May 28, 2020 at 1:04 am #183079naeromagusParticipant@naeromagus
Thanks so much Thalamus. You have taken a table that I frequently play. And pushed the factor by 100% (sounds, play feeling, fun factor) really dig the flipper option. With all of the mod(s) that have been recently released. I’m glad that I didn’t skip over this. This is a much appreciated release. Not just some upscale lighting B.S. mod Much thanks ;)
You need to login in order to like this post: click hereMay 29, 2020 at 2:18 pm #183373bawouaitParticipant@yoyobis
Hi, it’s just to tell you that the ball output switch on the right doesn’t work ^^
You need to login in order to like this post: click hereMay 29, 2020 at 2:59 pm #183380May 29, 2020 at 6:29 pm #183431The LoaferParticipant@theloafer
Got a chance to play the normal version and the VR version. Great job on this Thalamus, it’s def an improvement over previous versions (which were good!). It shows your take on it seems to be derived from a place of affection for this table. This version now plays harder, more real so that’s a big win here
This is a table I had sworn to purchase one day, prior to my exit of the real pinball owners club. IT’s a terrific game though limited I guess in modes for some, I still don’t get tired of the mist multiball gimmick.
You need to login in order to like this post: click hereMay 30, 2020 at 1:50 am #183502
Thanks for the nice feedback from you and the rest of the community. BSD is actually a machine I hated as young, it kept stealing my pocket money way too fast and I had no one explaining to me how it could be played. Without VP I don’t think it would be ranked all the way up there among my favorite tables. Learned and practiced on ICP’ very nice build. Been attending tournaments where it has come up a lot of times and as mentioned. Was on location in my favorite pinball bar for quite a while. That’s when I started tweaking it some. It still hasn’t got the full RothFozzy treatment, script should be ready for it – but, I had already started tweaking other tables, so, that is where my focus shifted. In case someone wonders. I haven’t got any immediate plans to implement those. Maybe some day in the future. The whole rubber dampening thing is just something I need to spend more time on. I would not be surprised if I stole and implemented the recommended setting for that too, the machine would improve even more. But, I rather experiment on a different table that needs it more.
You need to login in order to like this post: click hereMay 30, 2020 at 1:55 am #183504Schreibi34Participant@schreibi34June 1, 2020 at 2:44 am #183889sheltemkeParticipant@sheltemke
Thanks Thalamus and all involved., I used to own BSD and I absolutely have a love for this table. I was having issues with mist multiball coming back across the playfield if you missed knocking it off of its trajectory, Ill give this a go and see if it fixes the issue. I appreciate all the work that goes in to this table. I love to see tables like this given some love.
Same here unfortunately. Offen the multiball starts even if you miss the knocking shot. Sometimes the Floating ball not even start to move but multiball starts. Interesting.
Maybe i just play too much with this table lol.
- This reply was modified 5 months, 4 weeks ago by sheltemke.
You need to login in order to like this post: click hereJune 1, 2020 at 3:03 am #183893
Yes. Unfortunately. This seems to happen on a few machines. Very hard for me to fix it since I don’t have access to any computer where this happens anymore. It used to be a problem on my old desktop machine, but, after the changes I’ve made it seems now to be fixed. Or I should say. I haven’t seen it happen in a while. I don’t play much on that desktop machine, still though, I did play quite a lot to see if I was able to resolve it or make it worse, so it is not like this is untested changes.
Those that are still having issues. You can always try to change the values for the mist ball starting at line 1052.
You need to login in order to like this post: click hereJune 1, 2020 at 5:32 am #183908
@yoyobis is right about the right outlane. Had time to test it today. It is possible to pass the switch without hitting it. I don’t think a new upload is required. Open table, enable only layer1 for easier access. Use element selector to find sw38. Zoom into the object. Select the upper right and lower right control point on that switch. ( hold down shift – pressing inside the circles ) – now move them out the the right ( hold down shift, while pressing right arrow key ). x coorinate around 829 or so should be more than enough.
You need to login in order to like this post: click hereSeptember 9, 2020 at 8:07 pm #200401
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