Car Hop (Gottlieb 1991)

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  • #85853
    32assassin
    Participant
      @32assassin
      Member

      https://vpinball.com/VPBdownloads/car-hop-gottlieb-1991/

      Big thank you to Bodydump for his Playfield and plastics redraw

       

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      Total of 41 users thanked author for this post. Here are last 20 listed.
      #85869
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        Hmm. I guess it is true what I heard some time back. Once you do get quiet, you often come back with a rush of tables B-)

        Thank you very much 32assassin and Bodydump.

        #85879
        Micronaut
        Participant
          @micronaut
          Member

          Magnificent table and good sound rocknroll. :good:
          to be of the nineties, it has playable style of EM tables of the 70`s,

          thanks!

          #85880
          emuoyaji
          Participant
            @emuoyaji

            Hello.
            It’s always a wonderful table. :good:
            The LCD display seems to be wrong.
            Other tables that use the same script seem to be similar.

            Attachments:
            #85885
            Pinbolt
            Participant
              @pinbolt
              Member

              Thank you for tzhe table.

              #85890
              kds70
              Participant
                @kds70
                Member

                @32assassin : thx for this table :rose:

                Right Flipper DOF issue found: the right flipper activates one of the right DOF solendois / contactors; but why ? Didn´t found a solution; i´ve deleted contactor calls for flippers in dof config but problem exists. Also i´ve searched your script but i didn´t find a solenoid call with depends with the right flipper and a solenoid from the right back side.

                :mail: lets see; maybe you have an idea ? :bye:

                VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                #85901
                kds70
                Participant
                  @kds70
                  Member

                  Found the solution:

                  deleted in DOF config all “S46” solenoid calls in the right and middle right bumper sections.

                  Don´t know if it´s a mistake by you or arngrim ?

                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                  #85913
                  32assassin
                  Participant
                    @32assassin
                    Member

                    the only thing I do is add DOF calls to the script,  if they match or don’t match the DOF config file,  that is another story.

                    the IDs for the last 10 digits are all over the place.  I will update them and upload a new version hopefully one with better graphics.

                    see a table you like help me find the resources so that I can finish it
                    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                    #85952
                    Shannon
                    Participant
                      @shannon1
                      Member

                      :good:

                      #86174
                      Bluetooth
                      Participant
                        @bluetooth

                        Thanks for this table  :good:

                        No problem with LCD display for me. (pincab 3 screens, nothing on the DMD, score on the backglass)

                        I think there is a problem with the bull’s eye : the target never move down  :unsure:

                        #86208
                        UpJumpTheBoogie
                        Participant
                          @jonathanfischer

                          which rom? carhop  does not work for me.

                          #86226
                          Bluetooth
                          Participant
                            @bluetooth

                            Try this one :

                            http://www.vpforums.org/index.php?app=downloads&showfile=160

                             

                            #86229
                            WallClock
                            Participant
                              @wall

                              Cant get this bad boy to accept quarters ? Thanks for the table !!!

                              #86352
                              senseless
                              Participant
                                @senseless
                                Member

                                Thanks 32, love the theme and the table!

                                #86399
                                xenonph
                                Participant
                                  @xenonph
                                  MemberContributor

                                  Great table!! Love it!!

                                  At WallClock…

                                  this table needs a pre-initialized nvram to accept quarters. (As will most gts3 and bally_6803 tables.)

                                  If you didnt download the nvram package that is usually part of VP install, I added the nvram for Car Hop as attachment.

                                  Just extract and copy content of zip file, into your nvram folder, and this table will accept coins.

                                  carhop

                                  Attachments:
                                  #86877
                                  Koolywiz
                                  Participant
                                    @koolywiz

                                    Does the Bull’s eye work for anyone else?  The target never drops no matter how many times I hit it.  Everything else seems to play just fine.  Thanks

                                    #86882
                                    32assassin
                                    Participant
                                      @32assassin
                                      Member

                                      the bullseye is a stand up target why would it drop

                                      the only difference here is that I had to use a primitive because the target shape is not available in the VPX

                                      target is hit repeatably from 14:09 to 14.25

                                       

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      #86909
                                      Slydog43
                                      Participant
                                        @slydog43
                                        Member

                                        Love Todd Tuckey’s video.  Very nice guy also, have met him numerous times and he is just like the videos, such a ham.

                                        #86920
                                        Koolywiz
                                        Participant
                                          @koolywiz

                                          Ok, wasn’t sure if it was suppose to drop or not.  But when I hit it, it doesn’t seem to acknowledge it.  In the video there is a bell sound.

                                          #86937
                                          32assassin
                                          Participant
                                            @32assassin
                                            Member

                                            the bullseye target is made up of two switches

                                            center hit –> sw33

                                            edges hit –> sw43

                                            their is no bell sound because the VP9 or 8 table did not have it,

                                            the bell is more then likely a solenoid controlled event.    this is why I asked for the manual for this table.

                                            given that their was no sound calls in the VP8 or VP9 versions I do not know what to map it to.

                                            if you want a generic sound import the attached bell sound file  in to the table and change the targets code to this

                                            line 275

                                            ‘Bullseye
                                            Sub sw33_Hit:vpmTimer.PulseSw 33 : sw33p.Transz = 10 : playsound”bell” : Me.TimerEnabled = 1 : End Sub
                                            Sub sw33_timer:sw33p.Transz = 0:Me.TimerEnabled = 0: End Sub
                                            Sub sw43_Hit:vpmTimer.PulseSw 43 : playsound”target” : End Sub

                                             

                                            or find me the manual;

                                            I will only add it to the proper calls.

                                            see a table you like help me find the resources so that I can finish it
                                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                            Attachments:
                                            2 users thanked author for this post.
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