- This topic has 53 replies, 30 voices, and was last updated 7 years, 4 months ago by
Scottacus.
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April 24, 2019 at 1:12 pm #125336
The table looks, sounds and plays fantastic!
I like these awesome shadow effects everywhere.
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April 24, 2019 at 7:42 pm #125419LOVE this table, thank you!!
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April 24, 2019 at 9:04 pm #125427Thanks for another top notch EM. Never seen this pin before, looks like a fun layout.
Onevox
Onevox
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April 24, 2019 at 10:54 pm #125444what a badass table! looks amazing. plays really well. thanks for making this.
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April 24, 2019 at 11:18 pm #125448Played this table tonight then CV and then pinbot and jackbot! Yeah it’s a good time to enjoy visual pinball. I’ll say it again great build. Thanks.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
April 25, 2019 at 10:17 am #125496Looks beautiful.
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April 25, 2019 at 11:40 am #125504Stunning visuals for an EM, congrats. I don’t have a 5.1 connected to my PC, but u can perceive anyways a lot of love put on it, almost all the other EM VPX tables sound like a copy paste, but not this one.
I think nobody commented it yet, and probably I will burn on hell for saying it, but after playing other tables with the playfield as a primitive I miss it so much on the kicker hole physics.
Thanks.
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April 25, 2019 at 12:21 pm #125517You’re in luck, I will be releasing a new version of the table soon that has a primitive playfield plus a few other fixes and minor improvements.
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April 25, 2019 at 12:28 pm #125519@scottacus If it’s not too much trouble, it would be helpful if you could disabled your testing keys on future releases. I use double leaf switches on my flippers and the second switches are assigned to some of your testing keys. I always get confused the first time I load up your tables trying to figure out what’s going on
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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April 25, 2019 at 2:05 pm #125543@scottacus: you´ve nailed it … unbelievable
thank you very much (and all involved)
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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April 25, 2019 at 2:30 pm #125547Double leaf switches, how cool is that, how do you like them? What keys are they assigned to?
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April 25, 2019 at 2:43 pm #125552“a” and ” ‘ “, which I believe maps to the upper left flipper and upper right flipper keys in vpmkeys.vbs. The ‘a’ key is usually the one that causes problems with you test keys. I remember running into something similar on 4 Million BC. No biggie to go in and comment them out, but might be helpful for others that have odd key mappings.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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April 25, 2019 at 2:51 pm #125554How do you like them?
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April 25, 2019 at 3:10 pm #125561They are great for the few tables I gave them implemented on. Adds to the realism and provides advanced game play strategy during multiball. For example, I use them on Tee’d Off and Dr. Who.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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April 25, 2019 at 3:33 pm #125565There’s a teed off table in vpx? Lmao
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
April 25, 2019 at 6:03 pm #125584Thanks for sharing, being an older Aussie, and finding another childhood flashback is awesome .. better still , I remember it being a very different layout with dubious graphics by todays standards, this is neat and clean with less dubious graphics, so my memory must be off, although I worked in an arcade that was very second rate, so it was probably cobbled together ! Cheers.
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May 11, 2019 at 5:51 pm #127955Thanks for the update!
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May 11, 2019 at 5:57 pm #127956thanks for the update ! Now I need to find where this was discussed and make sure to tilt at the correct time on the 3rd ball as I would have done as young boy
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May 11, 2019 at 6:07 pm #127959Thanks for the update. This game is addicting!
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May 11, 2019 at 8:13 pm #127967Now I need to find where this was discussed and make sure to tilt at the correct time on the 3rd ball as I would have done as young boy
The match is a unit that steps down by one for every 10 points scored so to get free games:
- Don’t play a table with an odd numbered match number showing if you are playing a single player game
- Use the following table to figure out the two match numbers for your starting point for a single player game
[Match Number before start](Score to shoot for a match)
[20 ](10 & 60), [40](20 & 70), [60](30 & 80), [80](40&90)
Demonstration with the match unit showing 40 before the start of a game
Match Unit Number 40 – 30 – 20 – 10 – 00 – 90 – 80 – 70 – 60 – 50 – 40
Player Score 00 – 10 – 20 – 30 – 40 – 50 – 60 – 70 – 80 – 90 – 00
OR just set the game to free play
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