Currently, there are 0 users and 0 guests visiting this topic.
Viewing 10 posts - 21 through 30 (of 30 total)
  • Author
    Posts
  • #193842
    STAT
    Participant
    @stefanaustria
    MemberContributor

    FYI there is also a 1-Ball ROM Version available, i tested that a long time ago, this are 2 completely different Games !
    Check IPDB here: https://www.ipdb.org/machine.cgi?id=319

    Thanks goldchicco, 32assassin and also again Sindbad  :good:

    Thanks i.a. for the 1.1. with some Fixes … :good:

    • This reply was modified 2 months, 4 weeks ago by STAT.
    #193936
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Yes. Thank you for the update – always appreciated ! :good:

    1 user thanked author for this post.
    #193938
    rgarriott
    Participant
    @rgarriott
    Member

    Im a couple days late to the Blackwater party, but ill take it. Im not sure how you are getting all these done but i like it. Thanks again @goldchicco

    1 user thanked author for this post.
    #193940
    sheltemke
    Participant
    @sheltemke
    Member

    Thank you so much for the update! :yes:

    1 user thanked author for this post.
    #193941
    Rajo Joey
    Participant
    @joey2001
    Member

    Thanks for the update. ?

    1 user thanked author for this post.
    #193959
    Bladeof
    Participant
    @bladeof
    Member

    Thank You for the update.

    1 user thanked author for this post.
    #193977
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Thanks for Waterw … ah for this Update ;-) :rose:

    1 user thanked author for this post.
    #193980
    Goldchicco
    Participant
    @goldchicco

    I am working on Waterw…..

    Coming soon

    1 user thanked author for this post.
    #193993
    roccodimarco
    Participant
    @roccodimarco
    Member

    Great work as always! For anyone working on this table besides the creators. I noticed that a lot of the walls and objects have a slingshot force of 8. So the ball come flying off and out of things super fast! I have been trying to locate all the areas on my table to help with some of the madness.  The table feels a bit bouncy or anti gravity? I’m not Criticizing your work at all (it’s a take it or leave it) I’m simply asking what I can change to make it less “bouncy” I have been reading through different tutorials and I’m just wondering what everyone else uses for a go to?

    mat the end of the day, this is a great table and great release. All these tables coming to vpx is great, and just getting them this far is a huge step! Thanks for the awesome work and can’t wait to see what’s up your teams collective sleeves!

    1 user thanked author for this post.
    #194009
    Goldchicco
    Participant
    @goldchicco

    Slingshot Force 8 for walls is the default value that VPX assign to any new wall. Maybe  looking under those wall in different layers to see if – for example – there are rubbers or posts or other objects can help me more focalize the attention to that particular area or object.

    I understand your post is to try to make it better and your works have good intentions.

    Hopefully we all can find a way\solution to make it better, it’s really a crazy fun table.

    1 user thanked author for this post.
Viewing 10 posts - 21 through 30 (of 30 total)
  • You must be logged in to reply to this topic.

©2020 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW