This topic contains 125 replies, has 49 voices, and was last updated by  Mike da Spike 2 weeks ago.

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Viewing 20 posts - 81 through 100 (of 126 total)
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  • #80189
     CalleV 
    Participant

    Just wanted to thank you for this table, it is looking stunning and is my favorite at the moment.
    Is it possible to change the amount of light on the bumpers or make them only light up when the ball is hitting them?

    #80191
     Thalamus 
    Moderator
    ContributorMemberModerator

    Yes.

    #80195
     CalleV 
    Participant

    If it works in v.1.2 can you be more specific.

    What I see in the script is bumper light be on or off.
    When on the amount of light cant be adjusted and they seems to always be on.
    But Before I start the table during “demo” I can see that thay are blinking some.

    #80197
     randr 
    Keymaster
    ModeratorMember

    Real cftbl don’t have lights in pop bumpers :good: or you talking about slings?

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    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
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    #80201
     CalleV 
    Participant

    No the real table does not but this mastertable has that option in the script.

    #80207
     randr 
    Keymaster
    ModeratorMember

    If you want them brighter when enabled you will need to increase intensity of the lights in editor. Select the lights then adjust intensity to your liking

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #80392
     CalleV 
    Participant

    Now I have lower the intencity on the bumper lights.

    Does this table has Fastflips?

    If not do you know if it supports it.

    Ghostbusters 1.1 has 0.2ms latecy on my left flipper during F11.

    Creature has like 10ms

    #80393
     Thalamus 
    Moderator
    ContributorMemberModerator

    You just search the script for useSolenoid = 1 and change it to 2. If odd things happen, or the flippers are dead. You need to revert. There is of course a better answer out there. http://www.vpforums.org/index.php?showtopic=38651&p=387869

    #80396
     randr 
    Keymaster
    ModeratorMember

    Thanks @thalamus

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #80452
     CalleV 
    Participant

    Only changed useSolenoid from 1 to 2 as init line already was in place.

    Went from 10ms to 2ms thanks!

    #80516
     Manddrakke 
    Participant

    I need help, why in this pc when I play this table and active the left flipper does the ball stand still?

    I have another pc in which this does not happen. Does this table have a way to pause the game associated with the C key?

     

    Thanks!

    #80519
     rothbauerw 
    Participant
    ContributorMembervip

    Yes. C is tied to manual ball control on this table.  You should be able to disable in the script.

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #86023
     stumblor 
    Participant

    Look incredible! :good:

    #110159
     smithy001 
    Participant

    This one is insanely fun to play, although sometimes a bit tricky  :unsure:

    One of my favorites. Thank you.

    W10 64, 750W, MSI Z370, i5-8600k @ 4,8 GHz liquid cooled, 16GB DDR4 3000, MSI GTX 1070Ti 8GB, Samsung SSD, WD 1TB HDD,
    PF Samsung 37" HD 1920x1080, BG Acer 27" 1920x1200, LED-Wiz, GP-Wiz 40, 4 RGB buttons, VP 9.21, VP 10.6, VPM 2.9, DOF R2, +/- 250 tables.

    #122498
     Wob76 
    Participant

    Hi,

    Thanks for the great table, I have just revisited it after some time and I was getting a credit dot, with some help from the ever helpful @djrobx we tracked it down to the center ramp and switch 18, the script has sw18, but there is no sw18 on the table, I did a copy\paste of sw18 from the VP9 table, it drops in at the right location and has fixed up the rom error after being triggered.

    It didn’t seem to impact play at all, but the rom will eventually give an error because it won’t get any triggers from the switch.

    Thanks again,

    Wob

    1 user thanked author for this post.
    #122499
     randr 
    Keymaster
    ModeratorMember

    Interesting! Great bug find I’ll need to look at that too.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #122500
     Wob76 
    Participant

    It could also be fixed in the script by moving the functions from sw18_hit (line 474) into the startCenterWireRamp_Hit (line 660-662) as it is in a similar location. Adding sw18 seemed like a proper fix, but both would end up with the same result.

    Wob

    #122510
     Thalamus 
    Moderator
    ContributorMemberModerator

    Hmm. I know that both of you guys should be able to provide the fix via a repo I’ve come to know. Any reasons why you don’t ?

    1 user thanked author for this post.
    #122533
     Wob76 
    Participant

    Two reasons really, adding the switch felt to be the more correct fix to me, so no script change, and to give fuzzel the chance to update.

    If the table doesn’t get an update I’ll commit a fix via script in the repo.

    #122534
     STAT 
    Participant
    MemberContributor

    Thanks Wob76, sounds good, to get a (hidden) fix for a great Table,
    i think a Screenshot with the Switch Position and Name ( 2nd Option: and Script as TXT File here), could be the same …

Viewing 20 posts - 81 through 100 (of 126 total)

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