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Viewing 20 posts - 41 through 60 (of 95 total)
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  • #83538
    kds70
    Participant
    @kds70
    Member

    … and cant get the Credits to display on the backglass.

    Press F6 to get to the rom options while playing; set your options and restart.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    1 user thanked author for this post.
    #83605
    chokeee
    Participant
    @chokeee
    Member

    One question about reflections on balls (its not only Centaur table). I would like to disable some inserts reflections on the balls. For example blue insert “when lit” and orange “relase”. Show reflections on balls in UNchecked and the reflection still exists. Where is the problem?

    #83615
    bord
    Moderator
    @bord
    MembervipContributorModerator

    One question about reflections on balls (its not only Centaur table). I would like to disable some inserts reflections on the balls. For example blue insert “when lit” and orange “relase”. Show reflections on balls in UNchecked and the reflection still exists. Where is the problem?

    Kill the a and z versions of the lamps you don’t want on the balls. Zs are on layer 11 IIRC.

    #83618
    chokeee
    Participant
    @chokeee
    Member

    Thanks bord. I clicked on layer 9 and thought that the 8th layer was the last one (because 9 and 10 are empty) ;)

    #83621
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    10, 11 and 12 is beta.

    #84190
    Bullwinkle55
    Participant
    @bullwinkle55

    Excellent table Bord,  it plays as nice as it looks. Thank you very much

    #84216
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Minor update today. Added a DOF call for the ORB kicker. Thanks to @borgdog for the idea. Call has been added to DOFConfig so update that, too. No physics were changed so you should be able to use this and still compete in the Game of the Week.

    #84294
    Mark70
    Participant
    @mark70
    Member

    just a very small finding, I noticed that the drain sound is not playing.
    Maybe it’s something you want to combine with a future update.
    I am still on Version 1.0.1a. So maybe it is already working on latest 1.0.1b.
    Thanks

    #84297
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you for the update.

    I’m a desktop user and I think the flippers need a little tuning.

    When the ball runs from the rail over the flippers the ball jumps( left and right side)

    Please help

    #84298
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Hi @Pinbolt, I’m not going to make any additional tweaks this week as the Game of the Week is going on and the game needs to play the same to keep the challenge fair. You can mess with your copy by adjusting Wall5 and Wall6. I’ll take a closer look as other updates accumulate.

    Thanks for the feedback!

    1 user thanked author for this post.
    #84410
    RallyRally
    Participant
    @rallyrally

    I lowered table slope a tiny bit to reduce SDTM’s and added tiltkey/nudge to keydown, but otherwise this is basically perfect, thank you!

    #84413
    bord
    Moderator
    @bord
    MembervipContributorModerator

    I lowered table slope a tiny bit to reduce SDTM’s and added tiltkey/nudge to keydown, but otherwise this is basically perfect, thank you!

    Glad you made it perfect.

    #84421
    CarnyPriest
    Participant
    @carnypriest
    Member

    #84423
    CarnyPriest
    Participant
    @carnypriest
    Member

    XRQew

    Attachments:
    #84436
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I just so hate it when a release as good as this one gets comments about gameplay. WTF. Have you guys ever played the real deal ? These machines are made for you to spend your hard earned cash one and if you shoot the target that is dangerous – it will in a high percentage go into the danger area. When I see VP games emulating the real deal it just make me happy. It means to me that we’re right on the dollar physics vise. And Centaur. Without owning it or knowing the nits and grits about the real machine a least to me feels like a good emulation.

    Ok … I’ll come down a bit … breath … ok – back to normal.

    1 user thanked author for this post.
    #84446
    TNT2
    Participant
    @tnt2
    Member

    Most people who play VP enjoy the realism. If a table is playing too difficult and yet it’s a faithful recreation of the real thing you might try Pinball Arcade. That is designed more for sustained gameplay and less on realism.

    #84447
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thanks, guys.

    My biggest difficulty with this project was to get it playing tough enough. I still think it is too easy but feels as much like a well-maintained Bally from this era as I could manage. These “too hard” guys don’t play enough real pinball.

    #84448
    RallyRally
    Participant
    @rallyrally

    I lowered table slope a tiny bit to reduce SDTM’s and added tiltkey/nudge to keydown, but otherwise this is basically perfect, thank you!
    Glad you made it perfect.

    You made it perfect, my friend. I did what I had to to compensate for my shit playing skills. I can only say thank you once more and humbly accept any updates you may publish.

    #84466
    bord
    Moderator
    @bord
    MembervipContributorModerator

    You made it perfect, my friend. I did what I had to to compensate for my shit playing skills. I can only say thank you once more and humbly accept any updates you may publish.

    Truthfully I’m happy you’re able to enjoy it.

    #87795
    kcpinhead
    Participant
    @kcpinhead

    Im playing desktop mode of this table and for some reason I cant get a numerical display to come up? Does anyone know how to fix this problem?

     

Viewing 20 posts - 41 through 60 (of 95 total)
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