- This topic has 95 replies, 43 voices, and was last updated 3 years, 1 month ago by Vladaymir.
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April 28, 2018 at 2:44 pm #83347
Just want to say it was very kind and polite for Bord to include me in the credits… however, I had only done some cosmetic and layout tweaks to 32A’s original beta, then handed it off to BorgDog, who did some real work on it. So, with Bord’s new version, it is all his work on the layouts and visuals are his… any minor things I had contributed are long gone.
I had a chance to play an advance version, and even in that stage it was looking awesome, so I’m really looking forward to checking out this final version. This table is a favorite for me, for a number of reasons… and I felt like the VPX library was missing a big piece of the puzzle without it. Thanks for putting this together, Bord… and for gathering the awesome and detailed playfield and other scans. I understand Bord actually went to some expense to put this table together for us. Thanks again, man. Â
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April 28, 2018 at 10:10 pm #83362Real nice Bord. Great job and thank you for releasing this out into the wild.
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April 29, 2018 at 2:40 am #83379Ohhh man……this was an odd table in the 80’s …..dark themed…..it spelled danger.
This is such a nice recreation, enjoying it thoroughly, man this plays and looks gooood.
Thanks to ALL involved !
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April 29, 2018 at 3:58 am #83386Thanks Bord and everyone else involved. Lots of fun to play and one of my favorites of all time.
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April 29, 2018 at 6:26 am #83397Excellent recreation, super fun table and one of my favorites since always.
I have nothing more to say, everything has been said and everything is good.
Thank youAttachments:
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April 29, 2018 at 7:06 am #83401Plays as great as it looks!
I’m having a blast with this table!Â
Thanks guys!
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April 29, 2018 at 11:16 am #83418Updated to 1.0.1a with a script fix for the slingshots. Would someone using DOF please get back to me and confirm they are being triggered properly now?
This fix also enhances the light show on a slingshot hit as the GI for that side drops out when triggered. It’s pretty cool.
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April 29, 2018 at 11:31 am #83425Back to memory lane with this one!! Excellent recreation. Thanks!
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April 29, 2018 at 1:07 pm #83437I would test the DOF for you Bord, if it wasn’t for the fact that I need to replace one of my slings. Too many great releases, Centaur included, does takes it toll :) Now to figure out where I left that spare one :)
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April 29, 2018 at 3:11 pm #83445Thanks for the update. I played the table for hours last night, it’s so addictive
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April 29, 2018 at 6:16 pm #83455thanks for the release
the code still had some residue from the VP 10.0 Beta days
the double slingshot call was one of them.
the other is for the center stand up targets behind the drop targets. their is still a pair of primitive stand up targets with primitive animation subroutine.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
April 29, 2018 at 6:38 pm #83457…the center stand up targets behind the drop targets. their is still a pair of primitive stand up targets with primitive animation subroutine
Thanks 32a! I remember playing your early VPX beta of this game.
I actually added that antique script because the stock VPX targets have high backs and didn’t fit properly under the rubbers. Centaur center targets have a lower back so I made a new mesh and animated them that way. I wish we had a VPX option for those shorter targets.
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April 29, 2018 at 7:26 pm #83459I noticed, this is why I always set Z(location) =-10 for all the stand up targets I add.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
April 29, 2018 at 7:36 pm #83460Finally got to set the newest version up and play tonight… turned out great. I really like the visibility and lighting in the SPL lane. Looks really cool.
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April 29, 2018 at 10:35 pm #83474Thanks for the great release. It is one of my favorite early 80’s titles. Now if only someone would create a backglass worthy of your table:)
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April 29, 2018 at 10:37 pm #83475Never mind. Just found the hauntglass. Perfection
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April 30, 2018 at 4:16 am #83483Updated to 1.0.1a with a script fix for the slingshots. Would someone using DOF please get back to me and confirm they are being triggered properly now?
This fix also enhances the light show on a slingshot hit as the GI for that side drops out when triggered. It’s pretty cool.
Slingshots are working now with DOF. Thanks for this AMAZING table
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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April 30, 2018 at 12:43 pm #83505yes, slings now fire DOF, and yes cool effect the GI switch out at hit! Thanks for fixing.
It is strange, but it was totally irritating, when you are used to the force feedback and it is missing at some points.
@Pinfan45 press F6 and check “display credits”You need to login in order to like this post: click here
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April 30, 2018 at 3:18 pm #83514Bord. Congrats for a great release, also congrats to all who contributed. Although I scanned the apron and shooter lane from the real deal, I’ll share credit for that with my brother-in-law, as it’s his pin (thanks Hunter!). More may be coming for another pin in the near future :)
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April 30, 2018 at 11:02 pm #83526Best Bally SS physics to date. I’m hooked on this one. Played for three hours tonight. I’m still trying to hit that damn chamber feature five shots in a row!
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