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Viewing 20 posts - 21 through 40 (of 54 total)
  • Author
    Posts
  • #125336
    Mark70
    Participant
    @mark70
    Member

    The table looks, sounds and plays fantastic!
    I like these awesome shadow effects everywhere.
    Thanks for sharing

    #125419
    noiseprisoner
    Participant
    @noiseprisoner

    LOVE this table, thank you!!

    #125427
    Onevox (PeteM)
    Participant
    @rooster
    Member

    Thanks for another top notch EM. Never seen this pin before, looks like a fun layout.

    #125444
    absurdisarm
    Participant
    @absurdisarm

    what a badass table! looks amazing. plays really well. thanks for making this.

    #125448
    randr
    Keymaster
    @randr
    ModeratorMember

    Played this table tonight then CV and then pinbot and jackbot! Yeah it’s a good time to enjoy visual pinball. I’ll say it again great build. Thanks.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #125496
    Rajo Joey
    Participant
    @joey2001
    Member

    Looks beautiful. :yahoo:

    #125504
    Draifet
    Participant
    @draifet
    Member

    Stunning visuals for an EM, congrats. I don’t have a 5.1 connected to my PC, but u can perceive anyways a lot of love put on it, almost all the other EM VPX tables sound like a copy paste, but not this one.

    I think nobody commented it yet, and probably I will burn on hell for saying it, but after playing other tables with the playfield as a primitive I miss it so much on the kicker hole physics.

    Thanks.

    #125517
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    You’re in luck, I will be releasing a new version of the table soon that has a primitive playfield plus a few other fixes and minor improvements.

    #125519
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    @scottacus If it’s not too much trouble, it would be helpful if you could disabled your testing keys on future releases.  I use double leaf switches on my flippers and the second switches are assigned to some of your testing keys.  I always get confused the first time I load up your tables trying to figure out what’s going on  :wacko:

    Current Project: Perpetual updates of VPX physics.

    #125543
    kds70
    Participant
    @kds70
    Member

    @scottacus: you´ve nailed it … unbelievable :rose:

    thank you very much (and all involved) :good:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
    Real Pin: Eight Ball Deluxe LE (1982)

    #125547
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    Double leaf switches, how cool is that, how do you like them?  What keys are they assigned to?

    #125552
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    “a” and ” ‘ “, which I believe maps to the upper left flipper and upper right flipper keys in vpmkeys.vbs.  The ‘a’ key is usually the one that causes problems with you test keys.  I remember running into something similar on 4 Million BC.  No biggie to go in and comment them out, but might be helpful for others that have odd key mappings.

    Current Project: Perpetual updates of VPX physics.

    #125554
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    How do you like them?

    #125561
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    They are great for the few tables I gave them implemented on. Adds to the realism and provides advanced game play strategy during multiball. For example, I use them on Tee’d Off and Dr. Who.

    Current Project: Perpetual updates of VPX physics.

    #125565
    randr
    Keymaster
    @randr
    ModeratorMember

    There’s a teed off table in vpx? Lmao

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #125584
    Al
    Participant
    @alandee
    Member

    Thanks for sharing, being an older Aussie, and finding another childhood flashback is awesome .. better still , I remember it being a very different layout with dubious graphics by todays standards, this is neat and clean with less dubious graphics, so my memory must be off, although I worked in an arcade that was very second rate, so it was probably cobbled together ! Cheers.

    #127955
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Thanks for the update!   :good:

    #127956
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    thanks for the update ! Now I need to find where this was discussed and make sure to tilt at the correct time on the 3rd ball as I would have done as young boy ;-)

    #127959
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thanks for the update. This game is addicting!

    #127967
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    Now I need to find where this was discussed and make sure to tilt at the correct time on the 3rd ball as I would have done as young boy

    The match is a unit that steps down by one for every 10 points scored so to get free games:

    1. Don’t play a table with an odd numbered match number showing if you are playing a single player game
    2. Use the following table to figure out the two match numbers for your starting point for a single player game

    [Match Number before start](Score to shoot for a match)

    [20 ](10 & 60), [40](20 & 70), [60](30 & 80), [80](40&90)

    Demonstration with the match unit showing 40 before the start of a game

    Match Unit Number   40 – 30 – 20 – 10 – 00 – 90 – 80 – 70 – 60 – 50 – 40

    Player Score                00 – 10 – 20 – 30 – 40 – 50 – 60 – 70 – 80 – 90 – 00

    OR just set the game to free play  :-)

     

Viewing 20 posts - 21 through 40 (of 54 total)
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