**FIXED** blender uv help

Viewing 20 posts - 1 through 20 (of 22 total)
  • Author
    Posts
  • #153147
    Tom
    Participant
      @armyaviation
      MemberContributor

      I have been struggling with this for a bit and need to get this kink worked out.  I imported a flat plastic from a table I am making into blender.  went to edit mode, then opened up uv unwrap and hit unwrap to make a uv map.  Why is the shape of the uv not the same as the obj on top.  Is there a way to make it the same, to apply an image.

      blend

      #153150
      bord
      Moderator
        @bord
        MembervipContributorModerator

        Set up a camera directly overhead, make it orthographic, and use “project from view” as your UV mapping technique. Should give you a perfect 1:1 map.

        #153151
        Tom
        Participant
          @armyaviation
          MemberContributor

          did I ever mention I hate blender………………….  wheres the quick link for that, lol

          #153153
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            numpad 7 = topdown

            numpad 5 = toggle Perspective/Orthographic

            quick enough ? Gambling now, but, I believe I’m right. I recommend that you take a peek at bord kicker cup tutorial and run a few tables through doing exactly what he does. Repeating, swearing and doing stuff over and over again at least got me over the worst frustration. Downloading a shortcut cheat sheet is also a good thing to have handy.

            #153157
            Tom
            Participant
              @armyaviation
              MemberContributor

              yeah the camera thing is the one I don’t know.  I have never moved that before.  need to research

              #153163
              bord
              Moderator
                @bord
                MembervipContributorModerator

                My apologies. Thalamus is right. Skip the camera and just view from overhead (numpad 7) and map it.

                #153164
                32assassin
                Participant
                  @32assassin
                  Member

                  you can also use the view menu

                  Untitled

                  and if you export a primitive from VP

                  you should go into edit mode

                  press the “W” key and select “remove doubles”

                  DO NOT DO THIS FOR COMPLEX SHAPES.  you will loose some details.

                  you need to do this because VPX will export shapes with vertices right on top of each other.

                  you need to remove (merge)  the 2 vertices that are in the same place.

                   

                   

                  see a table you like help me find the resources so that I can finish it
                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                  1 user thanked author for this post.
                  Tom
                  #153168
                  Tom
                  Participant
                    @armyaviation
                    MemberContributor

                    ok tried the overhead view before and still the same.  It was remove doubles, thanks @32assassin.  That fixed my issue.  I love Blender!!!

                    #201199
                    Tom
                    Participant
                      @armyaviation
                      MemberContributor

                      i am still having issues with this and its really getting me discouraged.  In the past, I make a simple wall in vpx, lets say for a plastic, in the appropriate shape, and roughly say 4 vpx units thick.  I will copy this wall to a blank table and then export the table obj.   I go to blender and hit import, clamp size 100 Y forward -Z up.  I delete the playfield that comes in and the only thing thats left is the single plastic.  If i dont move anything, and all works, when i import the obj plastic back to vpx, the coordinates are 0,0 and its perfectly in place.

                      Now comes the issue, i select the plastic, hit tab, go to the bottom and go to the UV/image editor, and try and make a uv map for the image.  I tried the previously suggested views and removing doubles but its not working now.

                      ex1

                      if i hit unwrap, its sometimes closer but not exact

                      ex2

                      why is this so freaking hard.  I despise blender.  I tried to pick up inkscape and after watching 10 tutorial vids online i am now making plastics easily.   tried it with blender and wanted to punch myself

                      #201204
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        If it is not exact. Then you’ve got an issue with the way you are looking at the object. That is why Bord mentioned project from view and bounds. I know exactly your frustration. Inkscape ? Yes. It can be done that way too I guess. Only a couple of weeks back I tried to take a pic and convert it to a mesh, not via Inkscape, but, Illustator. Ended up with a shitload of triangles ( believe that is the term ) – object was simple. Saw Bords video for Seawitch where he created the plastic for the slingshot and I ended up making it fully in blender. Yes, blender is hard – but once you get the grips of the basics, it becomes very fun and addictive. I’m on the very noob level myself, end up having to redo a lot but as long as I know why that is. I’m ok with it.

                        I still think that the tutorial on creating kicker holes is very valuable. Not only for the kickers themselves, but, the way that he works. If you do the same as he does for the playfield going into uv editor, you will have a perfect uv map afterwards. Of course, you will have to have your object the active one instead of the pf. I made notes since I had troubles following what he did and even more important, why he did it. Now, it all makes sense and I’m able to do the same in different ways. A big leap forward.

                        But, of course. If you find Inkscape easier….  Just make sure that you’re having fun.

                        Btw. update your blender ;)

                         

                        #201206
                        Tom
                        Participant
                          @armyaviation
                          MemberContributor

                          i just started inkscape to redraw plastics for my next build.  I think they turned out nice.  This was after about 7/  10 min tutorial videos.  https://www.youtube.com/watch?v=8f011wdiW7g

                          l sideupper pl1

                          I am trying to make the UVs for them now but maybe i will go back and start fresh with blender.  Its hard to even understand terminology if your not native to that tongue.  Kinda like you explaining something to me in Norwegian, although i could probably learn that better than Blender…

                          #201209
                          Thalamus
                          Moderator
                            @thalamus
                            ContributorMemberModerator

                            Haha. And, nå var du flink Tom. :good: ;-)

                            #201213
                            Tom
                            Participant
                              @armyaviation
                              MemberContributor

                              Inkscape is not the issue, i need a uv to put on the prim plastic, or i go back to making wall plastics which @randr hates and he will kick me off the site

                              ex3

                              New blender, more confusing, top down view, same result, i hate life

                              #201215
                              Tom
                              Participant
                                @armyaviation
                                MemberContributor

                                Blender kan suge ballene mine

                                #201224
                                bord
                                Moderator
                                  @bord
                                  MembervipContributorModerator

                                  Blender kan suge ballene mine

                                  Lol. Been there, Tom.

                                  I’ll pm you and we’ll set up a Google meeting or something.

                                  #201225
                                  Tom
                                  Participant
                                    @armyaviation
                                    MemberContributor

                                    I finally figured it out!!!!!!!!!!!!!!!!!!!!!!!!!!!   under unwrap there is a dropdown for method.  Either conformal or angle based……Angle based pisses me off…….. Thanks @bord for the offer..  very frustrating stuff

                                    #201227
                                    bord
                                    Moderator
                                      @bord
                                      MembervipContributorModerator

                                      Sweet. Nice work!

                                      #201228
                                      JR
                                      Participant
                                        @jfr1
                                        Member

                                        Dang Tom, you have a lot of energy.  I  admire your chutzpah.  My brief time working with blender was very difficult.  Bord spared me going insane with my project/idea and whipped out a clear ramp for his Space Shuttle …which I think is an amazing mod btw.

                                        May I ask what table you are working on?  Funny, I thought Thal’s ‘nÃ¥ var du flink’ sounded mischievous.  Ha.  ‘Blender kan suge ballene mine’ would make for a good sig.

                                        #201232
                                        Thalamus
                                        Moderator
                                          @thalamus
                                          ContributorMemberModerator

                                          LOL. Actually. Where I live, no one would raise their eyebrows using strong expressions like that. Very different from the South where they would almost start to cover their children’s ears. Glad you figured it out Tom. Now, you hate Blender just slightly less. I can’t say I’ve every come around to that problem. I honestly believe that using a newer Blender is like going from VP9 to VPX. Guess it all depends on what you’re used to and what guides to follow. I’m not able to follow Flupper’s plastic ramp tutorial for the opposite reason, at one place I’m getting stuck and are not able to figure out to do it in 2.8 and beyond.

                                          #201236
                                          Flupper
                                          Participant
                                            @philippe

                                            I still hate Blender sometimes and I do think I really put my 10.000 hours into it. However, the good thing with Blender is that you are almost surely not the first person who is stuck at something; and that person probably has made a youtube tutorial about the solution in a thick foreign accent.

                                            About moving to Blender 2.8: I postponed that quite some time, but it was a relieve for me that it wasn’t that hard (again: youtube…). It is more about relearning your shortcut reflexes and knowing your way around. Like getting a new car and not doing everything automatically anymore. One drawback is that switching between 2.7x and 2.8 makes your head hurt after you get used to 2.8, so I only do something in 2.7x when there is no other way.

                                            about the ramp tutorial: I do indeed have to update that to 2.8…

                                            1 user thanked author for this post.
                                          Viewing 20 posts - 1 through 20 (of 22 total)

                                          Forums are currently locked.

                                          ©2024 VPinBall.com

                                          Log in with your credentials

                                          Forgot your details?