Comet (Williams 1985)

Viewing 20 posts - 21 through 40 (of 55 total)
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  • #74943
    Johngreve
    Participant
      @johngreve

      I love this table…..just plain georgous!
      Those ramps are incredible…..love the sharpness of the playfield and the bright vivid colors. You really nailed it with the sounds of the ball hitting the rubbers and what not. I don’t have DOF but my subwoofer speaker in the cabinet replicates the sound so well you can actually feel the thump as the ball hits the rubbers. Perfect in every way!
      Thanks….
      PS: also love your Cyclone table and have played that to death as well!

      #74944
      Ben Logan2
      Participant
        @benlogan2

        Didn’t think you could outdo your Cyclone, Mike, but you’ve done it!

        So much to love!

        Million Shot Ramp — Love the way the ball swirls around the hoops when it has a lot of spin. So realistic!

        Left Orange Ramp — You need a really solid shot to make it up and around. Keeps this table addictive! Feels great when you nail it. Kills ya when you half-Ramp!

        Insert Lights — Great contrast between not lit and lit. Realistic flashing (is it stepped? Seems to have a fast fade routine. Very nice). You can practically see the bulbs beneath the playfield.

        Rails — I turn these on even in my cab. Love the lighting you added to them.

        Sidewall Illumination — As a spoiled end user, this is one feature I’m often requesting. Hope I’m not bugging! The sidewalls look absolutely beautiful here. Love that they flash on and off with the GI. If you’re on a cab, at least take a look at them once. So sweet!

        Woodgrain in Shooter Lane — So nice! Wish I had a floor made out of this stuff!

        Incandescent GI Quality — Mike, you have a seriously great eye for this. Just the right amount of orange and yellow. Compares really well with pics and my own real life experience with the pin.

        Mechanical Sounds — Every surface has a satisfying clunk, bump, or clink. Really adds to the real world feel. I feel like the ball could dent this thing!

        Shooting Gallery Gate — Such detail. You can even see the little counter weight rocking back and forth. Geek stuff!

        A Comet popped up locally a few years ago for a grand. I was all set to buy it. My then five year old threw a fit, because Python Angelou’s backglass (HauntGlass?) really frightened him. And it is spooky indeed! I’ve always kicked myself for not just buying it and throwing a towel over it or something. Until now! Thanks “a million shot” Mike!

        #75015
        Mark70
        Participant
          @mark70

          I agree with Ben, so many great details.

          Sliderpoint, I don’t know how much work it is but do you have any plans to add some of these awesome plastic ramp sounds like you did for cyclone?

          #75032
          Sliderpoint
          Participant
            @sliderpoint

            The Cyclone ramps are deliberately zig-zaggy and make a lot of noise.  This one is pretty smooth and doesn’t make a lot of sound.  But, I’ll see what I can come up with that works well.   :good:

            -Mike

            #75034
            Mark70
            Participant
              @mark70

              Great, thank you.

              #75040
              RustyCardores
              Moderator
                @rustycardores

                The Cyclone ramps are deliberately zig-zaggy and make a lot of noise. This one is pretty smooth and doesn’t make a lot of sound. But, I’ll see what I can come up with that works well. :good: -Mike

                I have added the new raised ramp rolling ball and the scheduled bump script to my personal copy.  These keep a modified (pitch & vol) ball rolling sound tracking in full surround sound while on the ramps (in stereo on non-surround cabs) and apply the ramp bumps in real time in a reactive way to what the ball is actually doing.  I’m happy to send you a copy if you are interested.

                #75065
                Sliderpoint
                Participant
                  @sliderpoint

                  The Cyclone ramps are deliberately zig-zaggy and make a lot of noise. This one is pretty smooth and doesn’t make a lot of sound. But, I’ll see what I can come up with that works well. :good: -Mike

                  I have added the new raised ramp rolling ball and the scheduled bump script to my personal copy. These keep a modified (pitch & vol) ball rolling sound tracking in full surround sound while on the ramps (in stereo on non-surround cabs) and apply the ramp bumps in real time in a reactive way to what the ball is actually doing. I’m happy to send you a copy if you are interested.

                  I have an update about ready, but I’d really like to see your sound script to see how it is creating bumps and what not.  Please send me a link!

                  Thanks!

                  -Mike

                  #75067
                  RustyCardores
                  Moderator
                    @rustycardores

                    Mike I have sent you a private message with the link.

                    #75077
                    TNT2
                    Participant
                      @tnt2

                      Fantastic release. When Mike releases a table I am always super excited!

                      #75092
                      Sliderpoint
                      Participant
                        @sliderpoint

                        OK.  V 1.1 is updated:

                        Minor lighting updates.
                        Removed hiding sidewalls in cab mode.
                        Added some missing objects for detail.
                        Fix top right lane.
                        Added comet specific ramp sounds.
                        Added RustyCardores/DJRobX Ramp rolling/bump sounds.
                        HauntFreaks decal upgrade.
                        BorgDog switchrod adjustments and screw tightening.

                        Thanks all!

                        -Mike

                        7 users thanked author for this post.
                        #75097
                        Jesperpark
                        Participant
                          @jesperpark

                          BorgDog switchrod adjustments and screw tightening

                          Wow VP10 tables are truly realistic if this is happening :whistle:

                          #75101
                          BorgDog
                          Participant
                            @borgdog

                            had a few loose screws, just needed a little turn to tighten them up.   :bye:

                            #75102
                            robertms
                            Participant
                              @mophead

                              Just plain awesome! Love the fruits of these collaborations.

                              #75105
                              randr
                              Keymaster
                                @randr

                                Thank you for the update

                                ********************************************************
                                Messing with the VPinball app and push notifications.
                                So if you haven't downloaded app yet what are you waiting for!?
                                for IOS and Android

                                ********************************************************

                                ********************************************************
                                Messing with the VPinball app and push notifications.
                                So if you haven't downloaded app yet what are you waiting for!?
                                for IOS and Android

                                ********************************************************

                                #75120
                                Thalamus
                                Moderator
                                  @thalamus

                                  Since I haven’t played this table irl ( or maybe I did and forgot ? – lol ), I can’t say. But, it feel real – that I know. Very nice Mike. Love it. :yes:

                                  #75146
                                  The Loafer
                                  Participant
                                    @theloafer

                                    I played it last night for about an hour, plays just about as close to perfect as I can imagine.  I am not a fan of the real table yet one again, playing an excellent recreation can lead to an appreciation of the real thing.  I’m now going to give the original a try next time I see it in the wild.

                                    #75147
                                    LeChucksBeard
                                    Participant
                                      @lechucksbeard

                                      This is a really cool looking and well done, beautiful table. As for the original, I don’t know it myself but I can’t imagine many people wanting to put quarters in it, holy drainage hell!

                                      #75159
                                      Mark70
                                      Participant
                                        @mark70

                                        Great update, thanks to all involved! And very good choice for the ramp sounds

                                        #75184
                                        HauntFreaks
                                        Moderator
                                          @hauntfreaks

                                          Looks Great! Anyone have any Pov to share out? Thanks

                                          it should have had a landscape POV file included

                                          #75513
                                          vogliadicane
                                          Participant
                                            @vogliadicane

                                            From the first release I also thought the awsome sidewalls should be visible in my cab, which I did. I also made some changes to the image SidewallsEarlySSOn (reflections more parallel to the backwall), which give much more depth to the FS view, at least to my opinion. See screenshot.

                                            Never tested the DT view.

                                            I sent it to slider, but he meant why not post it here so you guys can check it out yourself. So here it is:

                                            2 users thanked author for this post.
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