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August 8, 2016 at 2:35 pm #34463
Update. I plan on hopefully, one last update for the initial release.
The captured ball issue is fixed. Resolved a few more lighting issues. Randr is doing a quick prim tweak on the apron wire which I want to get in this rev.
Look for it maybe tonight or tomorrow.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 8, 2016 at 2:55 pm #34465Is it just me, or are the main flippers really really dark?  i see you switch between two images depending on gi lights, but the dark is almost black and the lighter is still very dark.  The upper flipper seems to be fine.
thanks fun table.
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August 8, 2016 at 2:56 pm #34466Update. I plan on hopefully, one last update for the initial release. The captured ball issue is fixed. Resolved a few more lighting issues. Randr is doing a quick prim tweak on the apron wire which I want to get in this rev. Look for it maybe tonight or tomorrow.
Bill,
Your customer service dept. is off the charts amazing!
Thanks
AL
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August 8, 2016 at 9:42 pm #34481Okay guys.
Latest rev 1.0 is up and ready to download. Hopefully everything works. Made some more lighting changes and a few more graphical tweaks. Enjoy.
Bill
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 9, 2016 at 12:46 am #34484dude, you need to increment those numbers this is at least the third 1.0, makes you look like a slacker or something :) Â j/k Â
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August 9, 2016 at 6:42 am #34486He says  latest 1.0 :)
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 9, 2016 at 6:51 am #34488Bad habbit I have learned from work. ;)Â Â You know its permissible to re-rev an initial release within a 2 week period assuming your not writing Airbus or lottery machine software. State law. LOL
Its now under rev control and will be incremented as needed since its now “stable”.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 9, 2016 at 10:54 am #34489In my own opinion I think kicker3 should be 190 degrees and not 183 – or does the ball really touch the left slingshot when shot out of the kicker? And somehow I think the table is still too fast. Sys11 pinball machines were much slower, so I think pf friction 0.7 would be better.
And is my memory fooling me or wasn’t BBBB a 1991 release?
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August 9, 2016 at 11:31 am #34490Ck,
on my real BBBB, the ball glances off the left sling. But I would be happy to reevaluate it and the PF friction. And yes, its a 1991 machine. I think the PF friction is about right though. The ball action in the main PF area can be quite quick even on the real BBBB and especially through the right flipper lane.
I will grab all of the concerns that end up here (including flipper darkness) and run a rev in a week or two.
Thanks for posting your comments. I do appreciate them.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 9, 2016 at 3:20 pm #34493If people haven’t played this version of BBBB, you missing out, I’m going out on a limb here but i have to say this is the most realistic VP table i have ever played it feel 100% natural, the flow feel just right…. its was never my favorite game, but now because it plays so damn nice… its very enjoyable…
you can tell Bill put tons of time into the physics and it show…. if you don’t have it get it!! Â ÂYou need to login in order to like this post: click here
August 9, 2016 at 6:29 pm #34495Wow thanks or the great review of the table…checks in the mail ;)
Like mentioned before, I spent a tone of time manually rolling and bouncing balls in the real thing to try to dial in the VP table. I even stop-watched the ball rolling from point to point on the table to translate the physics. And of course a bunch of playing as well.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 9, 2016 at 8:26 pm #34496It’s great when someone that owns the table can recreate it… all the resources available, and obviously it’s a labor of love as well.
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August 10, 2016 at 12:18 am #34498It’s really hard to not “like” every comment made in this thread. You guys have said it all. Amazing table. Bill does a fantastic job of inspiring incredibly talented team members to contribute, and seems to lead by example — putting in a ton of labor (of love) into his tables.
I’m always talking about you guys’ work with my wife and kids. It’s a genuine privilege to be in contact with such an amazingly creative, passionate, talented bunch of dudes.
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August 10, 2016 at 5:50 am #34502Well done!
Here are my FS settings for those interested.
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August 10, 2016 at 9:25 am #34514I still think that the playfield friction should be a lot higher than 0.05. System 11 tables are not that fast (except you have a newly lacquered playfield), I once had a Cyclone and ball was very easygoing. Today I played on a real Bad Cats and it was THAT slow, almost like friction 1.0Â or higher in VP. I’m working on a project on which I’m using friction 0.075 which feels realistic to the same table I own in the real world.
I watched a video because of the kicker3 – in the video the ball is shot right onto the left flipper. I think this is they way it should be. At least this would feel right. But if I find different videos I’ll check on that again.
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August 10, 2016 at 9:57 am #34517Let me also check the slope of my real BBBB. What is the generally desired angle?
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 14, 2016 at 7:02 pm #34681New rev 1.1 released:
- Another repair of the captured ball issue. Thanks Alan.
- Sidewall images fixed
- Slight increase of PF friction
- Kick-out hole exit angle revised
- Plastic ramp rolling and gate sounds added
- Slight tweak to FS backdrop
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 14, 2016 at 7:32 pm #34682Thanks wrd, this table is fantastic! And the file is even titled 1.1, yay for progressÂ
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August 18, 2016 at 4:44 am #34848I still think that the playfield friction should be a lot higher than 0.05. System 11 tables are not that fast (except you have a newly lacquered playfield), I once had a Cyclone and ball was very easygoing. Today I played on a real Bad Cats and it was THAT slow, almost like friction 1.0 or higher in VP. I’m working on a project on which I’m using friction 0.075 which feels realistic to the same table I own in the real world. I watched a video because of the kicker3 – in the video the ball is shot right onto the left flipper. I think this is they way it should be. At least this would feel right. But if I find different videos I’ll check on that again.
What project are you working on? ;)
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August 18, 2016 at 8:07 am #34850Are you asking me? Or CK?
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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