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Viewing 20 posts - 21 through 40 (of 51 total)
  • Author
    Posts
  • #149883
    Bob Albright
    Participant
    @bobalbright
    Member

    Thanks BD!

    "And in the end, the love you take is equal to the love you make"

    #149886
    Mark70
    Participant
    @mark70
    Member

    Great! Thanks a lot to everyone involved!

    #149887
    Watacaractr
    Participant
    @watacaractr

    It’s never looked better. Thanks Dan and everyone that helped! :yahoo:

    #149891
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    thx BD , BD, B, D and RB.. I think I got you all! :wacko:

    #149908
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    Thanks Borg and everybody that contributed to this table, there is so much history on that table with no good version, so happy to be able to play it right now :)

    one could you make the rails, yellow sides hideable via script, or with evaluation of the showdt boolean?

    this could be less authentic, but it renders much better on my cab, so the real side of my pincab is the only side of the table, this is how it looks with just the playfield

     

    Untitled

    #149910
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Thanks Borg and everybody that contributed to this table, there is so much history on that table with no good version, so happy to be able to play it right now :)

    one could you make the rails, yellow sides hideable via script, or with evaluation of the showdt boolean?

    this could be less authentic, but it renders much better on my cab, so the real side of my pincab is the only side of the table, this is how it looks with just the playfield

     

    Untitled

    should be easy enough to script in, I’ll add it to the list for a future update

     

    edit:  well maybe not so easy as the cabinet sides are part of the same primitive as the lane walls as you can see those are missing from your image.  I’ll have to bust those apart for that to work.

    #149928
    naeromagus
    Participant
    @naeromagus
    Member

    All i can say is Wow!! When i woke up this morning and saw the notification i had to do a Double-take. I really never thought that i would see this table come to light. especially with this team of VP greats. Thank you . This is one that i will most certainly not have had a chance to play if not for vp. Thanks once again for adding to my addiction @Bodydump, @dark, @bord, @rothbauerw, @BorgDog :heart:

    #150000
    Ben Logan2
    Participant
    @benlogan2
    Member

    Great lighting.

    #150061
    BrandonLaw
    Participant
    @brandonlaw
    Member

    Man, I don’t keep too many Gottlieb tables as I came into the game late, and getting roms can be a tumultuous task, but I have to say, this table is fantastic.  It’s so bizzare, it makes me laugh and having Super Mario also, I hear the same voice which makes me laugh harder.  Such a fun table and not having the previous iteration, I am reading this is a fantastic refresher.  Thanks for this all who were involved!  Diggin’ it!

    :good:

    "Fuck this game. I love it."

    #150130
    ashleyb
    Participant
    @ashleyb
    Member

    This table is incredible, thanks @borgdog and to everyone else involved in creating this.  Love it!

    #150176
    yrplace18
    Participant
    @yrplace18
    Member

    Where did you find the backglass ? The game plays great but mine comes up with the Cactus Canyon BG and a very plain DMD…..

    #150179
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Where did you find the backglass ? The game plays great but mine comes up with the Cactus Canyon BG and a very plain DMD…..

    http://vpuniverse.com/forums/files/file/4230-cactus-jacks-gottlieb-1991/?tab=details

    #150184
    robertms
    Participant
    @mophead
    Member

    one could you make the rails, yellow sides hideable via script, or with evaluation of the showdt boolean? this could be less authentic, but it renders much better on my cab, so the real side of my pincab is the only side of the table, this is how it looks with just the playfield

    Hey @arngrim, I also typically hide sidewalls on my cab, but these yellow ones really complement this game nicely. Try my POV on for size, I think you’ll be pleased with the outcome (just hide the siderails manually on layer 1). Thanks @borgdog for yet another flawless recreation, love the lighting, physics and smooth animations, perfect!

    Cactus Jack's POV

     

    #150185
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    one could you make the rails, yellow sides hideable via script, or with evaluation of the showdt boolean? this could be less authentic, but it renders much better on my cab, so the real side of my pincab is the only side of the table, this is how it looks with just the playfield

    Hey @arngrim, I also typically hide sidewalls on my cab, but these yellow ones really complement this game nicely. Try my POV on for size, I think you’ll be pleased with the outcome (just hide the siderails manually on layer 1). Thanks @borgdog for yet another flawless recreation, love the lighting, physics and smooth animations, perfect!

    Cactus Jack's POV

     

    @robertms, I tried your pov on my cab and it is excellent enough, i even don’t need to hide the rails, really like it, thanks :)

    #150186
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    about the dof config, i’m not a big fan of the cactus dance to the contactors, they are occupied enough with the rest of the playfield, like that i found it more annoying.

    I tested shaker effect instead, S10|S11|S12 m300 I28 in shaker assignment, and removed S10, S11, S12 from the contactor toys, I like it better

    What do you think, can I publish? :)

    #150187
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    I agree the solenoids are quite busy with the dancing cactus
    Let’s try the shaker idea
    It would appear all that solenoid action is normal… I just watched the TNT amusement video

    Does anybody know if the real game the solenoids are firing that much?
    When you 1st start the game the solenoids fire quite a bit or if the ball goes in the top hole they fire a lot
    I just wonder if that’s normal or if something in the game is not shutting them down

    #150189
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    About POV. I used the one provided in the upload. Will see if the above is even better or not. But, what I did notice was that the way the table is built. Having the sidewalls visible just adds to the field of depth in a way I’ve seldom if ever seen before. Great stuff ! :good:

     

    #150199
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    I’ve only played the real one at a pinball show so it was loud and I couldn’t hear very well so didn’t really notice, but there is definitely a lot of firing going on.

    #150215
    vogliadicane
    Participant
    @vogliadicane
    Member

    I agree with arngrim, the cactus solenoids are actually too much; much too much. I silenced them. For an acoustic feedback I’d suggest the bumper sounds, pitched up a bit.

    #150217
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    ok, shaker effect implemented, you can grab new ini files :)

Viewing 20 posts - 21 through 40 (of 51 total)
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