Congo (Williams 1995) VP10

Viewing 20 posts - 61 through 80 (of 85 total)
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  • #108590
    Skitso
    Participant
      @skitso

      ah, of course! Thanks! :)

      #108608
      Skitso
      Participant
        @skitso

        Is there a way to fix the ball reflection being way too visible while the ball is on the see-through part of the playfield?

        #108620
        Thalamus
        Moderator
          @thalamus

          Without actually knowing in detail – I would expect it to be to change ball image in the script. There are some tables that does things like that. One is a table you should be pretty familiar with since you made such a great mod of. TZ. There, all of a sudden there is a gumball, right.

          #108624
          Skitso
          Participant
            @skitso

            Hmm, I’m not quite sure I follow you. I don’t want the ball image to change, but the reflection to stay the same, no matter the material it is rolling on.

            I’m in the process of giving this table a slight visual polish in the same manner as I did earlier for TZ (adding shadows, improving textures, lighting and so forth)

             

            One of the most major issue I’m having with this table is this:

            Image4

            On the left, you can see the ball on the normal playfield with a subtle reflection and a new, beautiful ball shadow. But when the ball is on the mini playfield glass (the right image), the reflection and ball shadow looks awful. I have no idea how to fix this… Pls halp! :)

            #108628
            Thalamus
            Moderator
              @thalamus

              I’ll have to look at this later. But, I would consider some value for the shadow dependent on the z-axis. That you can get to without adding too  much stuff via the JP ballrolling that this already tracking balls on this table. Might be and idea to look at the version at github. I don’t remember if this was already included in this table or not.

              #108676
              rothbauerw
              Moderator
                @rothbauerw

                It’s an artifact of trying to reflect on the transparent image below it.  Only solution I’ve found is to turn off ball reflections on the playfield. In my opinion, ball shadows are a sufficient supplement.

                Current Project: Perpetual updates of VPX physics.

                Current Project: Perpetual updates of VPX physics.

                #108683
                Skitso
                Participant
                  @skitso

                  Thanks roth, but the same issue remains with the ballshadow too. It just looks ugly. But without shadow and reflection, the ball seems like floating, so I don’t know… maybe this table is beyond fixing in that regard. :/

                  #108688
                  Thalamus
                  Moderator
                    @thalamus

                    I have something back in my mind that I think Bord mentioned about height of the ball shadow. It’s one of the things that has stuck in my mind of needing to test but I still haven’t got around to try.

                    #108699
                    rothbauerw
                    Moderator
                      @rothbauerw

                      The flipper polling behavior was removed, you don’t have the latest version.

                      Flipper DOF doesn’t work at all in 1.2 version.

                      Script still needs to be modified. Starting from line 1791 replace the code with something like this:

                      Sub SolLFlipper(Enabled)

                      If Enabled Then

                      ‘ PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, 0.4, -0.05, 0.11

                      ‘PlaySound SoundFX(“FlipperUpLeft”,DOFFlippers), 0, 0.4, -0.05, 0.0 ‘clark <———— COMMENT OUT

                      PlaySound SoundFXDOF(“FlipperUpLeft”,101,DOFOn,DOFFlippers), 0, 0.4, -0.05, 0.0 ‘<———— NEW

                      LeftFlipper.RotateToEnd

                      Else

                      ‘ PlaySound SoundFX(“fx_flipperdown”,DOFContactors), 0, 0.4, -0.05, 0.11

                      ‘PlaySound SoundFX(“flipper_down”,0), 0, 1, -0.05, 0.11 ‘clark <———— COMMENT OUT

                      PlaySound SoundFXDOF(“flipper_down”,101,DOFOff,DOFFlippers), 0, 1, -0.05, 0.11 ‘<———— NEW

                      LeftFlipper.RotateToStart

                      LeftFlipper.EOStorque = DefaultEOS

                      End If

                      End Sub

                      ‘SoundFX(“fx_flipperup”,DOFContactors)

                      Sub SolRFlipper(Enabled)

                      If Enabled Then

                      ‘ PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, 0.4, 0.05, 0.15

                      ‘PlaySound SoundFX(“FlipperUpLeft”,DOFFlippers), 0, 0.4, 0.05, 0.0 ‘clark <———— COMMENT OUT

                      PlaySound SoundFXDOF(“FlipperUpLeft”,102,DOFOn,DOFFlippers), 0, 0.4, 0.05, 0.0 ‘<———— NEW

                      RightFlipper.RotateToEnd

                      Else

                      ‘ PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, 0.4, 0.05, 0.15

                      ‘PlaySound SoundFX(“flipper_down”,0), 0, 1, 0.05, 0.11 ‘clark <———— COMMENT OUT

                      PlaySound SoundFXDOF(“flipper_down”,102,DOFOff,DOFFlippers), 0, 1, 0.05, 0.11 ‘<———— NEW

                      RightFlipper.RotateToStart

                      RightFlipper.EOStorque = DefaultEOS

                      End If

                      End Sub

                      ‘flipnf

                      Sub SolULFlipper(Enabled)

                      If Enabled Then

                      ‘ PlaySound “fx_flipperup”, 0, 0.5, -0.06, 0.15

                      ULeftFlipper.RotateToEnd

                      Else

                      ‘ PlaySound “fx_flipperdown”, 0, 0.5, -0.06, 0.15

                      ULeftFlipper.RotateToStart

                      End If

                      End Sub

                      Or, you can update your DOF config so the left and right flippers use S48 and S46

                      Current Project: Perpetual updates of VPX physics.

                      Current Project: Perpetual updates of VPX physics.

                      #108700
                      rothbauerw
                      Moderator
                        @rothbauerw

                        Thanks roth, but the same issue remains with the ballshadow too. It just looks ugly. But without shadow and reflection, the ball seems like floating, so I don’t know… maybe this table is beyond fixing in that regard. :/

                        I have ball shadows on Tee’d Off and it looks fine.  It is a raised playfield, but I don’t think that should make a difference.  You might need to play with the Depth Bias of the ball shadow to get it to look right.

                        Current Project: Perpetual updates of VPX physics.

                        Current Project: Perpetual updates of VPX physics.

                        1 user thanked author for this post.
                        #108704
                        bord
                        Moderator
                          @bord

                          Thanks roth, but the same issue remains with the ballshadow too. It just looks ugly. But without shadow and reflection, the ball seems like floating, so I don’t know… maybe this table is beyond fixing in that regard. :/

                          I have ball shadows on Tee’d Off and it looks fine. It is a raised playfield, but I don’t think that should make a difference. You might need to play with the Depth Bias of the ball shadow to get it to look right.

                          Space Time, too. No raised pf and ball shadow over elements below the pf work fine.

                          #138249
                          Spectrum1
                          Participant
                            @spectrum1

                            Is there a way to move around and resize the DMD display?

                            #138252
                            Thalamus
                            Moderator
                              @thalamus

                              @specturm1: Read this https://vpinball.com/forums/topic/lesser-known-features-of-vpinmame-dmd/

                              – registry has x and y coordinates and freezy can use those, or you can punch them in yourself to the ini file.

                              #138304
                              Genesis38
                              Participant
                                @genesis38

                                Skitso, did you ever have a chance to work on this table and add your special touch as in others such as the shadow?

                                #143138
                                jammeri
                                Participant
                                  @jammeri

                                  How come after ball gets released from the top kickback hole (the ball lock, but lock is not active) it drains right between the flippers every time?

                                  Running the 1.2 build.

                                  #143173
                                  Thalamus
                                  Moderator
                                    @thalamus

                                    A bit confused to the question to be honest. If I understand you correctly. There is a upper left flipper that you are supposed to use. And, you have to remember. This is a computer. It sees things as 0′ and 1′ – it will not add randomness to anything unless it is told to do it. So, if you see patterns emerging, change something – so it is not 100% the same all the time. Can be scatter angle to a object like a wall, a kicker – what ever. Some randomness is essential in VP. Just don’t overdue it.

                                    I’m a fan of giving absolutely all object some kind of randomness, except flippers. We are perfectly capable to add the randomness by our selves.

                                    #167821
                                    STAT
                                    Participant
                                      @stefanaustria

                                      Guys, Color DMD by hazurdous here … http://vpuniverse.com/forums/files/file/5744-congo-williams-1995-vpin/

                                      IMG_20200318_184716

                                      #202486
                                      makmak
                                      Participant
                                        @makmak

                                        beautiful table, quite addictive – thank you,  love to play!

                                        Whats up with the black rubber at left outlane? accidentally there?

                                        #202502
                                        Thalamus
                                        Moderator
                                          @thalamus

                                          No, that rubber is supposed to be like that. nFozzy did a great re-creation here.

                                          #224937
                                          KiwiBri
                                          Participant
                                            @kiwibri

                                            Having played a real version of this table, this version of the table, although a few years old, plays well, and stays true to the feel and look of the game.

                                            thanks!

                                             

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