- This topic has 32 replies, 9 voices, and was last updated 3 years, 4 months ago by Rajo Joey.
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May 21, 2018 at 11:53 pm #85853
https://vpinball.com/VPBdownloads/car-hop-gottlieb-1991/
Big thank you to Bodydump for his Playfield and plastics redraw
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Total of 41 users thanked author for this post. Here are last 20 listed.
May 22, 2018 at 12:24 am #85869Hmm. I guess it is true what I heard some time back. Once you do get quiet, you often come back with a rush of tables
Thank you very much 32assassin and Bodydump.
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May 22, 2018 at 4:39 am #85879Magnificent table and good sound rock
n
roll.
to be of the nineties, it has playable style of EM tables of the 70`s,thanks!
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May 22, 2018 at 4:48 am #85880Hello.
It’s always a wonderful table.
The LCD display seems to be wrong.
Other tables that use the same script seem to be similar.Attachments:
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May 22, 2018 at 5:25 am #85885Thank you for tzhe table.
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May 22, 2018 at 6:47 am #85890@32assassin : thx for this table
Right Flipper DOF issue found: the right flipper activates one of the right DOF solendois / contactors; but why ? Didn´t found a solution; i´ve deleted contactor calls for flippers in dof config but problem exists. Also i´ve searched your script but i didn´t find a solenoid call with depends with the right flipper and a solenoid from the right back side.
lets see; maybe you have an idea ?
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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May 22, 2018 at 10:06 am #85901Found the solution:
deleted in DOF config all “S46” solenoid calls in the right and middle right bumper sections.
Don´t know if it´s a mistake by you or arngrim ?
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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May 22, 2018 at 2:19 pm #85913the only thing I do is add DOF calls to the script, if they match or don’t match the DOF config file, that is another story.
the IDs for the last 10 digits are all over the place. I will update them and upload a new version hopefully one with better graphics.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 22, 2018 at 4:48 pm #85952You need to login in order to like this post: click here
May 24, 2018 at 1:53 pm #86174Thanks for this tableÂ
No problem with LCD display for me. (pincab 3 screens, nothing on the DMD, score on the backglass)
I think there is a problem with the bull’s eye : the target never move downÂ
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May 24, 2018 at 5:56 pm #86208which rom? carhop does not work for me.
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May 25, 2018 at 4:49 am #86226Try this one :
http://www.vpforums.org/index.php?app=downloads&showfile=160
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May 25, 2018 at 7:16 am #86229Cant get this bad boy to accept quarters ? Thanks for the table !!!
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May 26, 2018 at 3:23 pm #86352Thanks 32, love the theme and the table!
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May 27, 2018 at 1:51 am #86399Great table!! Love it!!
At WallClock…
this table needs a pre-initialized nvram to accept quarters. (As will most gts3 and bally_6803 tables.)
If you didnt download the nvram package that is usually part of VP install, I added the nvram for Car Hop as attachment.
Just extract and copy content of zip file, into your nvram folder, and this table will accept coins.
Attachments:
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May 31, 2018 at 2:43 pm #86877Does the Bull’s eye work for anyone else? The target never drops no matter how many times I hit it. Everything else seems to play just fine. Thanks
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May 31, 2018 at 3:31 pm #86882the bullseye is a stand up target why would it drop
the only difference here is that I had to use a primitive because the target shape is not available in the VPX
target is hit repeatably from 14:09 to 14.25
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 31, 2018 at 5:54 pm #86909Love Todd Tuckey’s video. Very nice guy also, have met him numerous times and he is just like the videos, such a ham.
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May 31, 2018 at 6:30 pm #86920Ok, wasn’t sure if it was suppose to drop or not. But when I hit it, it doesn’t seem to acknowledge it. In the video there is a bell sound.
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May 31, 2018 at 7:27 pm #86937the bullseye target is made up of two switches
center hit –> sw33
edges hit –> sw43
their is no bell sound because the VP9 or 8 table did not have it,
the bell is more then likely a solenoid controlled event.  this is why I asked for the manual for this table.
given that their was no sound calls in the VP8 or VP9 versions I do not know what to map it to.
if you want a generic sound import the attached bell sound file in to the table and change the targets code to this
line 275
‘Bullseye
Sub sw33_Hit:vpmTimer.PulseSw 33 : sw33p.Transz = 10 : playsound”bell” : Me.TimerEnabled = 1 : End Sub
Sub sw33_timer:sw33p.Transz = 0:Me.TimerEnabled = 0: End Sub
Sub sw43_Hit:vpmTimer.PulseSw 43 : playsound”target” : End Subor find me the manual;
I will only add it to the proper calls.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Attachments:
You need to login in order to like this post: click here
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