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  • #34380 Report
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Welcome to my Bugs Bunny's Birthday Ball refresh - version 2.3a for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options.

    Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.

    Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever.

    Credits:

    'Bugs Bunny's Birthday Ball (Bally 1991)for VP10.6 Final Release or > 'Intial table design and scripting by "Bodydump" and completed by "wrd1972" 'Plastics primitives, mesh playfields and other 3D modeling by "Cyberpez" 'Additional scripting assistance by "cyberpez" and "Rothbauerw" 'Clear ramp primitives and sidewalls by "Flupper", "Bord" 'Lighting scripting, and Looney Tunes dome decals by "nfozzy" 'Lighting by "wrd1972" 'Physics by "wrd1972", partially based off of "nfozzys physics" 'Looney Tunes Domes and Henhouse primitives by "Zany" 'DT table scoring reels and DT backdrop by "32Assassin" 'DOF and Controller by "Arngrim" 'Sound enhancements by "Rusty Cardores" and "DJRobX" 'Flipper trajectory fix by "nFozzy, Rothbauer" 'Upscaled playfield image by "Sheltemke" 'Positional sounds and additional sound scripting help by Thalamus 'Flipper, rubber, bumper, and other MISC collision sounds by "Fleep, nickbuol, CalleV, Nicolas Mazaleyrat, Jon Osborne" 'Prim inserts by "Schreibi" 'Very special thanks to "Bodydump" for allowing me to complete his table 'Many thanks to countless others in the VPF community for helping me with the development of this table.

     

    Total of 66 users thanked author for this post. Here are last 20 listed.
    #34382 Report
    randr
    Keymaster
    @randr
    ModeratorMember

    Jeez what a Saturday for the cab!  :yahoo:  thanks for doing this one it’s such a neat machine.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #34394 Report
    Jesperpark
    Participant
    @jesperpark
    Member

    Thanks for the hard work.  I love this table  :good:

    #34398 Report
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Thanks Bill, nice work on both of them.  do you have a preferred b2s that you use with them?  I think there are a couple out there.. or maybe not…

    #34404 Report
    Chapel
    Participant
    @chapel78

    And the hits just keep on coming. Been following your work on this one. Thanks for the hard work and great job on the tables.

    #34406 Report
    TNT2
    Participant
    @tnt2
    Member

    Wow. The ramps look crazy good.

    #34408 Report
    Noslet
    Participant
    @pinlow
    MemberContributor

    Wow, another amazing table, thanks guys looks and plays awesome!!

     

    Ah

    #34409 Report
    ninuzzu
    Participant
    @ninuzzu
    vipMember

    Wow. The ramps look crazy good.

    Flupper’s magic touch :)

    thanks all for this!

    #34410 Report
    Clark Kent
    Participant
    @clarkkent
    MemberContributor

    Great release wrd1972! Finally I can shoot the ramp with the upper left flipper! :)

    I found some small things: rsling1 and 2 are collidable (shouldn’t be), strangely in my download the pf friction was set to 0 (I set it to the value I’m using recently: 0,065), I think the end angle of the flippers are too steep (on B/W machines it’s more like 71 than 67), bumper1 is triggering too easily and is catching the ball too long in that area (I think you should slightly move it to the upper left so it’ exactly over the primitive, I think the bumpers are too weak: 9 or 10 would be better than 7), the ball rolling sounds are not fully ok (some double and too silent) – maybe you should delete the silent ones (there are too many sample in there anyway – you only need 3 or 4) and reduce the value in line 915 from 4000 to 1000 or 500 in the script so you can actually hear the ball rolling.

    #34412 Report
    senseless
    Participant
    @senseless
    Member

    Thanks a bunch! I played the beta a lot and love the cartoon style :),

    #34416 Report
    jbg4208
    Participant
    @jbg4208
    Member

    Excellent, thanks Bill.  :good:

    #34420 Report
    Clark Kent
    Participant
    @clarkkent
    MemberContributor

    If you like, I can provide a dropbox link to the version with the corrections I did. I ask before providing it.

    #34423 Report
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Glad everyone is enjoying it.  I will address CK’s concerns right away.

    CK,

    Please send me a link with your revisions ASAP.

    Thanks

    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

    #34424 Report
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Thanks Bill, nice work on both of them. do you have a preferred b2s that you use with them? I think there are a couple out there.. or maybe not…

    This is the one I use. Think it might have come from Wildman.

    https://www.dropbox.com/s/luox0olq0egcovy/Bugs%20Bunny%20Birthday%20Ball%20%20%28Bally%201989%29_WIP.directb2s?dl=0

    Only issue with it is the blue Alpha/numeric LEDS. They are supposed to be the common orange color. There are also a couple of flashers in the image that are missing. Maybe Haunt can put a out a new one if he has the time. I can provide a video of the working BG.

    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

    #34427 Report
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you wrd for this fantastic table and the update for dr. dude.

    #34433 Report
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Update:

    Colidable R1 and R2 rubbers…fixed.

    Flipper angles fixed. Now better match my real BBBB (dont know how I missed that one)

    Duplicate sound files deleted

    Ball rolling volume set to 2000. IMO, 1000 is just a bit too loud.

    Pop bumpers placement better dialed in.

    Pop bumpers strength set to 10.

    Regarding PF friction. I believe you need to refer to the “mainPF” wall that is located in layer 8. This is the actual PF surface. Its friction is currently set to 0.05

    If I am correct, the typical “table…PF friction setting do not work to tweak this table. But I could be wrong. Maybe someone can confirm.

    New rev is up in the DL section. It still is described as 1.0.

     

    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

    #34441 Report
    Naboodiver
    Participant
    @naboodiver

    Man you nailed it..   What a great recreation.   You have out done yourself.    Thanks for sharing and thanks to everyone that contributed to this very fun table.

    #34452 Report
    Clark Kent
    Participant
    @clarkkent
    MemberContributor

    Sorry wrd1972, I just saw your request to send you my corrected file. Do you still need it? But I think you already found all necessary things. I’ll check your new version…

    #34458 Report
    ALDiode
    Participant
    @aldiode

    Thanks for the great table Bill. I was going to ask if anyone else is losing their Daffy Duck captive ball but I see that it happens during Laylow’s  gameplay video above just before the 2:00 minute mark. After hitting the ball upwards toward Daffy’s head, it starts to settle downward and then by the time you lose the ball you are playing it disappears altogether and does not come back unless and until you exit and re-start the table. Where does it go?

     

    AL

    #34460 Report
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Hmmm….I will look at it today. That feature as been a tough to get right but I recently re-positioned the posts that capture the ball.

    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

Viewing 20 posts - 1 through 20 (of 223 total)
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