Bone Busters (Premier 1989) DB2S

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  • #144007
    chucky87
    Participant
      @chucky87
      Member

      https://vpinball.com/VPBdownloads/bone-busters-premier-1989-db2s-for-2-and-3-screen/

      Bone Busters (Premier 1989) DB2S V1.1

      08/09/2019

      - now compatible for 2 or 3 screens
      - Acceleration of laser flash annimation

       

      05/09/2019

      Version 1.0 
      with animation
      03/09/2019
      there is light but no animation of this one because I miss the assignments of lights if someone knows a person who has this pinball can he put me in touch with him thank you
      
      
      
      14 users thanked author for this post.
      #144015
      STAT
      Participant
        @stefanaustria
        MemberContributor

        Very nice chucky, thanks Man :good:

        There wasn’t Lights on prev. Versions ? Didn’t check that …

        #144027
        chucky87
        Participant
          @chucky87
          Member

          this is a beta version there will be an update I hope very quickly

          #144038
          xenonph
          Participant
            @xenonph
            MemberContributor

            Looks great!!

            Thanks for sharing!!

            Carry on.

            #144069
            VONSENSEY
            Participant
              @vonsensey

              Anybody working on the table update ? VPX ?

              #144074
              STAT
              Participant
                @stefanaustria
                MemberContributor

                Anybody working on the table update ? VPX ?

                At the Moment, there is only this one: https://www.vpforums.org/index.php?app=downloads&showfile=11579 from hmueck,
                2015 , but it is a nice Version …

                IMG_20190904

                #144093
                Loserman76
                Participant
                  @loserman76
                  vipMemberContributor

                  Man, this is so much better of a backglass. Thank you for your work on this one.

                  #144141
                  Blacksad
                  Participant
                    @blacksad
                    Member

                    Hi,

                    Please find in the attached file the authentic lamp mapping I based on this video :
                    https://www.youtube.com/watch?v=73ynY1Y40OE

                    I think no more than 2 IDs a requiered to animate this Backglass like authentic (I think in reality when ID? is ON , it switch on an electronic card who make the attrack mode animation)  :

                    1. For the GI (White and Red), give the illuminations frames the ID to them and for Yellow lamps who blink, give the same  ID to an animation, not to the illuminations frame)

                    2. For the attract mode flashers (Orange), give an ID to an animation, not to the illuminations frame

                    note : only the red lamps are Red in reality, the others colors are just here to legend the map.
                    carreful : there is 2 differents diameters for the Bulb.

                    Try to track the missings IDs with my tool (just use it like the table’s B2S for testing) :
                    http://vpuniverse.com/forums/files/file/4829-all-id-in-1-visual-b2s/

                    There is then a work of observation and timing to create the 2 animations (attract-mode and flashing lights during the game)

                    More explanations in French in my PV message. with my .psd (improved backglass image + mapping layers to help position them in B2S Designer)

                    mapping_BB

                    Cheers :bye:

                    1 user thanked author for this post.
                    #144170
                    chucky87
                    Participant
                      @chucky87
                      Member

                      small update beginning of the animation phase

                      thanks for the mapping blacksad

                      #144172
                      Blacksad
                      Participant
                        @blacksad
                        Member

                        I tryed to track the ID’s maybe :
                        IS5 for the GI on
                        IS10 for attract-mode animation (during game over)
                        S10 or IS5 for blinking lamps animations (during play)

                        It should look like authentic with this, good luck for the animations dude ;)

                        #144195
                        32assassin
                        Participant
                          @32assassin
                          Member

                          this table has some very funky  way of driving the Flasher and Backglass lights

                          in most cases its driven by

                          Solenoid X enabled –>

                          if Light X is ON   —>  Light object 1

                          else

                          If Light X is OFF –>  Light object 2

                          Capture

                           

                          it took me a while to figure this out,  I mapped the lights to a generic Lamp ID.

                          I’m not sure how its done in the dB2s designer or if you can use my generic lamp ID to drive the same lights.

                          my current code

                          https://pastebin.com/8HJVqUHx

                           

                          scroll to 460  to see all the Lamp Ids used to drive all the objects

                           

                          see a table you like help me find the resources so that I can finish it
                          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                          2 users thanked author for this post.
                          #144246
                          DamsBALL
                          Participant
                            @damsball

                            hi,

                            thk you, it’s a beautifull BG. do you work on a 3 screens version ?

                            later

                            Dams

                            #144247
                            chucky87
                            Participant
                              @chucky87
                              Member

                              Here is version 1.0 with animation
                              a big thank you to
                              blacksad for help and info

                              33 assassin thanks for the info
                              I am waiting for your return because it is surely possible to improve it

                              Good game to all

                              3 users thanked author for this post.
                              #144444
                              chucky87
                              Participant
                                @chucky87
                                Member

                                hi,

                                thk you, it’s a beautifull BG. do you work on a 3 screens version ?

                                later

                                Dams

                                it’s done with this version 1.1
                                have fun (amuse toi bien DamsBALL)

                                #144445
                                chucky87
                                Participant
                                  @chucky87
                                  Member

                                  Here is version 1.1

                                  for 2 ou 3 screen

                                  ;-)

                                  #144815
                                  DamsBALL
                                  Participant
                                    @damsball

                                    ok, ;-)

                                    i try it …

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