This topic contains 125 replies, has 49 voices, and was last updated by  Mike da Spike 5 days, 14 hours ago.

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Viewing 20 posts - 41 through 60 (of 126 total)
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  • #76478
     smithy001 
    Participant

    Looks great guys, thank you.

    Gonna download it right away and give it a try!

    I will get back to you after playing it… can’t wait :yahoo:

    W10 64, 750W, MSI Z370, i5-8600k @ 4,8 GHz liquid cooled, 16GB DDR4 3000, MSI GTX 1070Ti 8GB, Samsung SSD, WD 1TB HDD,
    PF Samsung 37" HD 1920x1080, BG Acer 27" 1920x1200, LED-Wiz, GP-Wiz 40, 4 RGB buttons, VP 9.21, VP 10.6, VPM 2.9, DOF R2, +/- 250 tables.

    #76493
     TNT2 
    Participant
    Member

    Can’t wait to play this.

     

    Stupid work!  :wacko:

    #76497
     Lighthouse 
    Participant

    Creature

    Attachments:
    5 users thanked author for this post.
    #76500
     Ben Logan2 
    Participant
    Member

    Awesome tribute, Lighthouse. Badass!

    1 user thanked author for this post.
    #76501
     randr 
    Keymaster
    ModeratorMember

    Awesome way to say thanks!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #76509
     rothbauerw 
    Participant
    ContributorMembervip

    Agreed!

    Current Project: Perpetual updates of VPX physics.

    #76535
     TNT2 
    Participant
    Member

    It’s so great to have this classic in VPX.

    The playfield and hologram look fantastic.

    #76538
     blackvulcan3 
    Participant
    Member

    Finally updated my cab today and damn if this isn’t some of the sweetest ramp work ever, I mean I cant take my eyes of how gorgeous those plastics are. The whole table is just fantastic, the lighting, the gameplay, the visual feast. Its extremely impressive and please team, take a bow. This is special.

    #76558
     firebrand007 
    Participant

    Thanks all for this clear labor of love , it’s a super impressive and enjoyable table !!

    #76578
     Neofr45 
    Participant

    big thanks the team for the great work collective, she is magnificent, Nothing more to say  :good:   :yahoo:   :yahoo:   :yahoo:   :yahoo:  

    #76710
     Bluetooth 
    Participant

    Very nice and beautifull table, fantastic work  :good:

    thanks  a lot  :heart:

     

    Tips : in pinball X, in the game manager, when you add the table, in the game description, remove the ” : “

    #76724
     CarnyPriest 
    Participant
    Member

    Or do it right and use HTML codes

    Type & and then # and then 5 and then 8 and then ; for colon

    https://www.rapidtables.com/web/html/html-codes.html

    #76727
     HauntFreaks 
    Moderator
    vipContributorMember

    Or do it right and use HTML codes Type & and then # and then 5 and then 8 and then ; for colon https://www.rapidtables.com/web/html/html-codes.html

    whats all this sorcery you speak of??   :mail:

    untitled

    Attachments:
    #76761
     CarnyPriest 
    Participant
    Member

    I’ll post my xml when I get home.

    #76765
     Thalamus 
    Moderator
    ContributorMemberModerator

    What Carny is talking about is using html codes to be able to write characters that otherwise can be a problem. A typical use case can be a document in US encoding to contain Norwegian characters … a new link http://www.thesauruslex.com/typo/eng/enghtml.htm

    Personally I try to avoid any characters outside a-Z and 0-9. Thank god for UTF8.

    #76769
     HauntFreaks 
    Moderator
    vipContributorMember

    What Carny is talking about is using html codes to be able to write characters that otherwise can be a problem. A typical use case can be a document in US encoding to contain Norwegian characters … a new link http://www.thesauruslex.com/typo/eng/enghtml.htm Personally I try to avoid any characters outside a-Z and 0-9. Thank god for UTF8.

    my confusion is why is someone using the : (colon character) for??

    #76807
     Thalamus 
    Moderator
    ContributorMemberModerator

    That I don’t understand myself ! :wacko:

    #76815
     CarnyPriest 
    Participant
    Member

    For jollies, I went through the description tags in my databases and modified to identically match the titles used by IPDB so that they would look correct in PinballX attract mode

    Attached my database file. Or you can read about it at VPF (VPinball is automatically converting the HTML codes in my example to display the character).
    If this is simply about the colon and where it is in CFTBL, that I don’t know. Colon has never been a part of the table name AFAIK. Colon is an invalid character for file names in Windows so it wouldn’t be part of any files that get published. Actually, colon does not appear to be a problem for me in xml. But as seen in the link, there are instances where you would need to use HTML codes in the description tag to match the IPDB table name. Else it would be an invalid xml and cause issues/crashes with PinballX (or any front end).
    The downside is colon being an invalid character for file names means that for tables like “Terminator 2: Judgment Day (Williams 1991)” or “Star Trek: The Next Generation (Williams 1993)” I have to name my media files the same as the value of the game name tag in order to be recognized by PinballX (or any front end). It’s a little more housekeeping when there happens to be an update cycle for such tables.
    Attachments:
    #76818
     Thalamus 
    Moderator
    ContributorMemberModerator

    LOL – Carny … that is nerdy accurate ;)

    #76820
     CarnyPriest 
    Participant
    Member

    And obvious! VPinball automatically converted the HTML codes in my example to the characters. I’ve edited.

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