This topic contains 81 replies, has 38 voices, and was last updated by  Drybonz 1 month, 3 weeks ago.

Viewing 20 posts - 41 through 60 (of 82 total)
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  • #83505
     vogliadicane 
    Participant
    Member

    yes, slings now fire DOF, and yes cool effect the GI switch out at hit! Thanks for fixing. :good:

    It is strange, but it was totally irritating, when you are used to the force feedback and it is missing at some points.

    @pinfan45 press F6 and check “display credits”

    2 users thanked author for this post.
    #83514
     The Loafer 
    Participant
    Member

    Bord.  Congrats for a great release, also congrats to all who contributed.  Although I scanned the apron and shooter lane from the real deal, I’ll share credit for that with my brother-in-law, as it’s his pin (thanks Hunter!).  More may be coming for another pin in the near future :)

     

    4 users thanked author for this post.
    #83526
     Ben Logan2 
    Participant
    Member

    Best Bally SS physics to date. I’m hooked on this one. Played for three hours tonight. I’m still trying to hit that damn chamber feature five shots in a row!

    2 users thanked author for this post.
    #83538
     kds70 
    Participant
    Member

    … and cant get the Credits to display on the backglass.

    Press F6 to get to the rom options while playing; set your options and restart.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
    Real Pin: Eight Ball Deluxe LE (1982)
    1 user thanked author for this post.
    #83605
     chokeee 
    Participant
    Member

    One question about reflections on balls (its not only Centaur table). I would like to disable some inserts reflections on the balls. For example blue insert “when lit” and orange “relase”. Show reflections on balls in UNchecked and the reflection still exists. Where is the problem?

    #83615
     bord 
    Participant
    MembervipContributor

    One question about reflections on balls (its not only Centaur table). I would like to disable some inserts reflections on the balls. For example blue insert “when lit” and orange “relase”. Show reflections on balls in UNchecked and the reflection still exists. Where is the problem?

    Kill the a and z versions of the lamps you don’t want on the balls. Zs are on layer 11 IIRC.

    #83618
     chokeee 
    Participant
    Member

    Thanks bord. I clicked on layer 9 and thought that the 8th layer was the last one (because 9 and 10 are empty) ;)

    #83621
     Thalamus 
    Moderator
    ContributorMemberModerator

    10, 11 and 12 is beta.

    #84190
     Bullwinkle55 
    Participant

    Excellent table Bord,  it plays as nice as it looks. Thank you very much

    #84216
     bord 
    Participant
    MembervipContributor

    Minor update today. Added a DOF call for the ORB kicker. Thanks to @borgdog for the idea. Call has been added to DOFConfig so update that, too. No physics were changed so you should be able to use this and still compete in the Game of the Week.

    #84294
     Mark70 
    Participant
    Member

    just a very small finding, I noticed that the drain sound is not playing.
    Maybe it’s something you want to combine with a future update.
    I am still on Version 1.0.1a. So maybe it is already working on latest 1.0.1b.
    Thanks

    --------------------------------------------------------------------------------------------------
    I am looking for T2 cabinet decals, please send pm for offers.
    --------------------------------------------------------------------------------------------------

    #84297
     Pinbolt 
    Participant
    Member

    Thank you for the update.

    I’m a desktop user and I think the flippers need a little tuning.

    When the ball runs from the rail over the flippers the ball jumps( left and right side)

    Please help

    #84298
     bord 
    Participant
    MembervipContributor

    Hi @pinbolt, I’m not going to make any additional tweaks this week as the Game of the Week is going on and the game needs to play the same to keep the challenge fair. You can mess with your copy by adjusting Wall5 and Wall6. I’ll take a closer look as other updates accumulate.

    Thanks for the feedback!

    1 user thanked author for this post.
    #84410
     RallyRally 
    Participant

    I lowered table slope a tiny bit to reduce SDTM’s and added tiltkey/nudge to keydown, but otherwise this is basically perfect, thank you!

    #84413
     bord 
    Participant
    MembervipContributor

    I lowered table slope a tiny bit to reduce SDTM’s and added tiltkey/nudge to keydown, but otherwise this is basically perfect, thank you!

    Glad you made it perfect.

    #84421
     CarnyPriest 
    Participant
    Member

    #84423
     CarnyPriest 
    Participant
    Member

    XRQew

    Attachments:
    #84436
     Thalamus 
    Moderator
    ContributorMemberModerator

    I just so hate it when a release as good as this one gets comments about gameplay. WTF. Have you guys ever played the real deal ? These machines are made for you to spend your hard earned cash one and if you shoot the target that is dangerous – it will in a high percentage go into the danger area. When I see VP games emulating the real deal it just make me happy. It means to me that we’re right on the dollar physics vise. And Centaur. Without owning it or knowing the nits and grits about the real machine a least to me feels like a good emulation.

    Ok … I’ll come down a bit … breath … ok – back to normal.

    1 user thanked author for this post.
    #84446
     TNT2 
    Participant
    Member

    Most people who play VP enjoy the realism. If a table is playing too difficult and yet it’s a faithful recreation of the real thing you might try Pinball Arcade. That is designed more for sustained gameplay and less on realism.

    #84447
     bord 
    Participant
    MembervipContributor

    Thanks, guys.

    My biggest difficulty with this project was to get it playing tough enough. I still think it is too easy but feels as much like a well-maintained Bally from this era as I could manage. These “too hard” guys don’t play enough real pinball.

Viewing 20 posts - 41 through 60 (of 82 total)

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