I will take care of the Desktop users in my future releases

    That sounds like you are going to kill us;-) But I know what you mean, and I’ll follow your future releases. Keep up the good work!

    1 user thanked author for this post.
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