This topic contains 154 replies, has 54 voices, and was last updated by  wrd1972 1 month ago.

Viewing 20 posts - 121 through 140 (of 155 total)
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  • #102672
     Draifet 
    Participant
    Member

    Played it a few games and no errors here neither.

    The light of the top egg on dog’s hands isn’t working now. The other lights at least with my POV maybe needs small adjustments to fit perfect.

    #102679
     wrd1972 
    Participant
    MembervipContributor

    Okay fixed the eggs. Here is another Beta

    https://www.dropbox.com/s/b886aetyesfs03g/Bugs%20Bunny%27s%20Birthday%20Ball%20%20%28Bally%201991%292.1RC.vpx?dl=0

     

    Can someone please play it and hold the ball with a flipper, and wait for “ball hunt” mode to kick in…when all of the solenoids fire. I am getting a Error (line 602 in script) during ball hunt mode  here.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #102690
     robertms 
    Participant
    Member

    Bill, tried the latest beta, no problems during “ball hunt”. In fact no problems at all, just noticeable improvements across the board, very impressive.

    #102734
     wrd1972 
    Participant
    MembervipContributor

    Bord,

    Yeah its an easy table. And maybe I am telling myself what I want to hear. But every table by and large, that I have applied my latest material based physics to, seems a bit easier, and a whole lot more fun and dare I say, more realistic. But BBBB just in general, is a super easy table with only one major goal. Light the million, get the million, repeat, and then get the 50 million at the end.

     

    Thanks for the feedback guys. I cant imagine why I am seeing those start up errors here, and you guys are not. Im gonna poke around at it just a bit more before I release it. But I think the table is done.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #102737
     Draifet 
    Participant
    Member

    Thanks for the constant updates, I played an entire game that it lasted more than half an hour without any effort haha, and I was taking a snack meanwhile. Very nice physics, graphics and sound, on my eyes it’s a perfect table recreation.

    Sorry for the offtopic, any news about TMBOP? I’m a little impatient to see the new additions.

    #102759
     wrd1972 
    Participant
    MembervipContributor

    BOP is currently with DJRobx to fix a VP engine “glitch” for the all new head rotation scripting. This rotation effect is much better and more realistic than what was there previously, and it fixed the “out of sync” issues, that plagued the previous version. But a new bug showed up during testing. Also the table has lots of new features including very realistic saucer physics for the eyes and mouth hole, plus other solutions to misc. issues, without having to resort to script hacks.Plus all the newer material physics there too, and fixes for other minor things that were in the last release. So lots done there too.

    On another note. I have gotten a lot done on Funhouse. It is shaping up very nicely and playing very well. I might be able to post up a Beta very soon. Tons of new stuff there too.

    So 30 minutes on BBBB huh. :) Im not sure what might be contributing to an easier table, other than it plays more realistically with those physics. I also own the real BBBB and it is easy to have a long game on it too. The flipper gap is very small relative to most other pins and its easy to keep the kick-back ready. But I am pretty confident that PF objects are placed as accurately as possible, given the available PF image resource. But who knows. LOL

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    1 user thanked author for this post.
    #102843
     Slydog43 
    Participant
    Member

    great news, I really love your tables and Funhouse is such a blast to play.

    #105472
     wrd1972 
    Participant
    MembervipContributor

    Version 2.1 for VP10 is up and ready to DL.

    This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options. One significant new feature, is much better saucer physics.

    Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.

    Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.

    Hope you guys enjoy it.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    7 users thanked author for this post.
    #105512
     randr 
    Keymaster
    ModeratorMember

    Very nice. Thank you!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #105529
     bord 
    Participant
    MembervipContributor

    Thanks! It is still a family favorite around here.

    #105718
     NailBuster 
    Moderator
    ModeratorMember

    cute table…

    I spent a little time making a ‘simple’ PuP-Pack for it… very simple, plays(pops) a random video on ball launch (100+clips).  Still using same directb2s backglass and such.

    #105766
     wrd1972 
    Participant
    MembervipContributor

    Oh sweet!

    Can I make a suggestion. What if you had a cartoonish image of a an old console like TV, as a static like background image applied to ONLY the backglass portion of the DB2S (leaving the scoring area still there atop the presents). And the videos your creating, appeared on the TV screen.

     

    That would reduce the big contrast between the DB2S, and PUP stuff. I think the best looking PUP stuff, is when that radical contrast, is partially minimized. Do you plan to add additional vids?

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #105767
     NailBuster 
    Moderator
    ModeratorMember

    PuP-Packs and directb2s files don’t work nicely on the same screen together…  b2s always wants to be on top.

    Ideally, someone could make a b2s that is the scoreboard only portion and using a custom b2s.res file move that b2sscoring to the lcd/dmd…  then the backglass could be a much better ‘full’ pup backglass like you said.  The frame on the backglass could be custom/changed as you like with an external png.

    also,  nice thing about this puppack is that it will randomly play out of a folder.  so you can add 100’s of more clips at any time and just copy/paste into that folder, no other changes needed to use.

     

    #106954
     kds70 
    Participant
    Member

    @wrd1972:

    thanks for this nice Bugs Bunny v2.1 :rose:

    noticed that DOF calls of the “slingshots” in your table script are reversed:

    right slingshot:  vpmTimer.PulseSw 55 (should be 56)

    left slingshot: vpmTimer.PulseSw 56 (should be 55)

    and some of us (only me?) are missing a DOF toy if ball wents out through the left outlane and kicked back. for this reason i´ve added a DOF call which activates the left slingshot toy as a “kicker”:

    at line 297 i´ve added the pulseSw 55 call: :mail:

    Sub SolKickBack(Enabled)
    If Enabled Then
    PlungerIM.AutoFire
    vpmTimer.PulseSw 55
    End If
    End Sub

    thanks for your all effort and this very nice table :bye:

    maybe i will add a DOF toy “kicker call” too if the ball is shot into the shooting lane: i´m missing this.

    Greedings, Kai

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
    Real Pin: Eight Ball Deluxe LE (1982)
    #106970
     freelunch 
    Participant
    Member

    Is it just me, or are the skillshot lights not working in 2.1? I noticed they didn’t come on in NailBuster’s PuP-Pack, so I suspect it’s not just me.
    bbbb

    #106986
     outhere 
    Participant
    MemberContributor

    kds70

    Per the print these are backwards on the DOF website  (slingshots)

    https://www.ipdb.org/machine.cgi?id=http://www.ipdb.org/machine.cgi?id=396

    The best way to fix these things is on the DOF website if they are not wrong in the game that way you don’t have to change the game every time you download a new version..

    The kickback worked fine for me after adjusting the dof website so it would match solenoids I have
    http://configtool.vpuniverse.com/tableconfig.php

    One thing I did notice is the 2 top Jet bumpers are Backwards compared to the print

    wrd1972 Nice work on this fun game

     

    #113294
     knightrider 
    Participant
    Member

    is this for a cabinet ..same for bride of pinbot. it isn’t rotated and i don’t know how to rotate if that’s what must be done.

    #113295
     outhere 
    Participant
    MemberContributor

    You will need to go back and read the Whole Topic

    More info

    https://vpinball.com/vpx-cameralight-mode-tutorial/

    https://www.vpforums.org/index.php?showtopic=39169

    VPX-FS

    #113770
     wrd1972 
    Participant
    MembervipContributor

    Okay guys. I just saw these latest concerns.

    I just revised the script. The #2 and #3 pop-bumper did indeed have their switch numbers reversed. The following is the new revision:

    ‘**************************************************************
    ‘Pop Bumpers
    ‘**************************************************************
    Sub Bumper1_Hit:vpmTimer.PulseSw 54 : PlaySoundAtBumperVol SoundFX(“fx_bumper1”,DOFContactors),Bumper1,1: End Sub
    Sub Bumper2_Hit:vpmTimer.PulseSw 53 : PlaySoundAtBumperVol SoundFX(“fx_bumper2”,DOFContactors),Bumper2,1: End Sub
    Sub Bumper3_Hit:vpmTimer.PulseSw 52 : PlaySoundAtBumperVol SoundFX(“fx_bumper3″,DOFContactors),Bumper3,1: End Sub

    Someone please confirm if this now matches the DOF website.

     

    There is no issue with the slings in the script. The switches are indeed correct. So the issue likely is with the setting in the DOF website. So someone needs to propose the fix for that there. Or someone just contact Arngrim.

     

    I also confirmed that none of the lights in the backwall are working. Well Shit! :)  Going to fix this right away. I am also going to add the combo target hit ” hack” to the table so the ball can tag two targets at once. Currently, this cant happen. Then I will release a new rev hopefully this week. If anyone else finds anything, please let me know ASAP. And thanks all for catching these issues.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    1 user thanked author for this post.
    #114308
     wrd1972 
    Participant
    MembervipContributor

    Okay its gonna be a bit longer. I am converting the table to use a prim playfield. That means that every single object has to be lowered 200 units. And yes…I can confirm thats a major PITA! But the benefits will be:

    • a more round ball (less egg-ball)
    • playfield reflections
    • better PF physics. The current PF wall object always had weird physics quirks.

    Stay tuned.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    4 users thanked author for this post.
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